import 'phaser'; export default { // platform speed range, in pixels per second platformSpeedRange: [300, 300], // mountain speed, in pixels per second mountainSpeed: 80, // spawn range, how far should be the rightmost platform from the right edge // before next platform spawns, in pixels spawnRange: [40, 100], // platform width range, in pixels platformSizeRange: [90, 300], // a height range between rightmost platform and next platform to be spawned platformHeightRange: [-5, 5], // a scale to be multiplied by platformHeightRange platformHeighScale: 20, // platform max and min height, as screen height ratio platformVerticalLimit: [0.75, 0.9], // player gravity playerGravity: 900, // player jump force jumpForce: 400, // player starting X position playerStartPosition: 200, // consecutive jumps allowed jumps: 2, // % of probability a coin appears on the platform coinPercent: 25, // % of probability a fire appears on the platform firePercent: 25, };