[Python #10] create e43.py
This commit is contained in:
parent
bad94148be
commit
7a87bdc8e6
2 changed files with 305 additions and 0 deletions
253
kjg/python-the-hard-way/e43.py
Normal file
253
kjg/python-the-hard-way/e43.py
Normal file
|
@ -0,0 +1,253 @@
|
||||||
|
from sys import exit
|
||||||
|
from random import randint
|
||||||
|
from textwrap import dedent
|
||||||
|
|
||||||
|
|
||||||
|
class Scene(object):
|
||||||
|
def enter(self):
|
||||||
|
print("This scene is not yet configured.")
|
||||||
|
print("Subclass it and implement enter().")
|
||||||
|
exit(1)
|
||||||
|
|
||||||
|
|
||||||
|
class Engine(object):
|
||||||
|
def __init__(self, scene_map):
|
||||||
|
self.scene_map = scene_map
|
||||||
|
|
||||||
|
def play(self):
|
||||||
|
current_scene = self.scene_map.opening_scene()
|
||||||
|
last_scene = self.scene_map.next_scene('finished')
|
||||||
|
|
||||||
|
while current_scene != last_scene:
|
||||||
|
next_scene_name = current_scene.enter()
|
||||||
|
current_scene = self.scene_map.next_scene(next_scene_name)
|
||||||
|
|
||||||
|
# be sure to print out the last scene
|
||||||
|
current_scene.enter()
|
||||||
|
|
||||||
|
|
||||||
|
class Death(Scene):
|
||||||
|
quips = [
|
||||||
|
"You died. You kinda suck at this.",
|
||||||
|
"Your Mom would be proud...if she were smarter.",
|
||||||
|
"Such a luser.",
|
||||||
|
"I have a small puppy that's better at this.",
|
||||||
|
"You're worse than your Dad's jokes."
|
||||||
|
]
|
||||||
|
|
||||||
|
def enter(self):
|
||||||
|
print(Death.quips[randint(0, len(self.quips)-1)])
|
||||||
|
exit(1)
|
||||||
|
|
||||||
|
|
||||||
|
class CentralCorridor(Scene):
|
||||||
|
def enter(self):
|
||||||
|
print(dedent("""
|
||||||
|
The Gothons of Planet Percal #25 have invaded your ship and
|
||||||
|
destroyed your entire crew. You are the last surviving
|
||||||
|
member and your last mission is to get the neutron destruct
|
||||||
|
bomb from the Weapons Armory, put it in the bridge, and
|
||||||
|
blow the ship up after getting into an escape pod.
|
||||||
|
|
||||||
|
You're running down the central corridor to the Weapons
|
||||||
|
Armory when a Gothon jumps out, red scaly skin, dark grimy
|
||||||
|
teeth, and evil clown costume flowing around his hate
|
||||||
|
filled body. He's blocking the door to the Armory and
|
||||||
|
about to pull a weapon to blast you.
|
||||||
|
"""))
|
||||||
|
|
||||||
|
action = input("> ")
|
||||||
|
|
||||||
|
if action == "handshake!":
|
||||||
|
print(dedent("""
|
||||||
|
Quick on the draw you yank out your blaster and fire
|
||||||
|
it at the Gothon. His clown costume is flowing and
|
||||||
|
moving around his body, which throws off your aim.
|
||||||
|
Your laser hits his costume but misses him entirely.
|
||||||
|
This completely ruins his brand new costume his mother
|
||||||
|
bought him, which makes him fly into an insane rage
|
||||||
|
and blast you repeatedly in the face until you are
|
||||||
|
dead. Then he eats you.
|
||||||
|
"""))
|
||||||
|
return 'death'
|
||||||
|
elif action == "dodge!":
|
||||||
|
print(dedent("""
|
||||||
|
Like a world class boxer you dodge, weave, slip and
|
||||||
|
slide right as the Gothon's blaster cranks a laser
|
||||||
|
past your head. In the middle of your artful dodge
|
||||||
|
your foot slips and you bang your head on the metal
|
||||||
|
wall and pass out. You wake up shortly after only to
|
||||||
|
die as the Gothon stomps on your head and eats you.
|
||||||
|
"""))
|
||||||
|
return 'death'
|
||||||
|
|
||||||
|
elif action == "tell a joke":
|
||||||
|
print(dedent("""
|
||||||
|
Lucky for you they made you learn Gothon insults in
|
||||||
|
the academy. You tell the one Gothon joke you know:
|
||||||
|
Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr,
|
||||||
|
fur fvgf nebhaq gur ubhfr. The Gothon stops, tries
|
||||||
|
not to laugh, then busts out laughing and can't move.
|
||||||
|
While he's laughing you run up and shoot him square in
|
||||||
|
the head putting him down, then jump through the
|
||||||
|
Weapon Armory door.
|
||||||
|
"""))
|
||||||
|
return 'laser_weapon_armory'
|
||||||
|
|
||||||
|
elif action == "cheat game":
|
||||||
|
print(dedent("""
|
||||||
|
you pass the gaem
|
||||||
|
You win the gaem
|
||||||
|
"""))
|
||||||
|
return 'finished'
|
||||||
|
else:
|
||||||
|
print("DOES NOT COMPUTE!")
|
||||||
|
return 'central_corridor'
|
||||||
|
|
||||||
|
|
||||||
|
class LaserWeaponArmory(Scene):
|
||||||
|
def enter(self):
|
||||||
|
print(dedent("""
|
||||||
|
You do a dive roll into the Weapon Armory, crouch and scan
|
||||||
|
the room for more Gothons that might be hiding. It's dead
|
||||||
|
quiet, too quiet. You stand up and run to the far side of
|
||||||
|
the room and find the neutron bomb in its container.
|
||||||
|
There's a keypad lock on the box and you need the code to
|
||||||
|
get the bomb out. If you get the code wrong 10 times then
|
||||||
|
the lock closes forever and you can't get the bomb. The
|
||||||
|
code is 3 digits.
|
||||||
|
"""))
|
||||||
|
|
||||||
|
code = f"{randint(1,9)}{randint(1,9)}{randint(1,9)}"
|
||||||
|
guess = input("[keypad]> ")
|
||||||
|
guesses = 0
|
||||||
|
|
||||||
|
while guess != code and guesses < 10:
|
||||||
|
print("BZZZZEDDD!")
|
||||||
|
guesses += 1
|
||||||
|
guess = input("[keypad]> ")
|
||||||
|
|
||||||
|
if guess == code:
|
||||||
|
print(dedent("""
|
||||||
|
The container clicks open and the seal breaks, letting
|
||||||
|
gas out. You grab the neutron bomb and run as fast as
|
||||||
|
you can to the bridge where you must place it in the
|
||||||
|
right spot.
|
||||||
|
"""))
|
||||||
|
return 'the_bridge'
|
||||||
|
else:
|
||||||
|
print(dedent("""
|
||||||
|
The lock buzzes one last time and then you hear a
|
||||||
|
sickening melting sound as the mechanism is fused
|
||||||
|
together. You decide to sit there, and finally the
|
||||||
|
Gothons blow up the ship from their ship and you die.
|
||||||
|
"""))
|
||||||
|
return 'death'
|
||||||
|
|
||||||
|
|
||||||
|
class TheBridge(Scene):
|
||||||
|
def enter(self):
|
||||||
|
print(dedent("""
|
||||||
|
You burst onto the Bridge with the netron destruct bomb
|
||||||
|
under your arm and surprise 5 Gothons who are trying to
|
||||||
|
take control of the ship. Each of them has an even uglier
|
||||||
|
clown costume than the last. They haven't pulled their
|
||||||
|
weapons out yet, as they see the active bomb under your
|
||||||
|
arm and don't want to set it off.
|
||||||
|
"""))
|
||||||
|
|
||||||
|
action = input("> ")
|
||||||
|
|
||||||
|
if action == "throw the bomb":
|
||||||
|
print(dedent("""
|
||||||
|
In a panic you throw the bomb at the group of Gothons
|
||||||
|
and make a leap for the door. Right as you drop it a
|
||||||
|
Gothon shoots you right in the back killing you. As
|
||||||
|
you die you see another Gothon frantically try to
|
||||||
|
disarm the bomb. You die knowing they will probably
|
||||||
|
blow up when it goes off.
|
||||||
|
"""))
|
||||||
|
return 'death'
|
||||||
|
elif action == "slowly place the bomb":
|
||||||
|
print(dedent("""
|
||||||
|
You point your blaster at the bomb under your arm and
|
||||||
|
the Gothons put their hands up and start to sweat.
|
||||||
|
You inch backward to the door, open it, and then
|
||||||
|
carefully place the bomb on the floor, pointing your
|
||||||
|
blaster at it. You then jump back through the door,
|
||||||
|
punch the close button and blast the lock so the
|
||||||
|
Gothons can't get out. Now that the bomb is placed
|
||||||
|
you run to the escape pod to get off this tin can.
|
||||||
|
"""))
|
||||||
|
return 'escape_pod'
|
||||||
|
else:
|
||||||
|
print("DOES NOT COMPUTE!")
|
||||||
|
return "the_bridge"
|
||||||
|
|
||||||
|
|
||||||
|
class EscapePod(Scene):
|
||||||
|
def enter(self):
|
||||||
|
print(dedent("""
|
||||||
|
You rush through the ship desperately trying to make it to
|
||||||
|
the escape pod before the whole ship explodes. It seems
|
||||||
|
like hardly any Gothons are on the ship, so your run is
|
||||||
|
clear of interference. You get to the chamber with the
|
||||||
|
escape pods, and now need to pick one to take. Some of
|
||||||
|
them could be damaged but you don't have time to look.
|
||||||
|
There's 5 pods, which one do you take?
|
||||||
|
"""))
|
||||||
|
|
||||||
|
good_pod = randint(1,5)
|
||||||
|
guess = input("[pod #]> ")
|
||||||
|
|
||||||
|
if int(guess) != good_pod:
|
||||||
|
print(dedent(f"""
|
||||||
|
You jump into pod {guess} and hit the eject button.
|
||||||
|
The pod escapes out into the void of space, then
|
||||||
|
implodes as the hull ruptures, crushing your body into
|
||||||
|
jam jelly.
|
||||||
|
"""))
|
||||||
|
return 'death'
|
||||||
|
else:
|
||||||
|
print(dedent(f"""
|
||||||
|
You jump into pod {guess} and hit the eject button.
|
||||||
|
The pod easily slides out into space heading to the
|
||||||
|
planet below. As it flies to the planet, you look
|
||||||
|
back and see your ship implode then explode like a
|
||||||
|
bright star, taking out the Gothon ship at the same
|
||||||
|
time. You won!
|
||||||
|
"""))
|
||||||
|
|
||||||
|
return 'finished'
|
||||||
|
|
||||||
|
|
||||||
|
class Finished(Scene):
|
||||||
|
def enter(self):
|
||||||
|
print("You won! Good job.")
|
||||||
|
return 'finished'
|
||||||
|
|
||||||
|
|
||||||
|
class Map(object):
|
||||||
|
scenes = {
|
||||||
|
'central_corridor': CentralCorridor(),
|
||||||
|
'laser_weapon_armory': LaserWeaponArmory(),
|
||||||
|
'the_bridge': TheBridge(),
|
||||||
|
'escape_pod': EscapePod(),
|
||||||
|
'death': Death(),
|
||||||
|
'finished': Finished(),
|
||||||
|
}
|
||||||
|
|
||||||
|
def __init__(self, start_scene):
|
||||||
|
self.start_scene = start_scene
|
||||||
|
|
||||||
|
def next_scene(self, scene_name):
|
||||||
|
val = Map.scenes.get(scene_name)
|
||||||
|
return val
|
||||||
|
|
||||||
|
def opening_scene(self):
|
||||||
|
return self.next_scene(self.start_scene)
|
||||||
|
|
||||||
|
|
||||||
|
a_map = Map('central_corridor')
|
||||||
|
a_game = Engine(a_map)
|
||||||
|
a_game.play()
|
52
kjg/python-the-hard-way/e43_classes.py
Normal file
52
kjg/python-the-hard-way/e43_classes.py
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
class Scene(object):
|
||||||
|
def enter(self):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class Engine(object):
|
||||||
|
def __init__(self, scene_map):
|
||||||
|
pass
|
||||||
|
|
||||||
|
def play(self):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class Death(Scene):
|
||||||
|
def enter(self):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class CentralCorridor(Scene):
|
||||||
|
def enter(self):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class LaserWeaponArmory(Scene):
|
||||||
|
def enter(self):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class TheBridge(Scene):
|
||||||
|
def enter(self):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class EscapePod(Scene):
|
||||||
|
def enter(self):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class Map(object):
|
||||||
|
def __init__(self, start_scene):
|
||||||
|
pass
|
||||||
|
|
||||||
|
def next_scene(self, scene_name):
|
||||||
|
pass
|
||||||
|
|
||||||
|
def opening_scene(self):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
a_map = Map('central_corridor')
|
||||||
|
a_game = Engine(a_map)
|
||||||
|
a_game.play()
|
Loading…
Reference in a new issue