Move grid algorithms into a separate file
This commit is contained in:
parent
374c68e3c0
commit
978b0f08e8
2 changed files with 373 additions and 332 deletions
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@ -1,3 +1,19 @@
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/*
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Copyright 2023 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { SpringRef, TransitionFn, useTransition } from "@react-spring/web";
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import { EventTypes, Handler, useScroll } from "@use-gesture/react";
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import React, {
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@ -13,35 +29,17 @@ import styles from "./NewVideoGrid.module.css";
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import { TileDescriptor } from "./TileDescriptor";
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import { VideoGridProps as Props } from "./VideoGrid";
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import { useReactiveState } from "../useReactiveState";
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import TinyQueue from "tinyqueue";
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import { zipWith } from "lodash";
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import { useMergedRefs } from "../useMergedRefs";
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interface Cell {
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/**
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* The item held by the slot containing this cell.
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*/
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item: TileDescriptor;
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/**
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* Whether this cell is the first cell of the containing slot.
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*/
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// TODO: Rename to 'start'?
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slot: boolean;
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/**
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* The width, in columns, of the containing slot.
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*/
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columns: number;
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/**
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* The height, in rows, of the containing slot.
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*/
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rows: number;
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}
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interface Grid {
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generation: number;
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columns: number;
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cells: (Cell | undefined)[];
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}
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import {
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Grid,
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Cell,
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row,
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column,
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fillGaps,
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forEachCellInArea,
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cycleTileSize,
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} from "./model";
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interface Rect {
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x: number;
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@ -73,311 +71,6 @@ interface DragState {
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cursorY: number;
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}
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const dijkstra = (g: Grid): number[] => {
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const end = findLast1By1Index(g) ?? 0;
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const endRow = row(end, g);
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const endColumn = column(end, g);
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const distances = new Array<number>(end + 1).fill(Infinity);
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distances[end] = 0;
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const edges = new Array<number | undefined>(end).fill(undefined);
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const heap = new TinyQueue([end], (i) => distances[i]);
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const visit = (curr: number, via: number) => {
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const viaCell = g.cells[via];
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const viaLargeSlot =
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viaCell !== undefined && (viaCell.rows > 1 || viaCell.columns > 1);
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const distanceVia = distances[via] + (viaLargeSlot ? 4 : 1);
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if (distanceVia < distances[curr]) {
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distances[curr] = distanceVia;
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edges[curr] = via;
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heap.push(curr);
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}
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};
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while (heap.length > 0) {
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const via = heap.pop()!;
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const viaRow = row(via, g);
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const viaColumn = column(via, g);
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if (viaRow > 0) visit(via - g.columns, via);
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if (viaColumn > 0) visit(via - 1, via);
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if (viaColumn < (viaRow === endRow ? endColumn : g.columns - 1))
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visit(via + 1, via);
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if (
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viaRow < endRow - 1 ||
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(viaRow === endRow - 1 && viaColumn <= endColumn)
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)
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visit(via + g.columns, via);
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}
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return edges as number[];
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};
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const findLastIndex = <T,>(
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array: T[],
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predicate: (item: T) => boolean
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): number | null => {
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for (let i = array.length - 1; i >= 0; i--) {
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if (predicate(array[i])) return i;
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}
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return null;
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};
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const findLast1By1Index = (g: Grid): number | null =>
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findLastIndex(g.cells, (c) => c?.rows === 1 && c?.columns === 1);
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const row = (index: number, g: Grid): number => Math.floor(index / g.columns);
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const column = (index: number, g: Grid): number =>
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((index % g.columns) + g.columns) % g.columns;
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const inArea = (
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index: number,
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start: number,
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end: number,
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g: Grid
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): boolean => {
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const indexColumn = column(index, g);
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const indexRow = row(index, g);
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return (
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indexRow >= row(start, g) &&
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indexRow <= row(end, g) &&
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indexColumn >= column(start, g) &&
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indexColumn <= column(end, g)
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);
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};
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function* cellsInArea(
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start: number,
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end: number,
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g: Grid
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): Generator<number, void, unknown> {
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const startColumn = column(start, g);
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const endColumn = column(end, g);
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for (
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let i = start;
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i <= end;
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i =
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column(i, g) === endColumn
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? i + g.columns + startColumn - endColumn
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: i + 1
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)
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yield i;
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}
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const forEachCellInArea = (
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start: number,
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end: number,
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g: Grid,
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fn: (c: Cell | undefined, i: number) => void
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) => {
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for (const i of cellsInArea(start, end, g)) fn(g.cells[i], i);
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};
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const allCellsInArea = (
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start: number,
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end: number,
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g: Grid,
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fn: (c: Cell | undefined, i: number) => boolean
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) => {
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for (const i of cellsInArea(start, end, g)) {
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if (!fn(g.cells[i], i)) return false;
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}
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return true;
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};
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const areaEnd = (
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start: number,
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columns: number,
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rows: number,
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g: Grid
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): number => start + columns - 1 + g.columns * (rows - 1);
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/**
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* Gets the index of the next gap in the grid that should be backfilled by 1×1
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* tiles.
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*/
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const getNextGap = (g: Grid): number | null => {
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const last1By1Index = findLast1By1Index(g);
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if (last1By1Index === null) return null;
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for (let i = 0; i < last1By1Index; i++) {
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// To make the backfilling process look natural when there are multiple
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// gaps, we actually scan each row from right to left
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const j =
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(row(i, g) === row(last1By1Index, g)
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? last1By1Index
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: (row(i, g) + 1) * g.columns) -
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1 -
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column(i, g);
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if (g.cells[j] === undefined) return j;
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}
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return null;
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};
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const fillGaps = (g: Grid): Grid => {
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const result: Grid = { ...g, cells: [...g.cells] };
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let gap = getNextGap(result);
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if (gap !== null) {
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const pathToEnd = dijkstra(result);
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do {
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let filled = false;
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let to = gap;
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let from: number | undefined = pathToEnd[gap];
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// First, attempt to fill the gap by moving 1×1 tiles backwards from the
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// end of the grid along a set path
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while (from !== undefined) {
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const toCell = result.cells[to];
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const fromCell = result.cells[from];
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// Skip over large tiles
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if (toCell !== undefined) {
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to = pathToEnd[to];
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// Skip over large tiles. Also, we might run into gaps along the path
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// created during the filling of previous gaps. Skip over those too;
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// they'll be picked up on the next iteration of the outer loop.
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} else if (
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fromCell === undefined ||
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fromCell.rows > 1 ||
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fromCell.columns > 1
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) {
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from = pathToEnd[from];
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} else {
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result.cells[to] = result.cells[from];
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result.cells[from] = undefined;
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filled = true;
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to = pathToEnd[to];
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from = pathToEnd[from];
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}
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}
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// In case the path approach failed, fall back to taking the very last 1×1
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// tile, and just dropping it into place
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if (!filled) {
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const last1By1Index = findLast1By1Index(result)!;
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result.cells[gap] = result.cells[last1By1Index];
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result.cells[last1By1Index] = undefined;
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}
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gap = getNextGap(result);
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} while (gap !== null);
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}
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// TODO: If there are any large tiles on the last row, shuffle them back
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// upwards into a full row
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// Shrink the array to remove trailing gaps
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const finalLength =
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(findLastIndex(result.cells, (c) => c !== undefined) ?? -1) + 1;
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if (finalLength < result.cells.length)
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result.cells = result.cells.slice(0, finalLength);
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return result;
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};
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const cycleTileSize = (tileId: string, g: Grid): Grid => {
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const from = g.cells.findIndex((c) => c?.item.id === tileId);
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if (from === -1) return g; // Tile removed, no change
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const fromWidth = g.cells[from]!.columns;
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const fromHeight = g.cells[from]!.rows;
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const fromEnd = areaEnd(from, fromWidth, fromHeight, g);
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const [toWidth, toHeight] =
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fromWidth === 1 && fromHeight === 1
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? [Math.min(3, Math.max(2, g.columns - 1)), 2]
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: [1, 1];
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const newRows = Math.max(
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0,
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Math.ceil((toWidth * toHeight - fromWidth * fromHeight) / g.columns)
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);
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const candidateWidth = toWidth;
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const candidateHeight = toHeight - newRows;
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const gappyGrid: Grid = {
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...g,
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generation: g.generation + 1,
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cells: new Array(g.cells.length + newRows * g.columns),
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};
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const nextScanLocations = new Set<number>([from]);
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const scanColumnOffset = Math.floor((toWidth - 1) / 2);
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const scanRowOffset = Math.floor((toHeight - 1) / 2);
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const rows = row(g.cells.length - 1, g) + 1;
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let to: number | null = null;
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const displaceable = (c: Cell | undefined, i: number): boolean =>
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c === undefined ||
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(c.columns === 1 && c.rows === 1) ||
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inArea(i, from, fromEnd, g);
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for (const scanLocation of nextScanLocations) {
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const start = scanLocation - scanColumnOffset - g.columns * scanRowOffset;
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const end = areaEnd(start, candidateWidth, candidateHeight, g);
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const startColumn = column(start, g);
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const startRow = row(start, g);
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const endColumn = column(end, g);
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if (
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start >= 0 &&
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end < gappyGrid.cells.length &&
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endColumn - startColumn + 1 === candidateWidth
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) {
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if (allCellsInArea(start, end, g, displaceable)) {
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to = start;
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break;
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}
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}
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if (startColumn > 0) nextScanLocations.add(scanLocation - 1);
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if (endColumn < g.columns - 1) nextScanLocations.add(scanLocation + 1);
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if (startRow > 0) nextScanLocations.add(scanLocation - g.columns);
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if (startRow <= rows) nextScanLocations.add(scanLocation + g.columns);
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}
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// TODO: Don't give up on placing the tile yet
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if (to === null) return g;
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const toRow = row(to, g);
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g.cells.forEach((c, src) => {
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if (c?.slot && c.item.id !== tileId) {
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const offset =
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row(src, g) > toRow + candidateHeight - 1 ? g.columns * newRows : 0;
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forEachCellInArea(src, areaEnd(src, c.columns, c.rows, g), g, (c, i) => {
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gappyGrid.cells[i + offset] = c;
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});
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}
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});
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const displacedTiles: Cell[] = [];
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const toEnd = areaEnd(to, toWidth, toHeight, g);
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forEachCellInArea(to, toEnd, gappyGrid, (c, i) => {
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if (c !== undefined) displacedTiles.push(c);
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gappyGrid.cells[i] = {
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item: g.cells[from]!.item,
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slot: i === to,
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columns: toWidth,
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rows: toHeight,
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};
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});
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for (let i = 0; displacedTiles.length > 0; i++) {
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if (gappyGrid.cells[i] === undefined)
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gappyGrid.cells[i] = displacedTiles.shift();
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}
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return fillGaps(gappyGrid);
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};
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export const NewVideoGrid: FC<Props> = ({
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items,
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disableAnimations,
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348
src/video-grid/model.ts
Normal file
348
src/video-grid/model.ts
Normal file
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@ -0,0 +1,348 @@
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/*
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Copyright 2023 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import TinyQueue from "tinyqueue";
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import { TileDescriptor } from "./TileDescriptor";
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export interface Cell {
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/**
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* The item held by the slot containing this cell.
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*/
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item: TileDescriptor;
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/**
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* Whether this cell is the first cell of the containing slot.
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*/
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// TODO: Rename to 'start'?
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slot: boolean;
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/**
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* The width, in columns, of the containing slot.
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*/
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columns: number;
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/**
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* The height, in rows, of the containing slot.
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*/
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rows: number;
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}
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export interface Grid {
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generation: number;
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columns: number;
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cells: (Cell | undefined)[];
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}
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export function dijkstra(g: Grid): number[] {
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const end = findLast1By1Index(g) ?? 0;
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const endRow = row(end, g);
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const endColumn = column(end, g);
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const distances = new Array<number>(end + 1).fill(Infinity);
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distances[end] = 0;
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const edges = new Array<number | undefined>(end).fill(undefined);
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const heap = new TinyQueue([end], (i) => distances[i]);
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const visit = (curr: number, via: number) => {
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const viaCell = g.cells[via];
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const viaLargeSlot =
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viaCell !== undefined && (viaCell.rows > 1 || viaCell.columns > 1);
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const distanceVia = distances[via] + (viaLargeSlot ? 4 : 1);
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if (distanceVia < distances[curr]) {
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distances[curr] = distanceVia;
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edges[curr] = via;
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heap.push(curr);
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}
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};
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while (heap.length > 0) {
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const via = heap.pop()!;
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const viaRow = row(via, g);
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const viaColumn = column(via, g);
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if (viaRow > 0) visit(via - g.columns, via);
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if (viaColumn > 0) visit(via - 1, via);
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if (viaColumn < (viaRow === endRow ? endColumn : g.columns - 1))
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visit(via + 1, via);
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if (
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viaRow < endRow - 1 ||
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(viaRow === endRow - 1 && viaColumn <= endColumn)
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)
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visit(via + g.columns, via);
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}
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return edges as number[];
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}
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function findLastIndex<T>(
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array: T[],
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predicate: (item: T) => boolean
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): number | null {
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for (let i = array.length - 1; i >= 0; i--) {
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if (predicate(array[i])) return i;
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}
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return null;
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}
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const findLast1By1Index = (g: Grid): number | null =>
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findLastIndex(g.cells, (c) => c?.rows === 1 && c?.columns === 1);
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export function row(index: number, g: Grid): number {
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return Math.floor(index / g.columns);
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}
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export function column(index: number, g: Grid): number {
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return ((index % g.columns) + g.columns) % g.columns;
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}
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function inArea(index: number, start: number, end: number, g: Grid): boolean {
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const indexColumn = column(index, g);
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const indexRow = row(index, g);
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return (
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indexRow >= row(start, g) &&
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indexRow <= row(end, g) &&
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indexColumn >= column(start, g) &&
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indexColumn <= column(end, g)
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);
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}
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function* cellsInArea(
|
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start: number,
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end: number,
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g: Grid
|
||||
): Generator<number, void, unknown> {
|
||||
const startColumn = column(start, g);
|
||||
const endColumn = column(end, g);
|
||||
for (
|
||||
let i = start;
|
||||
i <= end;
|
||||
i =
|
||||
column(i, g) === endColumn
|
||||
? i + g.columns + startColumn - endColumn
|
||||
: i + 1
|
||||
)
|
||||
yield i;
|
||||
}
|
||||
|
||||
export function forEachCellInArea(
|
||||
start: number,
|
||||
end: number,
|
||||
g: Grid,
|
||||
fn: (c: Cell | undefined, i: number) => void
|
||||
): void {
|
||||
for (const i of cellsInArea(start, end, g)) fn(g.cells[i], i);
|
||||
}
|
||||
|
||||
function allCellsInArea(
|
||||
start: number,
|
||||
end: number,
|
||||
g: Grid,
|
||||
fn: (c: Cell | undefined, i: number) => boolean
|
||||
): boolean {
|
||||
for (const i of cellsInArea(start, end, g)) {
|
||||
if (!fn(g.cells[i], i)) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const areaEnd = (
|
||||
start: number,
|
||||
columns: number,
|
||||
rows: number,
|
||||
g: Grid
|
||||
): number => start + columns - 1 + g.columns * (rows - 1);
|
||||
|
||||
/**
|
||||
* Gets the index of the next gap in the grid that should be backfilled by 1×1
|
||||
* tiles.
|
||||
*/
|
||||
function getNextGap(g: Grid): number | null {
|
||||
const last1By1Index = findLast1By1Index(g);
|
||||
if (last1By1Index === null) return null;
|
||||
|
||||
for (let i = 0; i < last1By1Index; i++) {
|
||||
// To make the backfilling process look natural when there are multiple
|
||||
// gaps, we actually scan each row from right to left
|
||||
const j =
|
||||
(row(i, g) === row(last1By1Index, g)
|
||||
? last1By1Index
|
||||
: (row(i, g) + 1) * g.columns) -
|
||||
1 -
|
||||
column(i, g);
|
||||
|
||||
if (g.cells[j] === undefined) return j;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
export function fillGaps(g: Grid): Grid {
|
||||
const result: Grid = { ...g, cells: [...g.cells] };
|
||||
let gap = getNextGap(result);
|
||||
|
||||
if (gap !== null) {
|
||||
const pathToEnd = dijkstra(result);
|
||||
|
||||
do {
|
||||
let filled = false;
|
||||
let to = gap;
|
||||
let from: number | undefined = pathToEnd[gap];
|
||||
|
||||
// First, attempt to fill the gap by moving 1×1 tiles backwards from the
|
||||
// end of the grid along a set path
|
||||
while (from !== undefined) {
|
||||
const toCell = result.cells[to];
|
||||
const fromCell = result.cells[from];
|
||||
|
||||
// Skip over large tiles
|
||||
if (toCell !== undefined) {
|
||||
to = pathToEnd[to];
|
||||
// Skip over large tiles. Also, we might run into gaps along the path
|
||||
// created during the filling of previous gaps. Skip over those too;
|
||||
// they'll be picked up on the next iteration of the outer loop.
|
||||
} else if (
|
||||
fromCell === undefined ||
|
||||
fromCell.rows > 1 ||
|
||||
fromCell.columns > 1
|
||||
) {
|
||||
from = pathToEnd[from];
|
||||
} else {
|
||||
result.cells[to] = result.cells[from];
|
||||
result.cells[from] = undefined;
|
||||
filled = true;
|
||||
to = pathToEnd[to];
|
||||
from = pathToEnd[from];
|
||||
}
|
||||
}
|
||||
|
||||
// In case the path approach failed, fall back to taking the very last 1×1
|
||||
// tile, and just dropping it into place
|
||||
if (!filled) {
|
||||
const last1By1Index = findLast1By1Index(result)!;
|
||||
result.cells[gap] = result.cells[last1By1Index];
|
||||
result.cells[last1By1Index] = undefined;
|
||||
}
|
||||
|
||||
gap = getNextGap(result);
|
||||
} while (gap !== null);
|
||||
}
|
||||
|
||||
// TODO: If there are any large tiles on the last row, shuffle them back
|
||||
// upwards into a full row
|
||||
|
||||
// Shrink the array to remove trailing gaps
|
||||
const finalLength =
|
||||
(findLastIndex(result.cells, (c) => c !== undefined) ?? -1) + 1;
|
||||
if (finalLength < result.cells.length)
|
||||
result.cells = result.cells.slice(0, finalLength);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
export function cycleTileSize(tileId: string, g: Grid): Grid {
|
||||
const from = g.cells.findIndex((c) => c?.item.id === tileId);
|
||||
if (from === -1) return g; // Tile removed, no change
|
||||
const fromWidth = g.cells[from]!.columns;
|
||||
const fromHeight = g.cells[from]!.rows;
|
||||
const fromEnd = areaEnd(from, fromWidth, fromHeight, g);
|
||||
|
||||
const [toWidth, toHeight] =
|
||||
fromWidth === 1 && fromHeight === 1
|
||||
? [Math.min(3, Math.max(2, g.columns - 1)), 2]
|
||||
: [1, 1];
|
||||
const newRows = Math.max(
|
||||
0,
|
||||
Math.ceil((toWidth * toHeight - fromWidth * fromHeight) / g.columns)
|
||||
);
|
||||
|
||||
const candidateWidth = toWidth;
|
||||
const candidateHeight = toHeight - newRows;
|
||||
|
||||
const gappyGrid: Grid = {
|
||||
...g,
|
||||
generation: g.generation + 1,
|
||||
cells: new Array(g.cells.length + newRows * g.columns),
|
||||
};
|
||||
|
||||
const nextScanLocations = new Set<number>([from]);
|
||||
const scanColumnOffset = Math.floor((toWidth - 1) / 2);
|
||||
const scanRowOffset = Math.floor((toHeight - 1) / 2);
|
||||
const rows = row(g.cells.length - 1, g) + 1;
|
||||
let to: number | null = null;
|
||||
|
||||
const displaceable = (c: Cell | undefined, i: number): boolean =>
|
||||
c === undefined ||
|
||||
(c.columns === 1 && c.rows === 1) ||
|
||||
inArea(i, from, fromEnd, g);
|
||||
|
||||
for (const scanLocation of nextScanLocations) {
|
||||
const start = scanLocation - scanColumnOffset - g.columns * scanRowOffset;
|
||||
const end = areaEnd(start, candidateWidth, candidateHeight, g);
|
||||
const startColumn = column(start, g);
|
||||
const startRow = row(start, g);
|
||||
const endColumn = column(end, g);
|
||||
|
||||
if (
|
||||
start >= 0 &&
|
||||
end < gappyGrid.cells.length &&
|
||||
endColumn - startColumn + 1 === candidateWidth
|
||||
) {
|
||||
if (allCellsInArea(start, end, g, displaceable)) {
|
||||
to = start;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (startColumn > 0) nextScanLocations.add(scanLocation - 1);
|
||||
if (endColumn < g.columns - 1) nextScanLocations.add(scanLocation + 1);
|
||||
if (startRow > 0) nextScanLocations.add(scanLocation - g.columns);
|
||||
if (startRow <= rows) nextScanLocations.add(scanLocation + g.columns);
|
||||
}
|
||||
|
||||
// TODO: Don't give up on placing the tile yet
|
||||
if (to === null) return g;
|
||||
|
||||
const toRow = row(to, g);
|
||||
|
||||
g.cells.forEach((c, src) => {
|
||||
if (c?.slot && c.item.id !== tileId) {
|
||||
const offset =
|
||||
row(src, g) > toRow + candidateHeight - 1 ? g.columns * newRows : 0;
|
||||
forEachCellInArea(src, areaEnd(src, c.columns, c.rows, g), g, (c, i) => {
|
||||
gappyGrid.cells[i + offset] = c;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
const displacedTiles: Cell[] = [];
|
||||
const toEnd = areaEnd(to, toWidth, toHeight, g);
|
||||
forEachCellInArea(to, toEnd, gappyGrid, (c, i) => {
|
||||
if (c !== undefined) displacedTiles.push(c);
|
||||
gappyGrid.cells[i] = {
|
||||
item: g.cells[from]!.item,
|
||||
slot: i === to,
|
||||
columns: toWidth,
|
||||
rows: toHeight,
|
||||
};
|
||||
});
|
||||
|
||||
for (let i = 0; displacedTiles.length > 0; i++) {
|
||||
if (gappyGrid.cells[i] === undefined)
|
||||
gappyGrid.cells[i] = displacedTiles.shift();
|
||||
}
|
||||
|
||||
return fillGaps(gappyGrid);
|
||||
}
|
Loading…
Add table
Reference in a new issue