Merge pull request #21 from vector-im/feature/tile-positions

Refactor tile positions
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Robert Long 2021-08-25 12:36:27 -07:00 committed by GitHub
commit a4e8949907
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@ -46,23 +46,50 @@ function getTilePositions(tileCount, gridBounds) {
} }
if (tileCount > 0) { if (tileCount > 0) {
const aspectRatio = gridWidth / gridHeight; const gridAspectRatio = gridWidth / gridHeight;
let columnCount, rowCount; let columnCount, rowCount;
let tileAspectRatio = 16 / 9;
if (aspectRatio < 1) { if (gridAspectRatio < 3 / 4) {
if (tileCount <= 4) { // Phone
if (tileCount === 1) {
columnCount = 1;
rowCount = 1;
tileAspectRatio = 0;
} else if (tileCount <= 4) {
columnCount = 1; columnCount = 1;
rowCount = tileCount; rowCount = tileCount;
} else if (tileCount <= 12) { } else if (tileCount <= 12) {
columnCount = 2; columnCount = 2;
rowCount = Math.ceil(tileCount / 2); rowCount = Math.ceil(tileCount / columnCount);
tileAspectRatio = 0;
} else { } else {
// Unsupported // Unsupported
columnCount = 3; columnCount = 3;
rowCount = Math.ceil(tileCount / 2); rowCount = Math.ceil(tileCount / columnCount);
tileAspectRatio = 1;
} }
} else { } else if (gridAspectRatio < 1) {
// Tablet
if (tileCount === 1) {
columnCount = 1;
rowCount = 1;
tileAspectRatio = 0;
} else if (tileCount <= 4) {
columnCount = 1;
rowCount = tileCount;
} else if (tileCount <= 12) {
columnCount = 2;
rowCount = Math.ceil(tileCount / columnCount);
} else {
// Unsupported
columnCount = 3;
rowCount = Math.ceil(tileCount / columnCount);
tileAspectRatio = 1;
}
} else if (gridAspectRatio < 17 / 9) {
// Computer
if (tileCount === 1) { if (tileCount === 1) {
columnCount = 1; columnCount = 1;
rowCount = 1; rowCount = 1;
@ -78,8 +105,32 @@ function getTilePositions(tileCount, gridBounds) {
} else if (tileCount <= 8) { } else if (tileCount <= 8) {
columnCount = 4; columnCount = 4;
rowCount = 2; rowCount = 2;
} else if (tileCount <= 10) { tileAspectRatio = 1;
columnCount = 5; } else if (tileCount <= 12) {
columnCount = 4;
rowCount = 3;
tileAspectRatio = 1;
} else {
// Unsupported
columnCount = 4;
rowCount = 4;
}
} else if (gridAspectRatio <= 32 / 9) {
// Ultrawide
if (tileCount === 1) {
columnCount = 1;
rowCount = 1;
} else if (tileCount === 2) {
columnCount = 2;
rowCount = 1;
} else if (tileCount <= 4) {
columnCount = 2;
rowCount = 2;
} else if (tileCount <= 6) {
columnCount = 3;
rowCount = 2;
} else if (tileCount <= 8) {
columnCount = 4;
rowCount = 2; rowCount = 2;
} else if (tileCount <= 12) { } else if (tileCount <= 12) {
columnCount = 4; columnCount = 4;
@ -89,41 +140,78 @@ function getTilePositions(tileCount, gridBounds) {
columnCount = 4; columnCount = 4;
rowCount = 4; rowCount = 4;
} }
} else {
// Super Ultrawide
if (tileCount <= 6) {
columnCount = tileCount;
rowCount = 1;
} else {
columnCount = Math.ceil(tileCount / 2);
rowCount = 2;
}
} }
let tileHeight = Math.round((gridHeight - gap * (rowCount + 1)) / rowCount); const boxWidth = Math.round(
let tileWidth = Math.round(
(gridWidth - gap * (columnCount + 1)) / columnCount (gridWidth - gap * (columnCount + 1)) / columnCount
); );
const boxHeight = Math.round(
(gridHeight - gap * (rowCount + 1)) / rowCount
);
const tileAspectRatio = tileWidth / tileHeight; let tileWidth, tileHeight;
if (tileAspectRatio > 16 / 9) { if (tileAspectRatio) {
tileWidth = (16 * tileHeight) / 9; const boxAspectRatio = boxWidth / boxHeight;
if (boxAspectRatio > tileAspectRatio) {
tileWidth = boxHeight * tileAspectRatio;
tileHeight = boxHeight;
} else {
tileWidth = boxWidth;
tileHeight = boxWidth / tileAspectRatio;
}
} else {
tileWidth = boxWidth;
tileHeight = boxHeight;
} }
const paddingTop =
(gridHeight - tileHeight * rowCount - gap * (rowCount - 1)) / 2;
const paddingLeft =
(gridWidth - tileWidth * columnCount - gap * (columnCount - 1)) / 2;
for (let i = 0; i < tileCount; i++) { for (let i = 0; i < tileCount; i++) {
const verticalIndex = Math.floor(i / columnCount); const verticalIndex = Math.floor(i / columnCount);
const top = verticalIndex * tileHeight + (verticalIndex + 1) * gap; const top = verticalIndex * tileHeight + verticalIndex * gap + paddingTop;
let rowItemCount; let rowItemCount;
if (verticalIndex + 1 === rowCount && tileCount % rowCount !== 0) { if (verticalIndex + 1 === rowCount && tileCount % columnCount !== 0) {
rowItemCount = Math.floor(tileCount / rowCount); rowItemCount = tileCount % columnCount;
} else { } else {
rowItemCount = Math.ceil(tileCount / rowCount); rowItemCount = columnCount;
} }
const horizontalIndex = i % columnCount; const horizontalIndex = i % columnCount;
const totalRowGapWidth = (rowItemCount + 1) * gap;
const totalRowTileWidth = rowItemCount * tileWidth; let centeringPadding = 0;
const rowLeftMargin = Math.round(
(gridWidth - (totalRowTileWidth + totalRowGapWidth)) / 2 if (rowItemCount < columnCount) {
); centeringPadding = Math.round(
(gridWidth -
(tileWidth * rowItemCount +
(gap * rowItemCount - 1) +
paddingLeft * 2)) /
2
);
}
const left = const left =
tileWidth * horizontalIndex + paddingLeft +
rowLeftMargin + centeringPadding +
(horizontalIndex + 1) * gap; gap * horizontalIndex +
tileWidth * horizontalIndex;
newTilePositions.push({ newTilePositions.push({
width: tileWidth, width: tileWidth,