* Cli minecraft - game outline ** Sketch *** Flow User anwser a couple of question that will decide the modifiers, biome, hardness Everything gets initalized, lots of random values + added modifiers print "Survive" User will be presented with options: - Check the map : 32x32 - Options based on which grid the person is - Options based on what the user can craft (if wood=1: do print stick) (1): Rest 1 hour (2): Collect wood (3): Craft X Every hour the user can decide what to do. Extra options are presented based on the requirements fulfilled. *** Mechanics 25-25-25-25 Biome=desert(lots of sand), moderate(lots of food), monsoon(lots of rivers) x-y grid 32x32, every grid has a special item, like riverback-water/rocks, forest-food/wood, mountain-rocks/ Shall the output be interactive like assign values to function .e.g.: check map which can be callled like 1,2,3 OR the user can call any function (e.g.: make stick) and the possible functions are printed (just as an indicator) ** I want to have TODO prioritize here, best bang for the time basis - Every hour action? An action can be multiple hours? - An action can fail? (Fail percentages)? - an inventory with things, that you can pick out during things - day and night -> notion of time - a life building game / survival - start in a wood and you can decide to do things - health bar / food bar? - Map generation -> having a grid an position tracking? ** Questions How can I make it open-world? Generative? Biomes, different starting points with randomized items that belong to biomes and you can find them? Crafting recipes like minecraft? Rand, rand rand! -> different scenarios