Cap the size of the local tile in 1:1 calls

So that it doesn't cover up too much of the remote tile at small window sizes
This commit is contained in:
Robin Townsend 2023-05-12 11:43:17 -04:00
parent 8dd58d7e5c
commit 2df8488c20

View file

@ -172,8 +172,16 @@ function getOneOnOneLayoutTilePositions(
const gridAspectRatio = gridWidth / gridHeight;
const smallPip = gridAspectRatio < 1 || gridWidth < 700;
const pipWidth = smallPip ? 114 : 230;
const pipHeight = smallPip ? 163 : 155;
const maxPipWidth = smallPip ? 114 : 230;
const maxPipHeight = smallPip ? 163 : 155;
// Cap the PiP size at 1/3 the remote tile size, preserving aspect ratio
const pipScaleFactor = Math.min(
1,
remotePosition.width / 3 / maxPipWidth,
remotePosition.height / 3 / maxPipHeight
);
const pipWidth = maxPipWidth * pipScaleFactor;
const pipHeight = maxPipHeight * pipScaleFactor;
const pipGap = getPipGap(gridAspectRatio, gridWidth);
const pipMinX = remotePosition.x + pipGap;