Backfill the grid as people leave by moving tiles along paths
This commit is contained in:
parent
59f3b05c07
commit
045103dbc9
5 changed files with 315 additions and 42 deletions
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@ -63,6 +63,7 @@
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"react-use-clipboard": "^1.0.7",
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"react-use-measure": "^2.1.1",
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"sdp-transform": "^2.14.1",
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"tinyqueue": "^2.0.3",
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"unique-names-generator": "^4.6.0"
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},
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"devDependencies": {
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46
src/useReactiveState.ts
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46
src/useReactiveState.ts
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@ -0,0 +1,46 @@
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import {
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DependencyList,
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Dispatch,
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SetStateAction,
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useCallback,
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useRef,
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useState,
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} from "react";
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export const useReactiveState = <T>(
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updateFn: (prevState?: T) => T,
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deps: DependencyList
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): [T, Dispatch<SetStateAction<T>>] => {
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const state = useRef<T>();
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if (state.current === undefined) state.current = updateFn();
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const prevDeps = useRef<DependencyList>();
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// Since we store the state in a ref, we use this counter to force an update
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// when someone calls setState
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const [, setNumUpdates] = useState(0);
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// If this is the first render or the deps have changed, recalculate the state
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if (
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prevDeps.current === undefined ||
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deps.length !== prevDeps.current.length ||
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deps.some((d, i) => d !== prevDeps.current![i])
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) {
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state.current = updateFn(state.current);
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}
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prevDeps.current = deps;
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return [
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state.current,
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useCallback(
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(action) => {
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if (typeof action === "function") {
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state.current = (action as (prevValue: T) => T)(state.current!);
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} else {
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state.current = action;
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}
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setNumUpdates((n) => n + 1); // Force an update
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},
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[setNumUpdates]
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),
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];
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};
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@ -13,6 +13,4 @@
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row-gap: 21px;
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}
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.slot {
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background-color: red;
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}
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.slot {}
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@ -1,17 +1,21 @@
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import { useTransition } from "@react-spring/web";
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import { useDrag } from "@use-gesture/react";
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import React, {
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FC,
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memo,
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ReactNode,
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useCallback,
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useEffect,
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useMemo,
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useRef,
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useState,
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} from "react";
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import useMeasure from "react-use-measure";
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import styles from "./NewVideoGrid.module.css";
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import { TileDescriptor } from "./TileDescriptor";
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import { VideoGridProps as Props } from "./VideoGrid";
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import { useReactiveState } from "../useReactiveState";
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import TinyQueue from "tinyqueue";
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import { zipWith } from "lodash";
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interface Cell {
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/**
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@ -32,6 +36,12 @@ interface Cell {
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rows: number;
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}
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interface Grid {
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generation: number;
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columns: number;
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cells: (Cell | undefined)[];
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}
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interface Rect {
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x: number;
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y: number;
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@ -43,6 +53,162 @@ interface Tile extends Rect {
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item: TileDescriptor;
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}
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interface TileSpring {
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opacity: number;
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scale: number;
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shadow: number;
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x: number;
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y: number;
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width: number;
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height: number;
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}
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const dijkstra = (g: Grid): number[] => {
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const end = findLast1By1Index(g) ?? 0;
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const endRow = row(end, g);
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const endColumn = column(end, g);
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const distances = new Array<number>(end + 1).fill(Infinity);
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distances[end] = 0;
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const edges = new Array<number | undefined>(end).fill(undefined);
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const heap = new TinyQueue([end], (i) => distances[i]);
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const visit = (curr: number, via: number) => {
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const viaCell = g.cells[via];
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const viaLargeSlot =
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viaCell !== undefined && (viaCell.rows > 1 || viaCell.columns > 1);
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const distanceVia = distances[via] + (viaLargeSlot ? 4 : 1);
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if (distanceVia < distances[curr]) {
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distances[curr] = distanceVia;
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edges[curr] = via;
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heap.push(curr);
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}
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};
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while (heap.length > 0) {
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const via = heap.pop()!;
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const viaRow = row(via, g);
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const viaColumn = column(via, g);
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if (viaRow > 0) visit(via - g.columns, via);
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if (viaColumn > 0) visit(via - 1, via);
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if (viaColumn < (viaRow === endRow ? endColumn : g.columns - 1))
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visit(via + 1, via);
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if (
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viaRow < endRow - 1 ||
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(viaRow === endRow - 1 && viaColumn <= endColumn)
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)
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visit(via + g.columns, via);
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}
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return edges as number[];
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};
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const findLastIndex = <T,>(
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array: T[],
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predicate: (item: T) => boolean
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): number | null => {
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for (let i = array.length - 1; i > 0; i--) {
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if (predicate(array[i])) return i;
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}
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return null;
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};
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const findLast1By1Index = (g: Grid): number | null =>
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findLastIndex(g.cells, (c) => c?.rows === 1 && c?.columns === 1);
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const row = (index: number, g: Grid): number => Math.floor(index / g.columns);
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const column = (index: number, g: Grid): number => index % g.columns;
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/**
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* Gets the index of the next gap in the grid that should be backfilled by 1×1
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* tiles.
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*/
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const getNextGap = (g: Grid): number | null => {
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const last1By1Index = findLast1By1Index(g);
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if (last1By1Index === null) return null;
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for (let i = 0; i < last1By1Index; i++) {
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// To make the backfilling process look natural when there are multiple
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// gaps, we actually scan each row from right to left
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const j =
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(row(i, g) === row(last1By1Index, g)
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? last1By1Index
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: (row(i, g) + 1) * g.columns) -
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1 -
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column(i, g);
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if (g.cells[j] === undefined) return j;
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}
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return null;
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};
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const fillGaps = (g: Grid): Grid => {
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const result: Grid = { ...g, cells: [...g.cells] };
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let gap = getNextGap(result);
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if (gap !== null) {
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const pathToEnd = dijkstra(result);
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do {
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let filled = false;
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let to = gap;
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let from: number | undefined = pathToEnd[gap];
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// First, attempt to fill the gap by moving 1×1 tiles backwards from the
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// end of the grid along a set path
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while (from !== undefined) {
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const toCell = result.cells[to];
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const fromCell = result.cells[from];
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// Skip over large tiles
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if (toCell !== undefined) {
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to = pathToEnd[to];
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// Skip over large tiles. Also, we might run into gaps along the path
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// created during the filling of previous gaps. Skip over those too;
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// they'll be picked up on the next iteration of the outer loop.
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} else if (
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fromCell === undefined ||
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fromCell.rows > 1 ||
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fromCell.columns > 1
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) {
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from = pathToEnd[from];
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} else {
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result.cells[to] = result.cells[from];
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result.cells[from] = undefined;
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filled = true;
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to = pathToEnd[to];
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from = pathToEnd[from];
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}
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}
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// In case the path approach failed, fall back to taking the very last 1×1
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// tile, and just dropping it into place
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if (!filled) {
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const last1By1Index = findLast1By1Index(result)!;
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result.cells[gap] = result.cells[last1By1Index];
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result.cells[last1By1Index] = undefined;
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}
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gap = getNextGap(result);
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} while (gap !== null);
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}
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// TODO: If there are any large tiles on the last row, shuffle them back
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// upwards into a full row
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// Shrink the array to remove trailing gaps
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const finalLength =
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(findLastIndex(result.cells, (c) => c !== undefined) ?? -1) + 1;
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if (finalLength < result.cells.length)
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result.cells = result.cells.slice(0, finalLength);
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return result;
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};
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interface SlotsProps {
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count: number;
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}
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@ -63,8 +229,24 @@ export const NewVideoGrid: FC<Props> = ({
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children,
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}) => {
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const [slotGrid, setSlotGrid] = useState<HTMLDivElement | null>(null);
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const [slotGridGeneration, setSlotGridGeneration] = useState(0)
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const [gridRef, gridBounds] = useMeasure();
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useEffect(() => {
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if (slotGrid !== null) {
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setSlotGridGeneration(parseInt(slotGrid.getAttribute("data-generation")!))
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const observer = new MutationObserver(mutations => {
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if (mutations.some(m => m.type === "attributes")) {
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setSlotGridGeneration(parseInt(slotGrid.getAttribute("data-generation")!))
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}
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})
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observer.observe(slotGrid, { attributes: true })
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return () => observer.disconnect()
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}
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}, [slotGrid, setSlotGridGeneration])
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const slotRects = useMemo(() => {
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if (slotGrid === null) return [];
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}
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return rects;
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}, [items, gridBounds, slotGrid]);
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}, [items, slotGridGeneration, slotGrid]);
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const cells: Cell[] = useMemo(
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() =>
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items.map((item) => ({
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item,
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const [grid, setGrid] = useReactiveState<Grid>(
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(prevGrid = { generation: 0, columns: 6, cells: [] }) => {
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// Step 1: Update tiles that still exist, and remove tiles that have left
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// the grid
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const itemsById = new Map(items.map((i) => [i.id, i]));
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const grid1: Grid = {
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...prevGrid,
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generation: prevGrid.generation + 1,
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cells: prevGrid.cells.map((c) => {
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if (c === undefined) return undefined;
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const item = itemsById.get(c.item.id);
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return item === undefined ? undefined : { ...c, item };
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}),
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};
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// Step 2: Backfill gaps left behind by removed tiles
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const grid2 = fillGaps(grid1);
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// Step 3: Add new tiles to the end of the grid
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const existingItemIds = new Set(
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grid2.cells.filter((c) => c !== undefined).map((c) => c!.item.id)
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);
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const newItems = items.filter((i) => !existingItemIds.has(i.id));
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const grid3: Grid = {
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...grid2,
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cells: [
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...grid2.cells,
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...newItems.map((i) => ({
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item: i,
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slot: true,
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columns: 1,
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rows: 1,
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})),
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],
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};
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return grid3;
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},
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[items]
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);
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const slotCells = useMemo(() => cells.filter((cell) => cell.slot), [cells]);
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const [tiles] = useReactiveState<Tile[]>(
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(prevTiles) => {
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// If React hasn't yet rendered the current generation of the layout, skip
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// the update, because grid and slotRects will be out of sync
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if (slotGridGeneration !== grid.generation) return prevTiles ?? [];
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const tiles: Tile[] = useMemo(
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() =>
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slotRects.flatMap((slot, i) => {
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const cell = slotCells[i];
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if (cell === undefined) return [];
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return [
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{
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const slotCells = grid.cells.filter((c) => c?.slot) as Cell[];
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console.log(slotGridGeneration, grid.generation, slotCells.length, slotRects.length, slotGrid?.getElementsByClassName(styles.slot).length)
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return zipWith(slotCells, slotRects, (cell, rect) => ({
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item: cell.item,
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x: slot.x,
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y: slot.y,
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width: slot.width,
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height: slot.height,
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x: rect.x,
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y: rect.y,
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width: rect.width,
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height: rect.height,
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}));
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},
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];
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}),
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[slotRects, cells]
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[slotRects, grid, slotGridGeneration]
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);
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const [tileTransitions] = useTransition(
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@ -129,15 +339,7 @@ export const NewVideoGrid: FC<Props> = ({
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height,
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// react-spring's types are bugged and need this to be a function with no
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// parameters to infer the spring type
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})) as unknown as () => {
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opacity: number;
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scale: number;
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shadow: number;
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x: number;
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y: number;
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width: number;
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height: number;
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},
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})) as unknown as () => TileSpring,
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enter: { opacity: 1, scale: 1 },
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update: ({ x, y, width, height }: Tile) => ({ x, y, width, height }),
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leave: { opacity: 0, scale: 0 },
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@ -146,7 +348,6 @@ export const NewVideoGrid: FC<Props> = ({
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// If we just stopped dragging a tile, give it time for the
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// animation to settle before pushing its z-index back down
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delay: (key: string) => (key === "zIndex" ? 500 : 0),
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trail: 20,
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}),
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[tiles, disableAnimations]
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);
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@ -158,6 +359,22 @@ export const NewVideoGrid: FC<Props> = ({
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};
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}, [gridBounds]);
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const bindTile = useDrag(
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useCallback(({ event, tap }) => {
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event.preventDefault();
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if (tap) {
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// TODO: When enlarging tiles, add the minimum number of rows required
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// to not need to force any tiles towards the end, find the right number
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// of consecutive spots for a tile of size w * (h - added rows),
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// displace overlapping tiles, and then backfill.
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// When unenlarging tiles, consider doing that in reverse (deleting
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// rows and displacing tiles. pushing tiles outwards might be necessary)
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}
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}, []),
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{ filterTaps: true, pointer: { buttons: [1] } }
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);
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// Render nothing if the bounds are not yet known
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if (gridBounds.width === 0) {
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return <div ref={gridRef} className={styles.grid} />;
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@ -165,11 +382,17 @@ export const NewVideoGrid: FC<Props> = ({
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return (
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<div ref={gridRef} className={styles.grid}>
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<div style={slotGridStyle} ref={setSlotGrid} className={styles.slotGrid}>
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<div
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style={slotGridStyle}
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ref={setSlotGrid}
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className={styles.slotGrid}
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data-generation={grid.generation}
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>
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<Slots count={items.length} />
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</div>
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{tileTransitions(({ shadow, ...style }, tile) =>
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children({
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...bindTile(tile.item.id),
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key: tile.item.id,
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style: {
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boxShadow: shadow.to(
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|
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@ -13717,6 +13717,11 @@ tiny-warning@^1.0.0, tiny-warning@^1.0.3:
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resolved "https://registry.yarnpkg.com/tiny-warning/-/tiny-warning-1.0.3.tgz#94a30db453df4c643d0fd566060d60a875d84754"
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integrity sha512-lBN9zLN/oAf68o3zNXYrdCt1kP8WsiGW8Oo2ka41b2IM5JL/S1CTyX1rW0mb/zSuJun0ZUrDxx4sqvYS2FWzPA==
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tinyqueue@^2.0.3:
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version "2.0.3"
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resolved "https://registry.yarnpkg.com/tinyqueue/-/tinyqueue-2.0.3.tgz#64d8492ebf39e7801d7bd34062e29b45b2035f08"
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integrity sha512-ppJZNDuKGgxzkHihX8v9v9G5f+18gzaTfrukGrq6ueg0lmH4nqVnA2IPG0AEH3jKEk2GRJCUhDoqpoiw3PHLBA==
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tmpl@1.0.5:
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version "1.0.5"
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resolved "https://registry.yarnpkg.com/tmpl/-/tmpl-1.0.5.tgz#8683e0b902bb9c20c4f726e3c0b69f36518c07cc"
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