add dry_run option to object_run
Signed-off-by: Nico Schottelius <nico@brief.schottelius.org>
This commit is contained in:
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eb93d1bebd
commit
c270538072
1 changed files with 56 additions and 34 deletions
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@ -104,11 +104,10 @@ class ConfigInstall(object):
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self.manifest.run_type_manifest(cdist_object)
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self.manifest.run_type_manifest(cdist_object)
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cdist_object.state = core.CdistObject.STATE_PREPARED
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cdist_object.state = core.CdistObject.STATE_PREPARED
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def object_run(self, cdist_object):
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def object_run(self, cdist_object, dry_run=False):
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"""Run gencode and code for an object"""
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"""Run gencode and code for an object"""
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self.log.debug("Trying to run object " + cdist_object.name)
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self.log.debug("Trying to run object " + cdist_object.name)
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if cdist_object.state == core.CdistObject.STATE_DONE:
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if cdist_object.state == core.CdistObject.STATE_DONE:
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# TODO: remove once we are sure that this really never happens.
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raise cdist.Error("Attempting to run an already finished object: %s", cdist_object)
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raise cdist.Error("Attempting to run an already finished object: %s", cdist_object)
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cdist_type = cdist_object.cdist_type
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cdist_type = cdist_object.cdist_type
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@ -121,51 +120,74 @@ class ConfigInstall(object):
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cdist_object.changed = True
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cdist_object.changed = True
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# Execute
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# Execute
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if cdist_object.code_local:
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if not dry_run:
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self.code.run_code_local(cdist_object)
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if cdist_object.code_local:
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if cdist_object.code_remote:
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self.code.run_code_local(cdist_object)
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self.code.transfer_code_remote(cdist_object)
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if cdist_object.code_remote:
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self.code.run_code_remote(cdist_object)
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self.code.transfer_code_remote(cdist_object)
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self.code.run_code_remote(cdist_object)
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# Mark this object as done
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# Mark this object as done
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self.log.debug("Finishing run of " + cdist_object.name)
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self.log.debug("Finishing run of " + cdist_object.name)
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cdist_object.state = core.CdistObject.STATE_DONE
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cdist_object.state = core.CdistObject.STATE_DONE
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def stage_run_prepare(self):
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"""Prepare the run stage"""
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self.objects = core.CdistObject.list_objects(
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self.local.object_path,
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self.local.type_path)
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self.all_resolved = False
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self.objects_changed = False
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print("srp: %s - %s objects: %s" % (self.local.object_path, self.local.type_path, list(self.objects)))
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def stage_run(self):
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def stage_run(self):
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"""The final (and real) step of deployment"""
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"""The final (and real) step of deployment"""
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self.log.info("Generating and executing code")
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self.log.info("Generating and executing code")
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self.stage_run_prepare()
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objects = core.CdistObject.list_objects(
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self.local.object_path,
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self.local.type_path)
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# FIXME:
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# FIXME:
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# - think about parallel execution (same for stage_prepare)
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# - think about parallel execution (same for stage_prepare)
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# - catch unresolvable trees
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# - catch unresolvable trees
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all_resolved = False
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while not self.all_resolved:
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objects_changed = False
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self.stage_run_iterate()
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while not all_resolved:
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object_state_list=' '.join('%s:%s:%s' % (o, o.state, o.all_requirements()) for o in objects)
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def stage_run_iterate(self):
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self.log.debug("Object state (name:state:requirements): %s" % object_state_list)
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logging.root.setLevel(logging.DEBUG)
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"""
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Run one iteration of the run
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all_resolved = True
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To be repeated until all objects are done
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for cdist_object in objects:
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"""
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object_state_list=' '.join('%s:%s:%s' % (o, o.state, o.all_requirements()) for o in self.objects)
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self.log.debug("Object state (name:state:requirements): %s" % object_state_list)
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print("Object state (name:state:requirements): %s" % object_state_list)
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self.all_resolved = True
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for cdist_object in self.objects:
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if not cdist_object.state == cdist_object.STATE_DONE:
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self.all_resolved = False
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if cdist_object.satisfied_requirements:
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self.object_run(cdist_object)
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self.objects_changed = True
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# Not all are resolved, but nothing has been changed => bad dependencies!
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if not self.objects_changed and not self.all_resolved:
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# Create list of unfinished objects + their requirements for print
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evil_objects = []
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good_objects = []
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for cdist_object in self.objects:
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if not cdist_object.state == cdist_object.STATE_DONE:
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if not cdist_object.state == cdist_object.STATE_DONE:
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all_resolved = False
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evil_objects.append("%s: required: %s, autorequired: %s" %
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if cdist_object.satisfied_requirements:
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(cdist_object.name, cdist_object.requirements, cdist_object.autorequire))
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self.object_run(cdist_object)
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else:
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objects_changed = True
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evil_objects.append("%s (%s): required: %s, autorequired: %s" %
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(cdist_object.state, cdist_object.name,
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cdist_object.requirements, cdist_object.autorequire))
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# Reran, but no object was solved
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errormessage = "Cannot solve requirements for the following objects: %s - solved: %s" % (",".join(evil_objects), ",".join(good_objects))
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if not objects_changed:
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raise cdist.Error(errormessage)
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# Create list of unfinished objects + their requirements for print
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evil_objects = []
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for cdist_object in objects:
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if not cdist_object.state == cdist_object.STATE_DONE:
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evil_objects.append("%s (required: %s, autorequired: %s" %
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(cdist_object.name, cdist_object.requirements, cdist_object.autorequire))
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raise cdist.Error("Cannot solve requirements for the following objects: %s" %
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(",".join(evil_objects)))
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