ungleich-learning-circle/balazs/python-the-hard-way/ex45_game_outline/game_outline.org

65 lines
1.6 KiB
Org Mode
Raw Normal View History

2020-06-19 14:44:30 +00:00
* Cli minecraft - game outline
** Sketch
*** Flow
User anwser a couple of question that will decide the modifiers, biome, hardness
Everything gets initalized, lots of random values + added modifiers
print "Survive"
User will be presented with options:
- Check the map : 32x32
- Options based on which grid the person is
- Options based on what the user can craft (if wood=1: do print stick)
(1): Rest 1 hour
(2): Collect wood
(3): Craft X
Every hour the user can decide what to do. Extra options are presented based on the requirements fulfilled.
*** Mechanics
25-25-25-25 Biome=desert(lots of sand), moderate(lots of food), monsoon(lots of rivers)
x-y grid 32x32, every grid has a special item, like riverback-water/rocks, forest-food/wood, mountain-rocks/
Shall the output be interactive like assign values to function .e.g.: check map which can be callled like 1,2,3
OR
the user can call any function (e.g.: make stick) and the possible functions are printed (just as an indicator)
** I want to have
TODO prioritize here, best bang for the time basis
- Every hour action? An action can be multiple hours?
- An action can fail? (Fail percentages)?
- an inventory with things, that you can pick out during things
- day and night -> notion of time
- a life building game / survival
- start in a wood and you can decide to do things
- health bar / food bar?
- Map generation -> having a grid an position tracking?
** Questions
How can I make it open-world? Generative?
Biomes, different starting points with randomized items that belong to biomes and you can find them?
Crafting recipes like minecraft?
Rand, rand rand! -> different scenarios