Merge pull request #1124 from robintown/grid-interactions

Improved large grid interactions
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Robin 2023-06-20 03:55:00 +00:00 committed by GitHub
commit 50718e47ca
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7 changed files with 640 additions and 98 deletions

38
src/array-utils.ts Normal file
View file

@ -0,0 +1,38 @@
/*
Copyright 2023 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/**
* Gets the index of the last element in the array to satsify the given
* predicate.
*/
// TODO: remove this once TypeScript recognizes the existence of
// Array.prototype.findLastIndex
export function findLastIndex<T>(
array: T[],
predicate: (item: T) => boolean
): number | null {
for (let i = array.length - 1; i >= 0; i--) {
if (predicate(array[i])) return i;
}
return null;
}
/**
* Counts the number of elements in an array that satsify the given predicate.
*/
export const count = <T>(array: T[], predicate: (item: T) => boolean): number =>
array.reduce((acc, item) => (predicate(item) ? acc + 1 : acc), 0);

View file

@ -216,6 +216,8 @@ export function InCallView({
focused: screenshareFeeds.length === 0 && callFeed === activeSpeaker,
isLocal: member.userId === localUserId && deviceId === localDeviceId,
presenter,
isSpeaker: callFeed === activeSpeaker,
largeBaseSize: false,
connectionState,
});
}
@ -228,6 +230,7 @@ export function InCallView({
// Add the screenshares too
for (const screenshareFeed of screenshareFeeds) {
const member = screenshareFeed.getMember()!;
const deviceId = screenshareFeed.deviceId!;
const connectionState = participants
.get(member)
?.get(screenshareFeed.deviceId!)?.connectionState;
@ -242,6 +245,9 @@ export function InCallView({
focused: true,
isLocal: screenshareFeed.isLocal(),
presenter: false,
isSpeaker: screenshareFeed === activeSpeaker,
largeBaseSize: true,
placeNear: `${member.userId} ${deviceId}`,
connectionState,
});
}

View file

@ -18,7 +18,7 @@ limitations under the License.
contain: strict;
position: relative;
flex-grow: 1;
padding: 0 20px;
padding: 0 20px var(--footerHeight);
overflow-y: auto;
overflow-x: hidden;
}
@ -28,7 +28,6 @@ limitations under the License.
display: grid;
grid-auto-rows: 163px;
gap: 8px;
padding-bottom: var(--footerHeight);
}
.slot {
@ -37,7 +36,7 @@ limitations under the License.
@media (min-width: 800px) {
.grid {
padding: 0 22px;
padding: 0 22px var(--footerHeight);
}
.slotGrid {

View file

@ -43,7 +43,10 @@ import {
fillGaps,
forEachCellInArea,
cycleTileSize,
appendItems,
addItems,
tryMoveTile,
resize,
promoteSpeakers,
} from "./model";
import { TileWrapper } from "./TileWrapper";
@ -81,15 +84,21 @@ const useGridState = (
}),
};
// Step 2: Backfill gaps left behind by removed tiles
const grid2 = fillGaps(grid1);
// Step 2: Resize the grid if necessary and backfill gaps left behind by
// removed tiles
// Resizing already takes care of backfilling gaps
const grid2 =
columns !== grid1.columns ? resize(grid1, columns!) : fillGaps(grid1);
// Step 3: Add new tiles to the end of the grid
const existingItemIds = new Set(
grid2.cells.filter((c) => c !== undefined).map((c) => c!.item.id)
);
const newItems = items.filter((i) => !existingItemIds.has(i.id));
const grid3 = appendItems(newItems, grid2);
const grid3 = addItems(newItems, grid2);
// Step 4: Promote speakers to the top
promoteSpeakers(grid3);
return { ...grid3, generation: prevGrid.generation + 1 };
},
@ -204,13 +213,9 @@ export const NewVideoGrid: FC<Props> = ({
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [slotGrid, slotGridGeneration, gridBounds]);
const [columns] = useReactiveState<number | null>(
// Since grid resizing isn't implemented yet, pick a column count on mount
// and stick to it
(prevColumns) =>
prevColumns !== undefined && prevColumns !== null
? prevColumns
: // The grid bounds might not be known yet
const columns = useMemo(
() =>
// The grid bounds might not be known yet
gridBounds.width === 0
? null
: Math.max(2, Math.floor(gridBounds.width * 0.0045)),
@ -280,6 +285,8 @@ export const NewVideoGrid: FC<Props> = ({
const animateDraggedTile = (endOfGesture: boolean) => {
const { tileId, tileX, tileY, cursorX, cursorY } = dragState.current!;
const tile = tiles.find((t) => t.item.id === tileId)!;
const originIndex = grid!.cells.findIndex((c) => c?.item.id === tileId);
const originCell = grid!.cells[originIndex]!;
springRef.current
.find((c) => (c.item as Tile).item.id === tileId)
@ -310,23 +317,36 @@ export const NewVideoGrid: FC<Props> = ({
}
);
const overTile = tiles.find(
(t) =>
cursorX >= t.x &&
cursorX < t.x + t.width &&
cursorY >= t.y &&
cursorY < t.y + t.height
const columns = grid!.columns;
const rows = row(grid!.cells.length - 1, grid!) + 1;
const cursorColumn = Math.floor(
(cursorX / slotGrid!.clientWidth) * columns
);
if (overTile !== undefined && overTile.item.id !== tileId) {
setGrid((g) => ({
...g!,
cells: g!.cells.map((c) => {
if (c?.item === overTile.item) return { ...c, item: tile.item };
if (c?.item === tile.item) return { ...c, item: overTile.item };
return c;
}),
}));
}
const cursorRow = Math.floor((cursorY / slotGrid!.clientHeight) * rows);
const cursorColumnOnTile = Math.floor(
((cursorX - tileX) / tile.width) * originCell.columns
);
const cursorRowOnTile = Math.floor(
((cursorY - tileY) / tile.height) * originCell.rows
);
const dest =
Math.max(
0,
Math.min(
columns - originCell.columns,
cursorColumn - cursorColumnOnTile
)
) +
grid!.columns *
Math.max(
0,
Math.min(rows - originCell.rows, cursorRow - cursorRowOnTile)
);
if (dest !== originIndex) setGrid((g) => tryMoveTile(g, originIndex, dest));
};
// Callback for useDrag. We could call useDrag here, but the default

View file

@ -26,7 +26,10 @@ export interface TileDescriptor {
member: RoomMember;
focused: boolean;
presenter: boolean;
isSpeaker: boolean;
callFeed?: CallFeed;
isLocal?: boolean;
largeBaseSize: boolean;
placeNear?: string;
connectionState: ConnectionState;
}

View file

@ -17,6 +17,7 @@ limitations under the License.
import TinyQueue from "tinyqueue";
import { TileDescriptor } from "./TileDescriptor";
import { count, findLastIndex } from "../array-utils";
/**
* A 1×1 cell in a grid which belongs to a tile.
@ -105,17 +106,6 @@ export function getPaths(dest: number, g: Grid): (number | null)[] {
return edges as (number | null)[];
}
function findLastIndex<T>(
array: T[],
predicate: (item: T) => boolean
): number | null {
for (let i = array.length - 1; i >= 0; i--) {
if (predicate(array[i])) return i;
}
return null;
}
const findLast1By1Index = (g: Grid): number | null =>
findLastIndex(g.cells, (c) => c?.rows === 1 && c?.columns === 1);
@ -185,6 +175,8 @@ const areaEnd = (
g: Grid
): number => start + columns - 1 + g.columns * (rows - 1);
const cloneGrid = (g: Grid): Grid => ({ ...g, cells: [...g.cells] });
/**
* Gets the index of the next gap in the grid that should be backfilled by 1×1
* tiles.
@ -209,11 +201,150 @@ function getNextGap(g: Grid): number | null {
return null;
}
/**
* Gets the index of the origin of the tile to which the given cell belongs.
*/
function getOrigin(g: Grid, index: number): number {
const initialColumn = column(index, g);
for (
let i = index;
i >= 0;
i = column(i, g) === 0 ? i - g.columns + initialColumn : i - 1
) {
const cell = g.cells[i];
if (
cell !== undefined &&
cell.origin &&
inArea(index, i, areaEnd(i, cell.columns, cell.rows, g), g)
)
return i;
}
throw new Error("Tile is broken");
}
/**
* Moves the tile at index "from" over to index "to", displacing other tiles
* along the way.
* Precondition: the destination area must consist of only 1×1 tiles.
*/
function moveTile(g: Grid, from: number, to: number) {
const tile = g.cells[from]!;
const fromEnd = areaEnd(from, tile.columns, tile.rows, g);
const toEnd = areaEnd(to, tile.columns, tile.rows, g);
const displacedTiles: Cell[] = [];
forEachCellInArea(to, toEnd, g, (c, i) => {
if (c !== undefined && !inArea(i, from, fromEnd, g)) displacedTiles.push(c);
});
const movingCells: Cell[] = [];
forEachCellInArea(from, fromEnd, g, (c, i) => {
movingCells.push(c!);
g.cells[i] = undefined;
});
forEachCellInArea(
to,
toEnd,
g,
(_c, i) => (g.cells[i] = movingCells.shift())
);
forEachCellInArea(
from,
fromEnd,
g,
(_c, i) => (g.cells[i] ??= displacedTiles.shift())
);
}
/**
* Moves the tile at index "from" over to index "to", if there is space.
*/
export function tryMoveTile(g: Grid, from: number, to: number): Grid {
const tile = g.cells[from]!;
if (
to >= 0 &&
to < g.cells.length &&
column(to, g) <= g.columns - tile.columns
) {
const fromEnd = areaEnd(from, tile.columns, tile.rows, g);
const toEnd = areaEnd(to, tile.columns, tile.rows, g);
// The contents of a given cell are 'displaceable' if it's empty, holds a
// 1×1 tile, or is part of the original tile we're trying to reposition
const displaceable = (c: Cell | undefined, i: number): boolean =>
c === undefined ||
(c.columns === 1 && c.rows === 1) ||
inArea(i, from, fromEnd, g);
if (allCellsInArea(to, toEnd, g, displaceable)) {
// The target space is free; move
const gClone = cloneGrid(g);
moveTile(gClone, from, to);
return gClone;
}
}
// The target space isn't free; don't move
return g;
}
/**
* Attempts to push a tile upwards by one row, displacing 1×1 tiles and shifting
* enlarged tiles around when necessary.
* @returns Whether the tile was actually pushed
*/
function pushTileUp(g: Grid, from: number): boolean {
const tile = g.cells[from]!;
// TODO: pushing large tiles sideways might be more successful in some
// situations
const cellsAboveAreDisplacable =
from - g.columns >= 0 &&
allCellsInArea(
from - g.columns,
from - g.columns + tile.columns - 1,
g,
(c, i) =>
c === undefined ||
(c.columns === 1 && c.rows === 1) ||
pushTileUp(g, getOrigin(g, i))
);
if (cellsAboveAreDisplacable) {
moveTile(g, from, from - g.columns);
return true;
} else {
return false;
}
}
/**
* Backfill any gaps in the grid.
*/
export function fillGaps(g: Grid): Grid {
const result: Grid = { ...g, cells: [...g.cells] };
const result = cloneGrid(g);
// This will hopefully be the size of the grid after we're done here, assuming
// that we can pack the large tiles tightly enough
const idealLength = count(result.cells, (c) => c !== undefined);
// Step 1: Take any large tiles hanging off the bottom of the grid, and push
// them upwards
for (let i = result.cells.length - 1; i >= idealLength; i--) {
const cell = result.cells[i];
if (cell !== undefined && (cell.columns > 1 || cell.rows > 1)) {
const originIndex =
i - (cell.columns - 1) - result.columns * (cell.rows - 1);
// If it's not possible to pack the large tiles any tighter, give up
if (!pushTileUp(result, originIndex)) break;
}
}
// Step 2: Fill all 1×1 gaps
let gap = getNextGap(result);
if (gap !== null) {
@ -263,9 +394,6 @@ export function fillGaps(g: Grid): Grid {
} while (gap !== null);
}
// TODO: If there are any large tiles on the last row, shuffle them back
// upwards into a full row
// Shrink the array to remove trailing gaps
const finalLength =
(findLastIndex(result.cells, (c) => c !== undefined) ?? -1) + 1;
@ -275,20 +403,103 @@ export function fillGaps(g: Grid): Grid {
return result;
}
export function appendItems(items: TileDescriptor[], g: Grid): Grid {
return {
...g,
cells: [
...g.cells,
...items.map((i) => ({
item: i,
function createRows(g: Grid, count: number, atRow: number): Grid {
const result = {
columns: g.columns,
cells: new Array(g.cells.length + g.columns * count),
};
const offsetAfterNewRows = g.columns * count;
// Copy tiles from the original grid to the new one, with the new rows
// inserted at the target location
g.cells.forEach((c, from) => {
if (c?.origin) {
const offset = row(from, g) >= atRow ? offsetAfterNewRows : 0;
forEachCellInArea(
from,
areaEnd(from, c.columns, c.rows, g),
g,
(c, i) => {
result.cells[i + offset] = c;
}
);
}
});
return result;
}
/**
* Adds a set of new items into the grid.
*/
export function addItems(items: TileDescriptor[], g: Grid): Grid {
let result = cloneGrid(g);
for (const item of items) {
const cell = {
item,
origin: true,
columns: 1,
rows: 1,
})),
],
};
let placeAt: number;
let hasGaps: boolean;
if (item.placeNear === undefined) {
// This item has no special placement requests, so let's put it
// uneventfully at the end of the grid
placeAt = result.cells.length;
hasGaps = false;
} else {
// This item wants to be placed near another; let's put it on a row
// directly below the related tile
const placeNear = result.cells.findIndex(
(c) => c?.item.id === item.placeNear
);
if (placeNear === -1) {
// Can't find the related tile, so let's give up and place it at the end
placeAt = result.cells.length;
hasGaps = false;
} else {
const placeNearCell = result.cells[placeNear]!;
const placeNearEnd = areaEnd(
placeNear,
placeNearCell.columns,
placeNearCell.rows,
result
);
result = createRows(result, 1, row(placeNearEnd, result) + 1);
placeAt =
placeNear +
Math.floor(placeNearCell.columns / 2) +
result.columns * placeNearCell.rows;
hasGaps = true;
}
}
result.cells[placeAt] = cell;
if (item.largeBaseSize) {
// Cycle the tile size once to set up the tile with its larger base size
// This also fills any gaps in the grid, hence no extra call to fillGaps
result = cycleTileSize(item.id, result);
} else if (hasGaps) {
result = fillGaps(result);
}
}
return result;
}
const largeTileDimensions = (g: Grid): [number, number] => [
Math.min(3, Math.max(2, g.columns - 1)),
2,
];
const extraLargeTileDimensions = (g: Grid): [number, number] =>
g.columns > 3 ? [4, 3] : [g.columns, 2];
/**
* Changes the size of a tile, rearranging the grid to make space.
@ -299,15 +510,19 @@ export function appendItems(items: TileDescriptor[], g: Grid): Grid {
export function cycleTileSize(tileId: string, g: Grid): Grid {
const from = g.cells.findIndex((c) => c?.item.id === tileId);
if (from === -1) return g; // Tile removed, no change
const fromWidth = g.cells[from]!.columns;
const fromHeight = g.cells[from]!.rows;
const fromCell = g.cells[from]!;
const fromWidth = fromCell.columns;
const fromHeight = fromCell.rows;
const fromEnd = areaEnd(from, fromWidth, fromHeight, g);
// The target dimensions, which toggle between 1×1 and larger than 1×1
const [baseDimensions, enlargedDimensions] = fromCell.item.largeBaseSize
? [largeTileDimensions(g), extraLargeTileDimensions(g)]
: [[1, 1], largeTileDimensions(g)];
// The target dimensions, which toggle between the base and enlarged sizes
const [toWidth, toHeight] =
fromWidth === 1 && fromHeight === 1
? [Math.min(3, Math.max(2, g.columns - 1)), 2]
: [1, 1];
fromWidth === baseDimensions[0] && fromHeight === baseDimensions[1]
? enlargedDimensions
: baseDimensions;
// If we're expanding the tile, we want to create enough new rows at the
// tile's target position such that every new unit of grid area created during
@ -319,12 +534,6 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
Math.ceil((toWidth * toHeight - fromWidth * fromHeight) / g.columns)
);
// This is the grid with the new rows added
const gappyGrid: Grid = {
...g,
cells: new Array(g.cells.length + newRows * g.columns),
};
// The next task is to scan for a spot to place the modified tile. Since we
// might be creating new rows at the target position, this spot can be shorter
// than the target height.
@ -334,8 +543,8 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
// To make the tile appear to expand outwards from its center, we're actually
// scanning for locations to put the *center* of the tile. These numbers are
// the offsets between the tile's origin and its center.
const scanColumnOffset = Math.floor((toWidth - 1) / 2);
const scanRowOffset = Math.floor((toHeight - 1) / 2);
const scanColumnOffset = Math.floor((toWidth - fromWidth) / 2);
const scanRowOffset = Math.floor((toHeight - fromHeight) / 2);
const nextScanLocations = new Set<number>([from]);
const rows = row(g.cells.length - 1, g) + 1;
@ -379,17 +588,19 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
const toRow = row(to, g);
// Copy tiles from the original grid to the new one, with the new rows
// inserted at the target location
g.cells.forEach((c, src) => {
if (c?.origin && c.item.id !== tileId) {
const offset =
row(src, g) > toRow + candidateHeight - 1 ? g.columns * newRows : 0;
forEachCellInArea(src, areaEnd(src, c.columns, c.rows, g), g, (c, i) => {
gappyGrid.cells[i + offset] = c;
});
}
});
// This is the grid with the new rows added
const gappyGrid = createRows(g, newRows, toRow + candidateHeight);
// Remove the original tile
const fromInGappyGrid =
from + (row(from, g) >= toRow + candidateHeight ? g.columns * newRows : 0);
const fromEndInGappyGrid = fromInGappyGrid - from + fromEnd;
forEachCellInArea(
fromInGappyGrid,
fromEndInGappyGrid,
gappyGrid,
(_c, i) => (gappyGrid.cells[i] = undefined)
);
// Place the tile in its target position, making a note of the tiles being
// overwritten
@ -414,3 +625,79 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
// Fill any gaps that remain
return fillGaps(gappyGrid);
}
/**
* Resizes the grid to a new column width.
*/
export function resize(g: Grid, columns: number): Grid {
const result: Grid = { columns, cells: [] };
const [largeColumns, largeRows] = largeTileDimensions(result);
// Copy each tile from the old grid to the resized one in the same order
// The next index in the result grid to copy a tile to
let next = 0;
for (const cell of g.cells) {
if (cell?.origin) {
const [nextColumns, nextRows] =
cell.columns > 1 || cell.rows > 1 ? [largeColumns, largeRows] : [1, 1];
// If there isn't enough space left on this row, jump to the next row
if (columns - column(next, result) < nextColumns)
next = columns * (Math.floor(next / columns) + 1);
const nextEnd = areaEnd(next, nextColumns, nextRows, result);
// Expand the cells array as necessary
if (result.cells.length <= nextEnd)
result.cells.push(...new Array(nextEnd + 1 - result.cells.length));
// Copy the tile into place
forEachCellInArea(next, nextEnd, result, (_c, i) => {
result.cells[i] = {
item: cell.item,
origin: i === next,
columns: nextColumns,
rows: nextRows,
};
});
next = nextEnd + 1;
}
}
return fillGaps(result);
}
/**
* Promotes speakers to the first page of the grid.
*/
export function promoteSpeakers(g: Grid) {
// This is all a bit of a hack right now, because we don't know if the designs
// will stick with this approach in the long run
// We assume that 4 rows are probably about 1 page
const firstPageEnd = g.columns * 4;
for (let from = firstPageEnd; from < g.cells.length; from++) {
const fromCell = g.cells[from];
// Don't bother trying to promote enlarged tiles
if (
fromCell?.item.isSpeaker &&
fromCell.columns === 1 &&
fromCell.rows === 1
) {
// Promote this tile by making 10 attempts to place it on the first page
for (let j = 0; j < 10; j++) {
const to = Math.floor(Math.random() * firstPageEnd);
const toCell = g.cells[to];
if (
toCell === undefined ||
(toCell.columns === 1 && toCell.rows === 1)
) {
moveTile(g, from, to);
break;
}
}
}
}
}

View file

@ -15,13 +15,15 @@ limitations under the License.
*/
import {
appendItems,
addItems,
column,
cycleTileSize,
fillGaps,
forEachCellInArea,
Grid,
resize,
row,
tryMoveTile,
} from "../../src/video-grid/model";
import { TileDescriptor } from "../../src/video-grid/TileDescriptor";
@ -31,7 +33,7 @@ import { TileDescriptor } from "../../src/video-grid/TileDescriptor";
function mkGrid(spec: string): Grid {
const secondNewline = spec.indexOf("\n", 1);
const columns = secondNewline === -1 ? spec.length : secondNewline - 1;
const cells = spec.match(/[a-z ]/g) ?? [];
const cells = spec.match(/[a-z ]/g) ?? ([] as string[]);
const areas = new Set(cells);
areas.delete(" "); // Space represents an empty cell, not an area
const grid: Grid = { columns, cells: new Array(cells.length) };
@ -169,6 +171,50 @@ dddd
iegh`
);
testFillGaps(
"keeps a large tile from hanging off the bottom",
`
abcd
efgh
ii
ii`,
`
abcd
iigh
iief`
);
testFillGaps(
"pushes a chain of large tiles upwards",
`
abcd
e fg
hh
hh
ii
ii`,
`
hhcd
hhfg
aiib
eii`
);
testFillGaps(
"gives up on pushing large tiles upwards when not possible",
`
aabb
aabb
cc
cc`,
`
aabb
aabb
cc
cc`
);
function testCycleTileSize(
title: string,
tileId: string,
@ -227,9 +273,9 @@ dbbe
fghi
jk`,
`
abhc
djge
fik`
akbc
djhe
fig`
);
testCycleTileSize(
@ -267,17 +313,160 @@ dde
ddf`
);
test("appendItems appends 1×1 tiles", () => {
const grid1 = `
aab
aac
d`;
const grid2 = `
aab
aac
def`;
const newItems = ["e", "f"].map(
(i) => ({ id: i } as unknown as TileDescriptor)
);
expect(showGrid(appendItems(newItems, mkGrid(grid1)))).toBe(grid2);
function testAddItems(
title: string,
items: TileDescriptor[],
input: string,
output: string
): void {
test(`addItems ${title}`, () => {
expect(showGrid(addItems(items, mkGrid(input)))).toBe(output);
});
}
testAddItems(
"appends 1×1 tiles",
["e", "f"].map((i) => ({ id: i } as unknown as TileDescriptor)),
`
aab
aac
d`,
`
aab
aac
def`
);
testAddItems(
"places one tile near another on request",
[{ id: "g", placeNear: "b" } as unknown as TileDescriptor],
`
abc
def`,
`
abc
gfe
d`
);
testAddItems(
"places items with a large base size",
[{ id: "g", largeBaseSize: true } as unknown as TileDescriptor],
`
abc
def`,
`
abc
ggf
gge
d`
);
function testTryMoveTile(
title: string,
from: number,
to: number,
input: string,
output: string
): void {
test(`tryMoveTile ${title}`, () => {
expect(showGrid(tryMoveTile(mkGrid(input), from, to))).toBe(output);
});
}
testTryMoveTile(
"refuses to move a tile too far to the left",
1,
-1,
`
abc`,
`
abc`
);
testTryMoveTile(
"refuses to move a tile too far to the right",
1,
3,
`
abc`,
`
abc`
);
testTryMoveTile(
"moves a large tile to an unoccupied space",
3,
1,
`
a b
ccd
cce`,
`
acc
bcc
d e`
);
testTryMoveTile(
"refuses to move a large tile to an occupied space",
3,
1,
`
abb
ccd
cce`,
`
abb
ccd
cce`
);
function testResize(
title: string,
columns: number,
input: string,
output: string
): void {
test(`resize ${title}`, () => {
expect(showGrid(resize(mkGrid(input), columns))).toBe(output);
});
}
testResize(
"contracts the grid",
2,
`
abbb
cbbb
ddde
dddf
gh`,
`
af
bb
bb
ch
dd
dd
eg`
);
testResize(
"expands the grid",
4,
`
af
bb
bb
ch
dd
dd
eg`,
`
bbbc
bbbf
addd
hddd
ge`
);