Make the expand and collapse interactions inverses of one another
For the most part, at least. If the edge cases where they differ still feel weird, I can iterate on this further. The diff is unfortunately a bit impenetrable, because I had to change both the fillGaps and cycleTileSize core algorithms used by the big grid layout. But: the main change of significance is the addition of a function vacateArea, which clears out an area within the grid in a specific way that mirrors the motion performed by fillGaps.
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