* Cli minecraft - game outline 


** Sketch

*** Flow
User anwser a couple of question that will decide the modifiers, biome, hardness

Everything gets initalized, lots of random values + added modifiers

print "Survive"
User will be presented with options:
- Check the map : 32x32
- Options based on which grid the person is
- Options based on what the user can craft (if wood=1: do print stick)

(1): Rest 1 hour
(2): Collect wood
(3): Craft X

Every hour the user can decide what to do. Extra options are presented based on the requirements fulfilled.


*** Mechanics

25-25-25-25 Biome=desert(lots of sand), moderate(lots of food), monsoon(lots of rivers)
x-y grid 32x32, every grid has a special item, like riverback-water/rocks, forest-food/wood, mountain-rocks/

Shall the output be interactive like assign values to function .e.g.: check map which can be callled like 1,2,3
OR
the user can call any function (e.g.: make stick) and the possible functions are printed (just as an indicator)


** I want to have 

TODO prioritize here, best bang for the time basis


- Every hour action? An action can be multiple hours? 

- An action can fail? (Fail percentages)?

- an inventory with things, that you can pick out during things

- day and night -> notion of time

- a life building game / survival

- start in a wood and you can decide to do things

- health bar / food bar?

- Map generation -> having a grid an position tracking?

** Questions 

How can I make it open-world? Generative?

Biomes, different starting points with randomized items that belong to biomes and you can find them?

Crafting recipes like minecraft?

Rand, rand rand! -> different scenarios

