ex.43 classes

This commit is contained in:
samialazar 2020-06-15 16:58:47 +02:00
parent 366d216035
commit 53232c9869
2 changed files with 181 additions and 0 deletions

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class Scene(object):
def enter(self):
print("This scene is not yet configured.")
print("Subclass it and implement enter().")
exit(1)
class Engine(object):
def __init__(self, scene_map):
self.scene_map = scene_map
def play(self):
current_scene = self.scene_map.opening_scene()
last_scene = self.scene_map.next_scene('finished')
while current_scene != last_scene:
next_scene_name = current_scene.enter()
current_scene = self.scene_map.next_scene(next_scene_name)
# be sure to print out the last scene
current_scene.enter()
class Death(Scene):
quips = [
"You died.
You kinda suck at this.",
"Your Mom would be proud...if she were smarter.",
"Such a luser.",
"I have a small puppy that's better at this.",
"You're worse than your Dad's jokes."
]
def enter(self):
print(Death.quips[randint(0, len(self.quips)-1)])
exit(1)
class CentralCorridor(Scene):
def enter(self):
print(dedent("""
The Gothons of Planet Percal #25 have invaded your ship and
destroyed your entire crew.
member and your last mission is to get the neutron destruct
bomb from the Weapons Armory, put it in the bridge, and
blow the ship up after getting into an escape pod.
You are the last surviving
You're running down the central corridor to the Weapons
Armory when a Gothon jumps out, red scaly skin, dark grimy
teeth, and evil clown costume flowing around his hate
filled body. He's blocking the door to the Armory and about to pull a weapon to blast you.
"""))
action = input("> ")
if action == "shoot!":
print(dedent("""
Quick on the draw you yank out your blaster and fire
it at the Gothon.
moving around his body, which throws off your aim.
Your laser hits his costume but misses him entirely.
This completely ruins his brand new costume his mother
bought him, which makes him fly into an insane rage
and blast you repeatedly in the face until you are
dead.
"""))
return 'death'
elif action == "dodge!":
print(dedent("""
Like a world class boxer you dodge, weave, slip and
slide right as the Gothon's blaster cranks a laser
past your head.
your foot slips and you bang your head on the metal
wall and pass out.
die as the Gothon stomps on your head and eats you.
You wake up shortly after only to
"""))
return 'death'
elif action == "tell a joke":
print(dedent("""
Lucky for you they made you learn Gothon insults in
the academy.
Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr,
fur fvgf nebhaq gur ubhfr.
not to laugh, then busts out laughing and can't move.
While he's laughing you run up and shoot him square in
the head putting him down, then jump through the
Weapon Armory door.
"""))
return 'laser_weapon_armory'
else:
print("DOES NOT COMPUTE!")
return 'central_corridor'

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class Scene(object):
def enter(self):
pass
class Engine(object):
def __init__(self, scene_map):
pass
def play(self):
pass
class Death(Scene):
def enter(self):
pass
class CentralCorridor(Scene):
def enter(self):
pass
class LaserWeaponArmory(Scene):
def enter(self):
pass
class TheBridge(Scene):
def enter(self):
pass
class EscapePod(Scene):
def enter(self)
pass
class Map(object):
def __init__(self, start_scene):
pass
def next_scene(self, scene_name):
pass
def opening_scene(self):
pass
a_map = Map('central_corridor')
a_game = Engine(a_map)
a_game.play()