Merge pull request #21 from vector-im/feature/tile-positions
Refactor tile positions
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commit
a4e8949907
1 changed files with 113 additions and 25 deletions
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@ -46,23 +46,50 @@ function getTilePositions(tileCount, gridBounds) {
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}
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if (tileCount > 0) {
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const aspectRatio = gridWidth / gridHeight;
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const gridAspectRatio = gridWidth / gridHeight;
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let columnCount, rowCount;
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let tileAspectRatio = 16 / 9;
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if (aspectRatio < 1) {
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if (tileCount <= 4) {
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if (gridAspectRatio < 3 / 4) {
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// Phone
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if (tileCount === 1) {
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columnCount = 1;
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rowCount = 1;
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tileAspectRatio = 0;
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} else if (tileCount <= 4) {
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columnCount = 1;
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rowCount = tileCount;
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} else if (tileCount <= 12) {
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columnCount = 2;
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rowCount = Math.ceil(tileCount / 2);
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rowCount = Math.ceil(tileCount / columnCount);
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tileAspectRatio = 0;
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} else {
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// Unsupported
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columnCount = 3;
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rowCount = Math.ceil(tileCount / 2);
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rowCount = Math.ceil(tileCount / columnCount);
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tileAspectRatio = 1;
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}
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} else {
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} else if (gridAspectRatio < 1) {
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// Tablet
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if (tileCount === 1) {
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columnCount = 1;
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rowCount = 1;
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tileAspectRatio = 0;
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} else if (tileCount <= 4) {
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columnCount = 1;
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rowCount = tileCount;
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} else if (tileCount <= 12) {
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columnCount = 2;
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rowCount = Math.ceil(tileCount / columnCount);
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} else {
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// Unsupported
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columnCount = 3;
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rowCount = Math.ceil(tileCount / columnCount);
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tileAspectRatio = 1;
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}
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} else if (gridAspectRatio < 17 / 9) {
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// Computer
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if (tileCount === 1) {
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columnCount = 1;
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rowCount = 1;
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@ -78,8 +105,32 @@ function getTilePositions(tileCount, gridBounds) {
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} else if (tileCount <= 8) {
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columnCount = 4;
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rowCount = 2;
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} else if (tileCount <= 10) {
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columnCount = 5;
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tileAspectRatio = 1;
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} else if (tileCount <= 12) {
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columnCount = 4;
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rowCount = 3;
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tileAspectRatio = 1;
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} else {
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// Unsupported
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columnCount = 4;
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rowCount = 4;
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}
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} else if (gridAspectRatio <= 32 / 9) {
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// Ultrawide
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if (tileCount === 1) {
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columnCount = 1;
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rowCount = 1;
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} else if (tileCount === 2) {
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columnCount = 2;
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rowCount = 1;
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} else if (tileCount <= 4) {
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columnCount = 2;
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rowCount = 2;
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} else if (tileCount <= 6) {
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columnCount = 3;
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rowCount = 2;
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} else if (tileCount <= 8) {
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columnCount = 4;
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rowCount = 2;
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} else if (tileCount <= 12) {
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columnCount = 4;
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@ -89,41 +140,78 @@ function getTilePositions(tileCount, gridBounds) {
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columnCount = 4;
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rowCount = 4;
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}
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} else {
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// Super Ultrawide
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if (tileCount <= 6) {
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columnCount = tileCount;
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rowCount = 1;
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} else {
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columnCount = Math.ceil(tileCount / 2);
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rowCount = 2;
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}
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}
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let tileHeight = Math.round((gridHeight - gap * (rowCount + 1)) / rowCount);
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let tileWidth = Math.round(
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const boxWidth = Math.round(
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(gridWidth - gap * (columnCount + 1)) / columnCount
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);
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const boxHeight = Math.round(
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(gridHeight - gap * (rowCount + 1)) / rowCount
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);
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const tileAspectRatio = tileWidth / tileHeight;
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let tileWidth, tileHeight;
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if (tileAspectRatio > 16 / 9) {
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tileWidth = (16 * tileHeight) / 9;
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if (tileAspectRatio) {
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const boxAspectRatio = boxWidth / boxHeight;
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if (boxAspectRatio > tileAspectRatio) {
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tileWidth = boxHeight * tileAspectRatio;
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tileHeight = boxHeight;
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} else {
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tileWidth = boxWidth;
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tileHeight = boxWidth / tileAspectRatio;
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}
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} else {
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tileWidth = boxWidth;
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tileHeight = boxHeight;
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}
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const paddingTop =
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(gridHeight - tileHeight * rowCount - gap * (rowCount - 1)) / 2;
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const paddingLeft =
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(gridWidth - tileWidth * columnCount - gap * (columnCount - 1)) / 2;
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for (let i = 0; i < tileCount; i++) {
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const verticalIndex = Math.floor(i / columnCount);
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const top = verticalIndex * tileHeight + (verticalIndex + 1) * gap;
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const top = verticalIndex * tileHeight + verticalIndex * gap + paddingTop;
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let rowItemCount;
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if (verticalIndex + 1 === rowCount && tileCount % rowCount !== 0) {
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rowItemCount = Math.floor(tileCount / rowCount);
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if (verticalIndex + 1 === rowCount && tileCount % columnCount !== 0) {
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rowItemCount = tileCount % columnCount;
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} else {
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rowItemCount = Math.ceil(tileCount / rowCount);
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rowItemCount = columnCount;
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}
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const horizontalIndex = i % columnCount;
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const totalRowGapWidth = (rowItemCount + 1) * gap;
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const totalRowTileWidth = rowItemCount * tileWidth;
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const rowLeftMargin = Math.round(
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(gridWidth - (totalRowTileWidth + totalRowGapWidth)) / 2
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);
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let centeringPadding = 0;
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if (rowItemCount < columnCount) {
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centeringPadding = Math.round(
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(gridWidth -
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(tileWidth * rowItemCount +
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(gap * rowItemCount - 1) +
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paddingLeft * 2)) /
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2
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);
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}
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const left =
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tileWidth * horizontalIndex +
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rowLeftMargin +
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(horizontalIndex + 1) * gap;
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paddingLeft +
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centeringPadding +
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gap * horizontalIndex +
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tileWidth * horizontalIndex;
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newTilePositions.push({
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width: tileWidth,
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