Promote speakers to the first page of the grid
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4e5a75074a
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5 changed files with 36 additions and 1 deletions
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@ -216,6 +216,7 @@ export function InCallView({
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focused: screenshareFeeds.length === 0 && callFeed === activeSpeaker,
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isLocal: member.userId === localUserId && deviceId === localDeviceId,
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presenter,
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isSpeaker: callFeed === activeSpeaker,
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largeBaseSize: false,
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connectionState,
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});
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@ -244,6 +245,7 @@ export function InCallView({
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focused: true,
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isLocal: screenshareFeed.isLocal(),
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presenter: false,
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isSpeaker: screenshareFeed === activeSpeaker,
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largeBaseSize: true,
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placeNear: `${member.userId} ${deviceId}`,
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connectionState,
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@ -46,6 +46,7 @@ import {
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addItems,
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tryMoveTile,
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resize,
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promoteSpeakers,
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} from "./model";
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import { TileWrapper } from "./TileWrapper";
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@ -96,6 +97,9 @@ const useGridState = (
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const newItems = items.filter((i) => !existingItemIds.has(i.id));
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const grid3 = addItems(newItems, grid2);
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// Step 4: Promote speakers to the top
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promoteSpeakers(grid3);
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return { ...grid3, generation: prevGrid.generation + 1 };
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},
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[columns, items]
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@ -26,6 +26,7 @@ export interface TileDescriptor {
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member: RoomMember;
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focused: boolean;
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presenter: boolean;
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isSpeaker: boolean;
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callFeed?: CallFeed;
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isLocal?: boolean;
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largeBaseSize: boolean;
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@ -668,3 +668,31 @@ export function resize(g: Grid, columns: number): Grid {
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return fillGaps(result);
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}
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/**
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* Promotes speakers to the first page of the grid.
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*/
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export function promoteSpeakers(g: Grid) {
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// This is all a bit of a hack right now, because we don't know if the designs
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// will stick with this approach in the long run
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// We assume that 4 rows are probably about 1 page
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const firstPageEnd = g.columns * 4;
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for (let from = firstPageEnd; from < g.cells.length; from++) {
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const fromCell = g.cells[from];
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// Don't bother trying to promote enlarged tiles
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if (
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fromCell?.item.isSpeaker &&
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fromCell.columns === 1 &&
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fromCell.rows === 1
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) {
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// Promote this tile by making 10 attempts to place it on the first page
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for (let j = 0; j < 10; j++) {
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const to = Math.floor(Math.random() * firstPageEnd);
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const toCell = g.cells[to];
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if (toCell === undefined || (toCell.columns === 1 && toCell.rows === 1))
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moveTile(g, from, to);
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}
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}
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}
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}
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