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2 commits

Author SHA1 Message Date
Robin Townsend
3ac98c8865 Make the expand and collapse interactions inverses of one another
For the most part, at least. If the edge cases where they differ still feel weird, I can iterate on this further.

The diff is unfortunately a bit impenetrable, because I had to change both the fillGaps and cycleTileSize core algorithms used by the big grid layout. But: the main change of significance is the addition of a function vacateArea, which clears out an area within the grid in a specific way that mirrors the motion performed by fillGaps.
2023-07-06 00:59:14 -04:00
Robin Townsend
8b8d6fd0e0 Push large tiles upwards back into the grid 2023-06-17 22:31:01 -04:00