Merge branch 'grid-interactions' into livekit-experiment
This commit is contained in:
commit
d1e7d963a3
5 changed files with 439 additions and 52 deletions
38
src/array-utils.ts
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38
src/array-utils.ts
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|
@ -0,0 +1,38 @@
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/*
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Copyright 2023 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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|
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Unless required by applicable law or agreed to in writing, software
|
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/**
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* Gets the index of the last element in the array to satsify the given
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* predicate.
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*/
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// TODO: remove this once TypeScript recognizes the existence of
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// Array.prototype.findLastIndex
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export function findLastIndex<T>(
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array: T[],
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predicate: (item: T) => boolean
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): number | null {
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for (let i = array.length - 1; i >= 0; i--) {
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if (predicate(array[i])) return i;
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}
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return null;
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}
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/**
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* Counts the number of elements in an array that satsify the given predicate.
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*/
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export const count = <T>(array: T[], predicate: (item: T) => boolean): number =>
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array.reduce((acc, item) => (predicate(item) ? acc + 1 : acc), 0);
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@ -18,7 +18,7 @@ limitations under the License.
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contain: strict;
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position: relative;
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flex-grow: 1;
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padding: 0 20px;
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padding: 0 20px var(--footerHeight);
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overflow-y: auto;
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overflow-x: hidden;
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}
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|
@ -28,7 +28,6 @@ limitations under the License.
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display: grid;
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grid-auto-rows: 163px;
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gap: 8px;
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padding-bottom: var(--footerHeight);
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}
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.slot {
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@ -37,7 +36,7 @@ limitations under the License.
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@media (min-width: 800px) {
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.grid {
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padding: 0 22px;
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padding: 0 22px var(--footerHeight);
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}
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.slotGrid {
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|
|
|
@ -47,6 +47,8 @@ import {
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forEachCellInArea,
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cycleTileSize,
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appendItems,
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tryMoveTile,
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resize,
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} from "./model";
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import { TileWrapper } from "./TileWrapper";
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|
@ -84,8 +86,11 @@ const useGridState = (
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}),
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};
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// Step 2: Backfill gaps left behind by removed tiles
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const grid2 = fillGaps(grid1);
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// Step 2: Resize the grid if necessary and backfill gaps left behind by
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// removed tiles
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// Resizing already takes care of backfilling gaps
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const grid2 =
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columns !== grid1.columns ? resize(grid1, columns!) : fillGaps(grid1);
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// Step 3: Add new tiles to the end of the grid
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const existingItemIds = new Set(
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|
@ -207,13 +212,9 @@ export function NewVideoGrid<T>({
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [slotGrid, slotGridGeneration, gridBounds]);
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const [columns] = useReactiveState<number | null>(
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// Since grid resizing isn't implemented yet, pick a column count on mount
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// and stick to it
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(prevColumns) =>
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prevColumns !== undefined && prevColumns !== null
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? prevColumns
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: // The grid bounds might not be known yet
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const columns = useMemo(
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() =>
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// The grid bounds might not be known yet
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gridBounds.width === 0
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? null
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: Math.max(2, Math.floor(gridBounds.width * 0.0045)),
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|
@ -283,6 +284,8 @@ export function NewVideoGrid<T>({
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const animateDraggedTile = (endOfGesture: boolean) => {
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const { tileId, tileX, tileY, cursorX, cursorY } = dragState.current!;
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const tile = tiles.find((t) => t.item.id === tileId)!;
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const originIndex = grid!.cells.findIndex((c) => c?.item.id === tileId);
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const originCell = grid!.cells[originIndex]!;
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springRef.current
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.find((c) => (c.item as Tile).item.id === tileId)
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|
@ -313,23 +316,36 @@ export function NewVideoGrid<T>({
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}
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);
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const overTile = tiles.find(
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(t) =>
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cursorX >= t.x &&
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cursorX < t.x + t.width &&
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cursorY >= t.y &&
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cursorY < t.y + t.height
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const columns = grid!.columns;
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const rows = row(grid!.cells.length - 1, grid!) + 1;
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const cursorColumn = Math.floor(
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(cursorX / slotGrid!.clientWidth) * columns
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);
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if (overTile !== undefined && overTile.item.id !== tileId) {
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setGrid((g) => ({
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...g!,
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cells: g!.cells.map((c) => {
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if (c?.item === overTile.item) return { ...c, item: tile.item };
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if (c?.item === tile.item) return { ...c, item: overTile.item };
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return c;
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}),
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}));
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}
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const cursorRow = Math.floor((cursorY / slotGrid!.clientHeight) * rows);
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const cursorColumnOnTile = Math.floor(
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((cursorX - tileX) / tile.width) * originCell.columns
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);
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const cursorRowOnTile = Math.floor(
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((cursorY - tileY) / tile.height) * originCell.rows
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);
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const dest =
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Math.max(
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0,
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Math.min(
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columns - originCell.columns,
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cursorColumn - cursorColumnOnTile
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)
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) +
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grid!.columns *
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Math.max(
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0,
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Math.min(rows - originCell.rows, cursorRow - cursorRowOnTile)
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);
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if (dest !== originIndex) setGrid((g) => tryMoveTile(g, originIndex, dest));
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};
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// Callback for useDrag. We could call useDrag here, but the default
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|
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@ -17,6 +17,7 @@ limitations under the License.
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import TinyQueue from "tinyqueue";
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import { TileDescriptor } from "./VideoGrid";
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import { count, findLastIndex } from "../array-utils";
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/**
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* A 1×1 cell in a grid which belongs to a tile.
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|
@ -105,17 +106,6 @@ export function getPaths(dest: number, g: Grid): (number | null)[] {
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return edges as (number | null)[];
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}
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function findLastIndex<T>(
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array: T[],
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predicate: (item: T) => boolean
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): number | null {
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for (let i = array.length - 1; i >= 0; i--) {
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if (predicate(array[i])) return i;
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}
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return null;
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}
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const findLast1By1Index = (g: Grid): number | null =>
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findLastIndex(g.cells, (c) => c?.rows === 1 && c?.columns === 1);
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|
@ -185,6 +175,8 @@ const areaEnd = (
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g: Grid
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): number => start + columns - 1 + g.columns * (rows - 1);
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const cloneGrid = (g: Grid): Grid => ({ ...g, cells: [...g.cells] });
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/**
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* Gets the index of the next gap in the grid that should be backfilled by 1×1
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* tiles.
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|
@ -209,11 +201,150 @@ function getNextGap(g: Grid): number | null {
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return null;
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}
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/**
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* Gets the index of the origin of the tile to which the given cell belongs.
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*/
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function getOrigin(g: Grid, index: number): number {
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const initialColumn = column(index, g);
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for (
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let i = index;
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i >= 0;
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i = column(i, g) === 0 ? i - g.columns + initialColumn : i - 1
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) {
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const cell = g.cells[i];
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if (
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cell !== undefined &&
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cell.origin &&
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inArea(index, i, areaEnd(i, cell.columns, cell.rows, g), g)
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)
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return i;
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}
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throw new Error("Tile is broken");
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}
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/**
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* Moves the tile at index "from" over to index "to", displacing other tiles
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* along the way.
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* Precondition: the destination area must consist of only 1×1 tiles.
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*/
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function moveTile(g: Grid, from: number, to: number) {
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const tile = g.cells[from]!;
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const fromEnd = areaEnd(from, tile.columns, tile.rows, g);
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const toEnd = areaEnd(to, tile.columns, tile.rows, g);
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const displacedTiles: Cell[] = [];
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forEachCellInArea(to, toEnd, g, (c, i) => {
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if (c !== undefined && !inArea(i, from, fromEnd, g)) displacedTiles.push(c);
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});
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const movingCells: Cell[] = [];
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forEachCellInArea(from, fromEnd, g, (c, i) => {
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movingCells.push(c!);
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g.cells[i] = undefined;
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});
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forEachCellInArea(
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to,
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toEnd,
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g,
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(_c, i) => (g.cells[i] = movingCells.shift())
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);
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forEachCellInArea(
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from,
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fromEnd,
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g,
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(_c, i) => (g.cells[i] ??= displacedTiles.shift())
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);
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}
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/**
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* Moves the tile at index "from" over to index "to", if there is space.
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*/
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export function tryMoveTile(g: Grid, from: number, to: number): Grid {
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const tile = g.cells[from]!;
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if (
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to > 0 &&
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to < g.cells.length &&
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column(to, g) <= g.columns - tile.columns
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) {
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const fromEnd = areaEnd(from, tile.columns, tile.rows, g);
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const toEnd = areaEnd(to, tile.columns, tile.rows, g);
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// The contents of a given cell are 'displaceable' if it's empty, holds a
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// 1×1 tile, or is part of the original tile we're trying to reposition
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const displaceable = (c: Cell | undefined, i: number): boolean =>
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c === undefined ||
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(c.columns === 1 && c.rows === 1) ||
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inArea(i, from, fromEnd, g);
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if (allCellsInArea(to, toEnd, g, displaceable)) {
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// The target space is free; move
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const gClone = cloneGrid(g);
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moveTile(gClone, from, to);
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return gClone;
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}
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}
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// The target space isn't free; don't move
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return g;
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}
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/**
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* Attempts to push a tile upwards by one row, displacing 1×1 tiles and shifting
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* enlarged tiles around when necessary.
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* @returns Whether the tile was actually pushed
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*/
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function pushTileUp(g: Grid, from: number): boolean {
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const tile = g.cells[from]!;
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|
||||
// TODO: pushing large tiles sideways might be more successful in some
|
||||
// situations
|
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const cellsAboveAreDisplacable =
|
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from - g.columns >= 0 &&
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allCellsInArea(
|
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from - g.columns,
|
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from - g.columns + tile.columns - 1,
|
||||
g,
|
||||
(c, i) =>
|
||||
c === undefined ||
|
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(c.columns === 1 && c.rows === 1) ||
|
||||
pushTileUp(g, getOrigin(g, i))
|
||||
);
|
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|
||||
if (cellsAboveAreDisplacable) {
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moveTile(g, from, from - g.columns);
|
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return true;
|
||||
} else {
|
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return false;
|
||||
}
|
||||
}
|
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|
||||
/**
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* Backfill any gaps in the grid.
|
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*/
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export function fillGaps(g: Grid): Grid {
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const result: Grid = { ...g, cells: [...g.cells] };
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const result = cloneGrid(g);
|
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|
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// This will hopefully be the size of the grid after we're done here, assuming
|
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// that we can pack the large tiles tightly enough
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const idealLength = count(result.cells, (c) => c !== undefined);
|
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|
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// Step 1: Take any large tiles hanging off the bottom of the grid, and push
|
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// them upwards
|
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for (let i = result.cells.length - 1; i >= idealLength; i--) {
|
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const cell = result.cells[i];
|
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if (cell !== undefined && (cell.columns > 1 || cell.rows > 1)) {
|
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const originIndex =
|
||||
i - (cell.columns - 1) - result.columns * (cell.rows - 1);
|
||||
// If it's not possible to pack the large tiles any tighter, give up
|
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if (!pushTileUp(result, originIndex)) break;
|
||||
}
|
||||
}
|
||||
|
||||
// Step 2: Fill all 1×1 gaps
|
||||
let gap = getNextGap(result);
|
||||
|
||||
if (gap !== null) {
|
||||
|
@ -263,9 +394,6 @@ export function fillGaps(g: Grid): Grid {
|
|||
} while (gap !== null);
|
||||
}
|
||||
|
||||
// TODO: If there are any large tiles on the last row, shuffle them back
|
||||
// upwards into a full row
|
||||
|
||||
// Shrink the array to remove trailing gaps
|
||||
const finalLength =
|
||||
(findLastIndex(result.cells, (c) => c !== undefined) ?? -1) + 1;
|
||||
|
@ -290,6 +418,11 @@ export function appendItems(items: TileDescriptor<unknown>[], g: Grid): Grid {
|
|||
};
|
||||
}
|
||||
|
||||
const largeTileDimensions = (g: Grid): [number, number] => [
|
||||
Math.min(3, Math.max(2, g.columns - 1)),
|
||||
2,
|
||||
];
|
||||
|
||||
/**
|
||||
* Changes the size of a tile, rearranging the grid to make space.
|
||||
* @param tileId The ID of the tile to modify.
|
||||
|
@ -305,9 +438,7 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
|
|||
|
||||
// The target dimensions, which toggle between 1×1 and larger than 1×1
|
||||
const [toWidth, toHeight] =
|
||||
fromWidth === 1 && fromHeight === 1
|
||||
? [Math.min(3, Math.max(2, g.columns - 1)), 2]
|
||||
: [1, 1];
|
||||
fromWidth === 1 && fromHeight === 1 ? largeTileDimensions(g) : [1, 1];
|
||||
|
||||
// If we're expanding the tile, we want to create enough new rows at the
|
||||
// tile's target position such that every new unit of grid area created during
|
||||
|
@ -381,13 +512,18 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
|
|||
|
||||
// Copy tiles from the original grid to the new one, with the new rows
|
||||
// inserted at the target location
|
||||
g.cells.forEach((c, src) => {
|
||||
g.cells.forEach((c, from) => {
|
||||
if (c?.origin && c.item.id !== tileId) {
|
||||
const offset =
|
||||
row(src, g) > toRow + candidateHeight - 1 ? g.columns * newRows : 0;
|
||||
forEachCellInArea(src, areaEnd(src, c.columns, c.rows, g), g, (c, i) => {
|
||||
row(from, g) > toRow + candidateHeight - 1 ? g.columns * newRows : 0;
|
||||
forEachCellInArea(
|
||||
from,
|
||||
areaEnd(from, c.columns, c.rows, g),
|
||||
g,
|
||||
(c, i) => {
|
||||
gappyGrid.cells[i + offset] = c;
|
||||
});
|
||||
}
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -414,3 +550,46 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
|
|||
// Fill any gaps that remain
|
||||
return fillGaps(gappyGrid);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resizes the grid to a new column width.
|
||||
*/
|
||||
export function resize(g: Grid, columns: number): Grid {
|
||||
const result: Grid = { columns, cells: [] };
|
||||
const [largeColumns, largeRows] = largeTileDimensions(result);
|
||||
|
||||
// Copy each tile from the old grid to the resized one in the same order
|
||||
|
||||
// The next index in the result grid to copy a tile to
|
||||
let next = 0;
|
||||
|
||||
for (const cell of g.cells) {
|
||||
if (cell?.origin) {
|
||||
const [nextColumns, nextRows] =
|
||||
cell.columns > 1 || cell.rows > 1 ? [largeColumns, largeRows] : [1, 1];
|
||||
|
||||
// If there isn't enough space left on this row, jump to the next row
|
||||
if (columns - column(next, result) < nextColumns)
|
||||
next = columns * (Math.floor(next / columns) + 1);
|
||||
const nextEnd = areaEnd(next, nextColumns, nextRows, result);
|
||||
|
||||
// Expand the cells array as necessary
|
||||
if (result.cells.length <= nextEnd)
|
||||
result.cells.push(...new Array(nextEnd + 1 - result.cells.length));
|
||||
|
||||
// Copy the tile into place
|
||||
forEachCellInArea(next, nextEnd, result, (_c, i) => {
|
||||
result.cells[i] = {
|
||||
item: cell.item,
|
||||
origin: i === next,
|
||||
columns: nextColumns,
|
||||
rows: nextRows,
|
||||
};
|
||||
});
|
||||
|
||||
next = nextEnd + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return fillGaps(result);
|
||||
}
|
||||
|
|
|
@ -21,7 +21,9 @@ import {
|
|||
fillGaps,
|
||||
forEachCellInArea,
|
||||
Grid,
|
||||
resize,
|
||||
row,
|
||||
tryMoveTile,
|
||||
} from "../../src/video-grid/model";
|
||||
import { TileDescriptor } from "../../src/video-grid/VideoGrid";
|
||||
|
||||
|
@ -169,6 +171,50 @@ dddd
|
|||
iegh`
|
||||
);
|
||||
|
||||
testFillGaps(
|
||||
"keeps a large tile from hanging off the bottom",
|
||||
`
|
||||
abcd
|
||||
efgh
|
||||
|
||||
ii
|
||||
ii`,
|
||||
`
|
||||
abcd
|
||||
iigh
|
||||
iief`
|
||||
);
|
||||
|
||||
testFillGaps(
|
||||
"pushes a chain of large tiles upwards",
|
||||
`
|
||||
abcd
|
||||
e fg
|
||||
hh
|
||||
hh
|
||||
ii
|
||||
ii`,
|
||||
`
|
||||
hhcd
|
||||
hhfg
|
||||
aiib
|
||||
eii`
|
||||
);
|
||||
|
||||
testFillGaps(
|
||||
"gives up on pushing large tiles upwards when not possible",
|
||||
`
|
||||
aabb
|
||||
aabb
|
||||
cc
|
||||
cc`,
|
||||
`
|
||||
aabb
|
||||
aabb
|
||||
cc
|
||||
cc`
|
||||
);
|
||||
|
||||
function testCycleTileSize(
|
||||
title: string,
|
||||
tileId: string,
|
||||
|
@ -281,3 +327,112 @@ def`;
|
|||
);
|
||||
expect(showGrid(appendItems(newItems, mkGrid(grid1)))).toBe(grid2);
|
||||
});
|
||||
|
||||
function testTryMoveTile(
|
||||
title: string,
|
||||
from: number,
|
||||
to: number,
|
||||
input: string,
|
||||
output: string
|
||||
): void {
|
||||
test(`tryMoveTile ${title}`, () => {
|
||||
expect(showGrid(tryMoveTile(mkGrid(input), from, to))).toBe(output);
|
||||
});
|
||||
}
|
||||
|
||||
testTryMoveTile(
|
||||
"refuses to move a tile too far to the left",
|
||||
1,
|
||||
-1,
|
||||
`
|
||||
abc`,
|
||||
`
|
||||
abc`
|
||||
);
|
||||
|
||||
testTryMoveTile(
|
||||
"refuses to move a tile too far to the right",
|
||||
1,
|
||||
3,
|
||||
`
|
||||
abc`,
|
||||
`
|
||||
abc`
|
||||
);
|
||||
|
||||
testTryMoveTile(
|
||||
"moves a large tile to an unoccupied space",
|
||||
3,
|
||||
1,
|
||||
`
|
||||
a b
|
||||
ccd
|
||||
cce`,
|
||||
`
|
||||
acc
|
||||
bcc
|
||||
d e`
|
||||
);
|
||||
|
||||
testTryMoveTile(
|
||||
"refuses to move a large tile to an occupied space",
|
||||
3,
|
||||
1,
|
||||
`
|
||||
abb
|
||||
ccd
|
||||
cce`,
|
||||
`
|
||||
abb
|
||||
ccd
|
||||
cce`
|
||||
);
|
||||
|
||||
function testResize(
|
||||
title: string,
|
||||
columns: number,
|
||||
input: string,
|
||||
output: string
|
||||
): void {
|
||||
test(`resize ${title}`, () => {
|
||||
expect(showGrid(resize(mkGrid(input), columns))).toBe(output);
|
||||
});
|
||||
}
|
||||
|
||||
testResize(
|
||||
"contracts the grid",
|
||||
2,
|
||||
`
|
||||
abbb
|
||||
cbbb
|
||||
ddde
|
||||
dddf
|
||||
gh`,
|
||||
`
|
||||
af
|
||||
bb
|
||||
bb
|
||||
ch
|
||||
dd
|
||||
dd
|
||||
eg`
|
||||
);
|
||||
|
||||
testResize(
|
||||
"expands the grid",
|
||||
4,
|
||||
`
|
||||
af
|
||||
bb
|
||||
bb
|
||||
ch
|
||||
dd
|
||||
dd
|
||||
eg`,
|
||||
`
|
||||
bbbc
|
||||
bbbf
|
||||
addd
|
||||
hddd
|
||||
ge`
|
||||
);
|
||||
|
|
Loading…
Reference in a new issue