Simplify some code
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8912daa922
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1 changed files with 16 additions and 23 deletions
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@ -121,6 +121,12 @@ const findLast1By1Index = (g: Grid): number | null =>
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const row = (index: number, g: Grid): number => Math.floor(index / g.columns);
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const row = (index: number, g: Grid): number => Math.floor(index / g.columns);
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const column = (index: number, g: Grid): number => index % g.columns;
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const column = (index: number, g: Grid): number => index % g.columns;
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const inArea = (index: number, start: number, end: number, g: Grid): boolean => {
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const indexColumn = column(index, g)
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const indexRow = column(index, g)
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return indexRow >= row(start, g) && indexRow <= row(end, g) && indexColumn >= column(start, g) && indexColumn <= column(end, g)
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}
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function* cellsInArea(start: number, end: number, g: Grid): Generator<number, void, unknown>{
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function* cellsInArea(start: number, end: number, g: Grid): Generator<number, void, unknown>{
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const startColumn = column(start, g)
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const startColumn = column(start, g)
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const endColumn = column(end, g)
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const endColumn = column(end, g)
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@ -140,6 +146,9 @@ const allCellsInArea = (start: number, end: number, g: Grid, fn: (c: Cell | unde
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return true
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return true
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}
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}
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const areaEnd = (start: number, columns: number, rows: number, g: Grid): number =>
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start + columns - 1 + g.columns * (rows - 1)
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/**
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/**
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* Gets the index of the next gap in the grid that should be backfilled by 1×1
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* Gets the index of the next gap in the grid that should be backfilled by 1×1
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* tiles.
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* tiles.
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@ -382,17 +391,14 @@ export const NewVideoGrid: FC<Props> = ({
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const tileId = args[0] as string
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const tileId = args[0] as string
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if (tap) {
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if (tap) {
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// TODO: When enlarging tiles, add the minimum number of rows required
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// TODO: When unenlarging tiles, do this in reverse somehow (deleting
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// to not need to force any tiles towards the end, find the right number
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// of consecutive spots for a tile of size w * (h - added rows),
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// displace overlapping tiles, and then backfill.
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// When unenlarging tiles, consider doing that in reverse (deleting
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// rows and displacing tiles. pushing tiles outwards might be necessary)
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// rows and displacing tiles. pushing tiles outwards might be necessary)
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setGrid(g => {
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setGrid(g => {
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const from = g.cells.findIndex(c => c?.item.id === tileId)
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const from = g.cells.findIndex(c => c?.item.id === tileId)
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if (from === -1) return g // Tile removed, no change
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if (from === -1) return g // Tile removed, no change
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const fromWidth = g.cells[from]!.columns
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const fromWidth = g.cells[from]!.columns
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const fromHeight = g.cells[from]!.rows
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const fromHeight = g.cells[from]!.rows
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const fromEnd = areaEnd(from, fromWidth, fromHeight, g)
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const [toWidth, toHeight] = fromWidth === 1 && fromHeight === 1 ? [3, 2] : [1, 1]
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const [toWidth, toHeight] = fromWidth === 1 && fromHeight === 1 ? [3, 2] : [1, 1]
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const newRows = Math.ceil((toWidth * toHeight - fromWidth * fromHeight) / g.columns)
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const newRows = Math.ceil((toWidth * toHeight - fromWidth * fromHeight) / g.columns)
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@ -400,28 +406,16 @@ export const NewVideoGrid: FC<Props> = ({
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const candidateWidth = toWidth
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const candidateWidth = toWidth
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const candidateHeight = toHeight - newRows
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const candidateHeight = toHeight - newRows
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const slotStarts = new Array<number>(g.cells.length)
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g.cells.forEach((c, start) => {
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if (c === undefined || c.item.id === tileId) {
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slotStarts[start] = start
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} else if (c.slot) {
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const end = start + c.columns - 1 + g.columns * (c.rows - 1)
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forEachCellInArea(start, end, g, (_c, i) => slotStarts[i] = start)
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} else if (slotStarts[start] === undefined) {
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slotStarts[start] = start
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}
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})
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const nextScanLocations = new Set<number>([from])
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const nextScanLocations = new Set<number>([from])
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const scanColumnOffset = Math.floor((toWidth - 1) / 2)
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const scanColumnOffset = Math.floor((toWidth - 1) / 2)
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const scanRowOffset = Math.floor((toHeight - 1) / 2)
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const scanRowOffset = Math.floor((toHeight - 1) / 2)
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let to: number | null = null
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let to: number | null = null
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const displaceable = (c: Cell | undefined, i: number): boolean => c === undefined || (c.columns === 1 && c.rows === 1) || g.cells[slotStarts[i]]?.item.id === tileId
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const displaceable = (c: Cell | undefined, i: number): boolean => c === undefined || (c.columns === 1 && c.rows === 1) || inArea(i, from, fromEnd, g)
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for (const scanLocation of nextScanLocations) {
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for (const scanLocation of nextScanLocations) {
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const start = scanLocation - scanColumnOffset - g.columns * scanRowOffset
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const start = scanLocation - scanColumnOffset - g.columns * scanRowOffset
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const end = start + candidateWidth - 1 + g.columns * (candidateHeight - 1)
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const end = areaEnd(start, candidateWidth, candidateHeight, g)
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const startColumn = column(start, g);
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const startColumn = column(start, g);
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const endColumn = column(end, g);
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const endColumn = column(end, g);
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@ -438,6 +432,7 @@ export const NewVideoGrid: FC<Props> = ({
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nextScanLocations.add(scanLocation + g.columns)
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nextScanLocations.add(scanLocation + g.columns)
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}
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}
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// TODO: Don't give up on placing the tile yet
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if (to === null) return g
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if (to === null) return g
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const gappyGrid: Grid = {
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const gappyGrid: Grid = {
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@ -456,7 +451,7 @@ export const NewVideoGrid: FC<Props> = ({
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}
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}
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const displacedTiles: Cell[] = []
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const displacedTiles: Cell[] = []
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const toEnd = to + toWidth - 1 + g.columns * (toHeight - 1)
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const toEnd = areaEnd(to, toWidth, toHeight, g)
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forEachCellInArea(to, toEnd, gappyGrid, (c, i) => {
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forEachCellInArea(to, toEnd, gappyGrid, (c, i) => {
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if (c !== undefined) displacedTiles.push(c)
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if (c !== undefined) displacedTiles.push(c)
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gappyGrid.cells[i] = {
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gappyGrid.cells[i] = {
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@ -471,9 +466,7 @@ export const NewVideoGrid: FC<Props> = ({
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if (gappyGrid.cells[i] === undefined) gappyGrid.cells[i] = displacedTiles.shift()
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if (gappyGrid.cells[i] === undefined) gappyGrid.cells[i] = displacedTiles.shift()
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}
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}
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const nonGappy = fillGaps(gappyGrid)
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return fillGaps(gappyGrid)
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console.log(`${g.cells.length} => ${nonGappy.cells.length}, ${g.generation} => ${nonGappy.generation}`)
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return nonGappy
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})
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})
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}
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}
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},
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},
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