Make avatars scale smoothly during animations
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					 3 changed files with 11 additions and 1 deletions
				
			
		|  | @ -66,6 +66,12 @@ limitations under the License. | |||
|   top: 50%; | ||||
|   left: 50%; | ||||
|   transform: translate(-50%, -50%); | ||||
|   /* To make avatars scale smoothly with their tiles during animations, we | ||||
|   override the styles set on the element */ | ||||
|   --avatarSize: calc(min(var(--tileWidth), var(--tileHeight)) / 2); | ||||
|   width: var(--avatarSize) !important; | ||||
|   height: var(--avatarSize) !important; | ||||
|   border-radius: 10000px !important; | ||||
| } | ||||
| 
 | ||||
| @media (min-height: 300px) { | ||||
|  |  | |||
|  | @ -563,7 +563,7 @@ export const NewVideoGrid: FC<Props> = ({ | |||
|       > | ||||
|         {slots} | ||||
|       </div> | ||||
|       {tileTransitions(({ shadow, ...style }, tile) => | ||||
|       {tileTransitions(({ shadow, width, height, ...style }, tile) => | ||||
|         children({ | ||||
|           ...bindTile(tile.item.id), | ||||
|           key: tile.item.id, | ||||
|  | @ -571,6 +571,8 @@ export const NewVideoGrid: FC<Props> = ({ | |||
|             boxShadow: shadow.to( | ||||
|               (s) => `rgba(0, 0, 0, 0.5) 0px ${s}px ${2 * s}px 0px` | ||||
|             ), | ||||
|             "--tileWidth": width.to((w) => `${w}px`), | ||||
|             "--tileHeight": height.to((h) => `${h}px`), | ||||
|             ...style, | ||||
|           }, | ||||
|           width: tile.width, | ||||
|  |  | |||
|  | @ -18,6 +18,8 @@ limitations under the License. | |||
|   position: absolute; | ||||
|   top: 0; | ||||
|   will-change: transform, width, height, opacity, box-shadow; | ||||
|   width: var(--tileWidth); | ||||
|   height: var(--tileHeight); | ||||
|   border-radius: 20px; | ||||
|   overflow: hidden; | ||||
|   cursor: pointer; | ||||
|  |  | |||
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