Fix full-screen audio
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
This commit is contained in:
parent
0e34f9a464
commit
8b97904144
4 changed files with 99 additions and 14 deletions
|
|
@ -177,7 +177,6 @@ export const useAudioContext = (): [
|
|||
|
||||
export const useSpatialMediaStream = (
|
||||
stream: MediaStream,
|
||||
audioOutputDevice: string,
|
||||
audioContext: AudioContext,
|
||||
audioDestination: AudioNode,
|
||||
mute = false,
|
||||
|
|
@ -185,13 +184,8 @@ export const useSpatialMediaStream = (
|
|||
): [RefObject<Element>, RefObject<MediaElement>] => {
|
||||
const tileRef = useRef<Element>();
|
||||
const [spatialAudio] = useSpatialAudio();
|
||||
// If spatial audio is enabled, we handle audio separately from the video element
|
||||
const mediaRef = useMediaStream(
|
||||
stream,
|
||||
audioOutputDevice,
|
||||
spatialAudio || mute,
|
||||
localVolume
|
||||
);
|
||||
// We always handle audio separately form the video element
|
||||
const mediaRef = useMediaStream(stream, undefined, true, undefined);
|
||||
|
||||
const gainNodeRef = useRef<GainNode>();
|
||||
const pannerNodeRef = useRef<PannerNode>();
|
||||
|
|
@ -200,6 +194,7 @@ export const useSpatialMediaStream = (
|
|||
useEffect(() => {
|
||||
if (
|
||||
spatialAudio &&
|
||||
audioContext &&
|
||||
tileRef.current &&
|
||||
!mute &&
|
||||
stream.getAudioTracks().length > 0
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue