Push large tiles upwards back into the grid
This commit is contained in:
parent
cabad628b4
commit
8b8d6fd0e0
3 changed files with 199 additions and 19 deletions
38
src/array-utils.ts
Normal file
38
src/array-utils.ts
Normal file
|
@ -0,0 +1,38 @@
|
|||
/*
|
||||
Copyright 2023 New Vector Ltd
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Gets the index of the last element in the array to satsify the given
|
||||
* predicate.
|
||||
*/
|
||||
// TODO: remove this once TypeScript recognizes the existence of
|
||||
// Array.prototype.findLastIndex
|
||||
export function findLastIndex<T>(
|
||||
array: T[],
|
||||
predicate: (item: T) => boolean
|
||||
): number | null {
|
||||
for (let i = array.length - 1; i >= 0; i--) {
|
||||
if (predicate(array[i])) return i;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Counts the number of elements in an array that satsify the given predicate.
|
||||
*/
|
||||
export const count = <T>(array: T[], predicate: (item: T) => boolean): number =>
|
||||
array.reduce((acc, item) => (predicate(item) ? acc + 1 : acc), 0);
|
|
@ -17,6 +17,7 @@ limitations under the License.
|
|||
import TinyQueue from "tinyqueue";
|
||||
|
||||
import { TileDescriptor } from "./TileDescriptor";
|
||||
import { count, findLastIndex } from "../array-utils";
|
||||
|
||||
/**
|
||||
* A 1×1 cell in a grid which belongs to a tile.
|
||||
|
@ -105,17 +106,6 @@ export function getPaths(dest: number, g: Grid): (number | null)[] {
|
|||
return edges as (number | null)[];
|
||||
}
|
||||
|
||||
function findLastIndex<T>(
|
||||
array: T[],
|
||||
predicate: (item: T) => boolean
|
||||
): number | null {
|
||||
for (let i = array.length - 1; i >= 0; i--) {
|
||||
if (predicate(array[i])) return i;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
const findLast1By1Index = (g: Grid): number | null =>
|
||||
findLastIndex(g.cells, (c) => c?.rows === 1 && c?.columns === 1);
|
||||
|
||||
|
@ -209,11 +199,117 @@ function getNextGap(g: Grid): number | null {
|
|||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the index of the origin of the tile to which the given cell belongs.
|
||||
*/
|
||||
function getOrigin(g: Grid, index: number): number {
|
||||
const initialColumn = column(index, g);
|
||||
|
||||
for (
|
||||
let i = index;
|
||||
i >= 0;
|
||||
i = column(i, g) === 0 ? i - g.columns + initialColumn : i - 1
|
||||
) {
|
||||
const cell = g.cells[i];
|
||||
if (
|
||||
cell !== undefined &&
|
||||
cell.origin &&
|
||||
inArea(index, i, areaEnd(i, cell.columns, cell.rows, g), g)
|
||||
)
|
||||
return i;
|
||||
}
|
||||
|
||||
throw new Error("Tile is broken");
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the tile at index "from" over to index "to", displacing other tiles
|
||||
* along the way.
|
||||
* Precondition: the destination area must consist of only 1×1 tiles.
|
||||
*/
|
||||
function moveTile(g: Grid, from: number, to: number) {
|
||||
const tile = g.cells[from]!;
|
||||
const fromEnd = areaEnd(from, tile.columns, tile.rows, g);
|
||||
const toEnd = areaEnd(to, tile.columns, tile.rows, g);
|
||||
|
||||
const displacedTiles: Cell[] = [];
|
||||
forEachCellInArea(to, toEnd, g, (c, i) => {
|
||||
if (c !== undefined && !inArea(i, from, fromEnd, g)) displacedTiles.push(c);
|
||||
});
|
||||
|
||||
const movingCells: Cell[] = [];
|
||||
forEachCellInArea(from, fromEnd, g, (c, i) => {
|
||||
movingCells.push(c!);
|
||||
g.cells[i] = undefined;
|
||||
});
|
||||
|
||||
forEachCellInArea(
|
||||
to,
|
||||
toEnd,
|
||||
g,
|
||||
(_c, i) => (g.cells[i] = movingCells.shift())
|
||||
);
|
||||
forEachCellInArea(
|
||||
from,
|
||||
fromEnd,
|
||||
g,
|
||||
(_c, i) => (g.cells[i] ??= displacedTiles.shift())
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to push a tile upwards by one row, displacing 1×1 tiles and shifting
|
||||
* enlarged tiles around when necessary.
|
||||
* @returns Whether the tile was actually pushed
|
||||
*/
|
||||
function pushTileUp(g: Grid, from: number): boolean {
|
||||
const tile = g.cells[from]!;
|
||||
|
||||
// TODO: pushing large tiles sideways might be more successful in some
|
||||
// situations
|
||||
const cellsAboveAreDisplacable =
|
||||
from - g.columns >= 0 &&
|
||||
allCellsInArea(
|
||||
from - g.columns,
|
||||
from - g.columns + tile.columns - 1,
|
||||
g,
|
||||
(c, i) =>
|
||||
c === undefined ||
|
||||
(c.columns === 1 && c.rows === 1) ||
|
||||
pushTileUp(g, getOrigin(g, i))
|
||||
);
|
||||
|
||||
if (cellsAboveAreDisplacable) {
|
||||
moveTile(g, from, from - g.columns);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Backfill any gaps in the grid.
|
||||
*/
|
||||
export function fillGaps(g: Grid): Grid {
|
||||
const result: Grid = { ...g, cells: [...g.cells] };
|
||||
|
||||
// This will hopefully be the size of the grid after we're done here, assuming
|
||||
// that we can pack the large tiles tightly enough
|
||||
const idealLength = count(result.cells, (c) => c !== undefined);
|
||||
|
||||
// Step 1: Take any large tiles hanging off the bottom of the grid, and push
|
||||
// them upwards
|
||||
for (let i = result.cells.length - 1; i >= idealLength; i--) {
|
||||
const cell = result.cells[i];
|
||||
if (cell !== undefined && (cell.columns > 1 || cell.rows > 1)) {
|
||||
const originIndex =
|
||||
i - (cell.columns - 1) - result.columns * (cell.rows - 1);
|
||||
// If it's not possible to pack the large tiles any tighter, give up
|
||||
if (!pushTileUp(result, originIndex)) break;
|
||||
}
|
||||
}
|
||||
|
||||
// Step 2: Fill all 1×1 gaps
|
||||
let gap = getNextGap(result);
|
||||
|
||||
if (gap !== null) {
|
||||
|
@ -263,9 +359,6 @@ export function fillGaps(g: Grid): Grid {
|
|||
} while (gap !== null);
|
||||
}
|
||||
|
||||
// TODO: If there are any large tiles on the last row, shuffle them back
|
||||
// upwards into a full row
|
||||
|
||||
// Shrink the array to remove trailing gaps
|
||||
const finalLength =
|
||||
(findLastIndex(result.cells, (c) => c !== undefined) ?? -1) + 1;
|
||||
|
@ -381,13 +474,18 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
|
|||
|
||||
// Copy tiles from the original grid to the new one, with the new rows
|
||||
// inserted at the target location
|
||||
g.cells.forEach((c, src) => {
|
||||
g.cells.forEach((c, from) => {
|
||||
if (c?.origin && c.item.id !== tileId) {
|
||||
const offset =
|
||||
row(src, g) > toRow + candidateHeight - 1 ? g.columns * newRows : 0;
|
||||
forEachCellInArea(src, areaEnd(src, c.columns, c.rows, g), g, (c, i) => {
|
||||
gappyGrid.cells[i + offset] = c;
|
||||
});
|
||||
row(from, g) > toRow + candidateHeight - 1 ? g.columns * newRows : 0;
|
||||
forEachCellInArea(
|
||||
from,
|
||||
areaEnd(from, c.columns, c.rows, g),
|
||||
g,
|
||||
(c, i) => {
|
||||
gappyGrid.cells[i + offset] = c;
|
||||
}
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
|
|
|
@ -169,6 +169,50 @@ dddd
|
|||
iegh`
|
||||
);
|
||||
|
||||
testFillGaps(
|
||||
"keeps a large tile from hanging off the bottom",
|
||||
`
|
||||
abcd
|
||||
efgh
|
||||
|
||||
ii
|
||||
ii`,
|
||||
`
|
||||
abcd
|
||||
iigh
|
||||
iief`
|
||||
);
|
||||
|
||||
testFillGaps(
|
||||
"pushes a chain of large tiles upwards",
|
||||
`
|
||||
abcd
|
||||
e fg
|
||||
hh
|
||||
hh
|
||||
ii
|
||||
ii`,
|
||||
`
|
||||
hhcd
|
||||
hhfg
|
||||
aiib
|
||||
eii`
|
||||
);
|
||||
|
||||
testFillGaps(
|
||||
"gives up on pushing large tiles upwards when not possible",
|
||||
`
|
||||
aabb
|
||||
aabb
|
||||
cc
|
||||
cc`,
|
||||
`
|
||||
aabb
|
||||
aabb
|
||||
cc
|
||||
cc`
|
||||
);
|
||||
|
||||
function testCycleTileSize(
|
||||
title: string,
|
||||
tileId: string,
|
||||
|
|
Loading…
Reference in a new issue