element-call/src/video-grid/NewVideoGrid.tsx

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import { useTransition } from "@react-spring/web";
import { useDrag } from "@use-gesture/react";
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import React, {
FC,
memo,
ReactNode,
useCallback,
useEffect,
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useMemo,
useState,
} from "react";
import useMeasure from "react-use-measure";
import styles from "./NewVideoGrid.module.css";
import { TileDescriptor } from "./TileDescriptor";
import { VideoGridProps as Props } from "./VideoGrid";
import { useReactiveState } from "../useReactiveState";
import TinyQueue from "tinyqueue";
import { zipWith } from "lodash";
interface Cell {
/**
* The item held by the slot containing this cell.
*/
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item: TileDescriptor;
/**
* Whether this cell is the first cell of the containing slot.
*/
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slot: boolean;
/**
* The width, in columns, of the containing slot.
*/
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columns: number;
/**
* The height, in rows, of the containing slot.
*/
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rows: number;
}
interface Grid {
generation: number;
columns: number;
cells: (Cell | undefined)[];
}
interface Rect {
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x: number;
y: number;
width: number;
height: number;
}
interface Tile extends Rect {
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item: TileDescriptor;
}
interface TileSpring {
opacity: number;
scale: number;
shadow: number;
x: number;
y: number;
width: number;
height: number;
}
const dijkstra = (g: Grid): number[] => {
const end = findLast1By1Index(g) ?? 0;
const endRow = row(end, g);
const endColumn = column(end, g);
const distances = new Array<number>(end + 1).fill(Infinity);
distances[end] = 0;
const edges = new Array<number | undefined>(end).fill(undefined);
const heap = new TinyQueue([end], (i) => distances[i]);
const visit = (curr: number, via: number) => {
const viaCell = g.cells[via];
const viaLargeSlot =
viaCell !== undefined && (viaCell.rows > 1 || viaCell.columns > 1);
const distanceVia = distances[via] + (viaLargeSlot ? 4 : 1);
if (distanceVia < distances[curr]) {
distances[curr] = distanceVia;
edges[curr] = via;
heap.push(curr);
}
};
while (heap.length > 0) {
const via = heap.pop()!;
const viaRow = row(via, g);
const viaColumn = column(via, g);
if (viaRow > 0) visit(via - g.columns, via);
if (viaColumn > 0) visit(via - 1, via);
if (viaColumn < (viaRow === endRow ? endColumn : g.columns - 1))
visit(via + 1, via);
if (
viaRow < endRow - 1 ||
(viaRow === endRow - 1 && viaColumn <= endColumn)
)
visit(via + g.columns, via);
}
return edges as number[];
};
const findLastIndex = <T,>(
array: T[],
predicate: (item: T) => boolean
): number | null => {
for (let i = array.length - 1; i > 0; i--) {
if (predicate(array[i])) return i;
}
return null;
};
const findLast1By1Index = (g: Grid): number | null =>
findLastIndex(g.cells, (c) => c?.rows === 1 && c?.columns === 1);
const row = (index: number, g: Grid): number => Math.floor(index / g.columns);
const column = (index: number, g: Grid): number => index % g.columns;
/**
* Gets the index of the next gap in the grid that should be backfilled by 1×1
* tiles.
*/
const getNextGap = (g: Grid): number | null => {
const last1By1Index = findLast1By1Index(g);
if (last1By1Index === null) return null;
for (let i = 0; i < last1By1Index; i++) {
// To make the backfilling process look natural when there are multiple
// gaps, we actually scan each row from right to left
const j =
(row(i, g) === row(last1By1Index, g)
? last1By1Index
: (row(i, g) + 1) * g.columns) -
1 -
column(i, g);
if (g.cells[j] === undefined) return j;
}
return null;
};
const fillGaps = (g: Grid): Grid => {
const result: Grid = { ...g, cells: [...g.cells] };
let gap = getNextGap(result);
if (gap !== null) {
const pathToEnd = dijkstra(result);
do {
let filled = false;
let to = gap;
let from: number | undefined = pathToEnd[gap];
// First, attempt to fill the gap by moving 1×1 tiles backwards from the
// end of the grid along a set path
while (from !== undefined) {
const toCell = result.cells[to];
const fromCell = result.cells[from];
// Skip over large tiles
if (toCell !== undefined) {
to = pathToEnd[to];
// Skip over large tiles. Also, we might run into gaps along the path
// created during the filling of previous gaps. Skip over those too;
// they'll be picked up on the next iteration of the outer loop.
} else if (
fromCell === undefined ||
fromCell.rows > 1 ||
fromCell.columns > 1
) {
from = pathToEnd[from];
} else {
result.cells[to] = result.cells[from];
result.cells[from] = undefined;
filled = true;
to = pathToEnd[to];
from = pathToEnd[from];
}
}
// In case the path approach failed, fall back to taking the very last 1×1
// tile, and just dropping it into place
if (!filled) {
const last1By1Index = findLast1By1Index(result)!;
result.cells[gap] = result.cells[last1By1Index];
result.cells[last1By1Index] = undefined;
}
gap = getNextGap(result);
} while (gap !== null);
}
// TODO: If there are any large tiles on the last row, shuffle them back
// upwards into a full row
// Shrink the array to remove trailing gaps
const finalLength =
(findLastIndex(result.cells, (c) => c !== undefined) ?? -1) + 1;
if (finalLength < result.cells.length)
result.cells = result.cells.slice(0, finalLength);
return result;
};
interface SlotsProps {
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count: number;
}
/**
* Generates a number of empty slot divs.
*/
const Slots: FC<SlotsProps> = memo(({ count }) => {
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const slots = new Array<ReactNode>(count);
for (let i = 0; i < count; i++)
slots[i] = <div className={styles.slot} key={i} />;
return <>{slots}</>;
});
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export const NewVideoGrid: FC<Props> = ({
items,
disableAnimations,
children,
}) => {
const [slotGrid, setSlotGrid] = useState<HTMLDivElement | null>(null);
const [slotGridGeneration, setSlotGridGeneration] = useState(0)
const [gridRef, gridBounds] = useMeasure();
useEffect(() => {
if (slotGrid !== null) {
setSlotGridGeneration(parseInt(slotGrid.getAttribute("data-generation")!))
const observer = new MutationObserver(mutations => {
if (mutations.some(m => m.type === "attributes")) {
setSlotGridGeneration(parseInt(slotGrid.getAttribute("data-generation")!))
}
})
observer.observe(slotGrid, { attributes: true })
return () => observer.disconnect()
}
}, [slotGrid, setSlotGridGeneration])
const slotRects = useMemo(() => {
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if (slotGrid === null) return [];
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const slots = slotGrid.getElementsByClassName(styles.slot);
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const rects = new Array<Rect>(slots.length);
for (let i = 0; i < slots.length; i++) {
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const slot = slots[i] as HTMLElement;
rects[i] = {
x: slot.offsetLeft,
y: slot.offsetTop,
width: slot.offsetWidth,
height: slot.offsetHeight,
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};
}
return rects;
}, [items, slotGridGeneration, slotGrid]);
const [grid, setGrid] = useReactiveState<Grid>(
(prevGrid = { generation: 0, columns: 6, cells: [] }) => {
// Step 1: Update tiles that still exist, and remove tiles that have left
// the grid
const itemsById = new Map(items.map((i) => [i.id, i]));
const grid1: Grid = {
...prevGrid,
generation: prevGrid.generation + 1,
cells: prevGrid.cells.map((c) => {
if (c === undefined) return undefined;
const item = itemsById.get(c.item.id);
return item === undefined ? undefined : { ...c, item };
}),
};
// Step 2: Backfill gaps left behind by removed tiles
const grid2 = fillGaps(grid1);
// Step 3: Add new tiles to the end of the grid
const existingItemIds = new Set(
grid2.cells.filter((c) => c !== undefined).map((c) => c!.item.id)
);
const newItems = items.filter((i) => !existingItemIds.has(i.id));
const grid3: Grid = {
...grid2,
cells: [
...grid2.cells,
...newItems.map((i) => ({
item: i,
slot: true,
columns: 1,
rows: 1,
})),
],
};
return grid3;
},
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[items]
);
const [tiles] = useReactiveState<Tile[]>(
(prevTiles) => {
// If React hasn't yet rendered the current generation of the layout, skip
// the update, because grid and slotRects will be out of sync
if (slotGridGeneration !== grid.generation) return prevTiles ?? [];
const slotCells = grid.cells.filter((c) => c?.slot) as Cell[];
console.log(slotGridGeneration, grid.generation, slotCells.length, slotRects.length, slotGrid?.getElementsByClassName(styles.slot).length)
return zipWith(slotCells, slotRects, (cell, rect) => ({
item: cell.item,
x: rect.x,
y: rect.y,
width: rect.width,
height: rect.height,
}));
},
[slotRects, grid, slotGridGeneration]
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);
const [tileTransitions] = useTransition(
tiles,
() => ({
key: ({ item }: Tile) => item.id,
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from: (({ x, y, width, height }: Tile) => ({
opacity: 0,
scale: 0,
shadow: 1,
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x,
y,
width,
height,
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// react-spring's types are bugged and need this to be a function with no
// parameters to infer the spring type
})) as unknown as () => TileSpring,
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enter: { opacity: 1, scale: 1 },
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update: ({ x, y, width, height }: Tile) => ({ x, y, width, height }),
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leave: { opacity: 0, scale: 0 },
immediate: (key: string) =>
disableAnimations || key === "zIndex" || key === "shadow",
// If we just stopped dragging a tile, give it time for the
// animation to settle before pushing its z-index back down
delay: (key: string) => (key === "zIndex" ? 500 : 0),
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}),
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[tiles, disableAnimations]
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);
const slotGridStyle = useMemo(() => {
const columnCount = gridBounds.width >= 800 ? 6 : 3;
return {
gridTemplateColumns: `repeat(${columnCount}, 1fr)`,
};
}, [gridBounds]);
const bindTile = useDrag(
useCallback(({ event, tap }) => {
event.preventDefault();
if (tap) {
// TODO: When enlarging tiles, add the minimum number of rows required
// to not need to force any tiles towards the end, find the right number
// of consecutive spots for a tile of size w * (h - added rows),
// displace overlapping tiles, and then backfill.
// When unenlarging tiles, consider doing that in reverse (deleting
// rows and displacing tiles. pushing tiles outwards might be necessary)
}
}, []),
{ filterTaps: true, pointer: { buttons: [1] } }
);
// Render nothing if the bounds are not yet known
if (gridBounds.width === 0) {
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return <div ref={gridRef} className={styles.grid} />;
}
return (
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<div ref={gridRef} className={styles.grid}>
<div
style={slotGridStyle}
ref={setSlotGrid}
className={styles.slotGrid}
data-generation={grid.generation}
>
<Slots count={items.length} />
</div>
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{tileTransitions(({ shadow, ...style }, tile) =>
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children({
...bindTile(tile.item.id),
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key: tile.item.id,
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style: {
boxShadow: shadow.to(
(s) => `rgba(0, 0, 0, 0.5) 0px ${s}px ${2 * s}px 0px`
),
...style,
},
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width: tile.width,
height: tile.height,
item: tile.item,
})
)}
</div>
);
};