Document grid operations
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1 changed files with 81 additions and 33 deletions
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@ -48,21 +48,33 @@ export interface Grid {
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cells: (Cell | undefined)[];
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}
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export function dijkstra(g: Grid): number[] {
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const end = findLast1By1Index(g) ?? 0;
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const endRow = row(end, g);
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const endColumn = column(end, g);
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/**
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* Gets the paths that tiles should travel along in the grid to reach a
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* particular destination.
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* @param dest The destination index.
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* @param g The grid.
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* @returns An array in which each cell holds the index of the next cell to move
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* to to reach the destination, or null if it is the destination.
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*/
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export function getPaths(dest: number, g: Grid): (number | null)[] {
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const destRow = row(dest, g);
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const destColumn = column(dest, g);
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const distances = new Array<number>(end + 1).fill(Infinity);
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distances[end] = 0;
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const edges = new Array<number | undefined>(end).fill(undefined);
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const heap = new TinyQueue([end], (i) => distances[i]);
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// This is Dijkstra's algorithm
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const distances = new Array<number>(dest + 1).fill(Infinity);
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distances[dest] = 0;
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const edges = new Array<number | null | undefined>(dest).fill(undefined);
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edges[dest] = null;
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const heap = new TinyQueue([dest], (i) => distances[i]);
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const visit = (curr: number, via: number) => {
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const viaCell = g.cells[via];
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const viaLargeTile =
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viaCell !== undefined && (viaCell.rows > 1 || viaCell.columns > 1);
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const distanceVia = distances[via] + (viaLargeTile ? 4 : 1);
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// Since it looks nicer to have paths go around large tiles, we impose an
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// increased cost for moving through them
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const distanceVia = distances[via] + (viaLargeTile ? 8 : 1);
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if (distanceVia < distances[curr]) {
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distances[curr] = distanceVia;
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@ -76,18 +88,20 @@ export function dijkstra(g: Grid): number[] {
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const viaRow = row(via, g);
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const viaColumn = column(via, g);
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// Visit each neighbor
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if (viaRow > 0) visit(via - g.columns, via);
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if (viaColumn > 0) visit(via - 1, via);
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if (viaColumn < (viaRow === endRow ? endColumn : g.columns - 1))
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if (viaColumn < (viaRow === destRow ? destColumn : g.columns - 1))
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visit(via + 1, via);
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if (
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viaRow < endRow - 1 ||
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(viaRow === endRow - 1 && viaColumn <= endColumn)
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viaRow < destRow - 1 ||
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(viaRow === destRow - 1 && viaColumn <= destColumn)
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)
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visit(via + g.columns, via);
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}
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return edges as number[];
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// The heap is empty, so we've generated all paths
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return edges as (number | null)[];
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}
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function findLastIndex<T>(
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@ -194,27 +208,30 @@ function getNextGap(g: Grid): number | null {
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return null;
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}
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/**
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* Backfill any gaps in the grid.
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*/
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export function fillGaps(g: Grid): Grid {
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const result: Grid = { ...g, cells: [...g.cells] };
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let gap = getNextGap(result);
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if (gap !== null) {
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const pathToEnd = dijkstra(result);
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const pathsToEnd = getPaths(findLast1By1Index(result)!, result);
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do {
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let filled = false;
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let to = gap;
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let from: number | undefined = pathToEnd[gap];
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let from = pathsToEnd[gap];
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// First, attempt to fill the gap by moving 1×1 tiles backwards from the
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// end of the grid along a set path
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while (from !== undefined) {
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while (from !== null) {
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const toCell = result.cells[to];
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const fromCell = result.cells[from];
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// Skip over large tiles
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// Skip over slots that are already full
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if (toCell !== undefined) {
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to = pathToEnd[to];
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to = pathsToEnd[to]!;
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// Skip over large tiles. Also, we might run into gaps along the path
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// created during the filling of previous gaps. Skip over those too;
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// they'll be picked up on the next iteration of the outer loop.
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@ -223,13 +240,13 @@ export function fillGaps(g: Grid): Grid {
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fromCell.rows > 1 ||
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fromCell.columns > 1
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) {
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from = pathToEnd[from];
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from = pathsToEnd[from];
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} else {
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result.cells[to] = result.cells[from];
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result.cells[from] = undefined;
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filled = true;
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to = pathToEnd[to];
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from = pathToEnd[from];
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to = pathsToEnd[to]!;
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from = pathsToEnd[from];
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}
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}
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@ -272,6 +289,12 @@ export function appendItems(items: TileDescriptor[], g: Grid): Grid {
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};
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}
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/**
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* Changes the size of a tile, rearranging the grid to make space.
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* @param tileId The ID of the tile to modify.
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* @param g The grid.
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* @returns The updated grid.
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*/
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export function cycleTileSize(tileId: string, g: Grid): Grid {
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const from = g.cells.findIndex((c) => c?.item.id === tileId);
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if (from === -1) return g; // Tile removed, no change
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@ -279,63 +302,84 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
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const fromHeight = g.cells[from]!.rows;
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const fromEnd = areaEnd(from, fromWidth, fromHeight, g);
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// The target dimensions, which toggle between 1×1 and larger than 1×1
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const [toWidth, toHeight] =
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fromWidth === 1 && fromHeight === 1
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? [Math.min(3, Math.max(2, g.columns - 1)), 2]
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: [1, 1];
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// If we're expanding the tile, we want to create enough new rows at the
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// tile's target position such that every new unit of grid area created during
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// the expansion can fit within the new rows.
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// We do it this way, since it's easier to backfill gaps in the grid than it
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// is to push colliding tiles outwards.
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const newRows = Math.max(
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0,
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Math.ceil((toWidth * toHeight - fromWidth * fromHeight) / g.columns)
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);
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const candidateWidth = toWidth;
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const candidateHeight = toHeight - newRows;
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// This is the grid with the new rows added
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const gappyGrid: Grid = {
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...g,
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cells: new Array(g.cells.length + newRows * g.columns),
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};
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const nextScanLocations = new Set<number>([from]);
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// The next task is to scan for a spot to place the modified tile. Since we
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// might be creating new rows at the target position, this spot can be shorter
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// than the target height.
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const candidateWidth = toWidth;
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const candidateHeight = toHeight - newRows;
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// To make the tile appear to expand outwards from its center, we're actually
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// scanning for locations to put the *center* of the tile. These numbers are
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// the offsets between the tile's origin and its center.
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const scanColumnOffset = Math.floor((toWidth - 1) / 2);
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const scanRowOffset = Math.floor((toHeight - 1) / 2);
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const nextScanLocations = new Set<number>([from]);
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const rows = row(g.cells.length - 1, g) + 1;
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let to: number | null = null;
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// The contents of a given cell are 'displaceable' if it's empty, holds a 1×1
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// tile, or is part of the original tile we're trying to reposition
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const displaceable = (c: Cell | undefined, i: number): boolean =>
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c === undefined ||
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(c.columns === 1 && c.rows === 1) ||
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inArea(i, from, fromEnd, g);
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// Do the scanning
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for (const scanLocation of nextScanLocations) {
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const start = scanLocation - scanColumnOffset - g.columns * scanRowOffset;
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const end = areaEnd(start, candidateWidth, candidateHeight, g);
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const startColumn = column(start, g);
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const startRow = row(start, g);
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const endColumn = column(end, g);
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const endRow = row(end, g);
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if (
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start >= 0 &&
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end < gappyGrid.cells.length &&
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endColumn - startColumn + 1 === candidateWidth
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endColumn - startColumn + 1 === candidateWidth &&
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allCellsInArea(start, end, g, displaceable)
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) {
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if (allCellsInArea(start, end, g, displaceable)) {
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to = start;
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break;
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}
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// This location works!
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to = start;
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break;
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}
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// Scan outwards in all directions
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if (startColumn > 0) nextScanLocations.add(scanLocation - 1);
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if (endColumn < g.columns - 1) nextScanLocations.add(scanLocation + 1);
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if (startRow > 0) nextScanLocations.add(scanLocation - g.columns);
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if (startRow <= rows) nextScanLocations.add(scanLocation + g.columns);
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if (endRow < rows - 1) nextScanLocations.add(scanLocation + g.columns);
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}
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// TODO: Don't give up on placing the tile yet
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// If there is no space in the grid, give up
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if (to === null) return g;
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const toRow = row(to, g);
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// Copy tiles from the original grid to the new one, with the new rows
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// inserted at the target location
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g.cells.forEach((c, src) => {
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if (c?.origin && c.item.id !== tileId) {
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const offset =
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@ -346,6 +390,8 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
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}
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});
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// Place the tile in its target position, making a note of the tiles being
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// overwritten
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const displacedTiles: Cell[] = [];
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const toEnd = areaEnd(to, toWidth, toHeight, g);
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forEachCellInArea(to, toEnd, gappyGrid, (c, i) => {
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@ -358,10 +404,12 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
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};
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});
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// Place the displaced tiles in the remaining space
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for (let i = 0; displacedTiles.length > 0; i++) {
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if (gappyGrid.cells[i] === undefined)
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gappyGrid.cells[i] = displacedTiles.shift();
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}
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// Fill any gaps that remain
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return fillGaps(gappyGrid);
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}
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