Fix some tile resizing bugs
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					 1 changed files with 8 additions and 6 deletions
				
			
		|  | @ -328,13 +328,15 @@ const cycleTileSize = (tileId: string, g: Grid): Grid => { | |||
| 
 | ||||
|   const toRow = row(to, g); | ||||
| 
 | ||||
|   for (let src = 0; src < g.cells.length; src++) { | ||||
|     if (g.cells[src]?.item.id !== tileId) { | ||||
|       const dest = | ||||
|         row(src, g) > toRow + toHeight - 1 ? src + g.columns * newRows : src; | ||||
|       gappyGrid.cells[dest] = g.cells[src]; | ||||
|     } | ||||
|   g.cells.forEach((c, src) => { | ||||
|     if (c?.slot && c.item.id !== tileId) { | ||||
|       const offset = | ||||
|         row(src, g) > toRow + candidateHeight - 1 ? g.columns * newRows : 0; | ||||
|       forEachCellInArea(src, areaEnd(src, c.columns, c.rows, g), g, (c, i) => { | ||||
|         gappyGrid.cells[i + offset] = c | ||||
|       }) | ||||
|     } | ||||
|   }) | ||||
| 
 | ||||
|   const displacedTiles: Cell[] = []; | ||||
|   const toEnd = areaEnd(to, toWidth, toHeight, g); | ||||
|  |  | |||
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