This commit is contained in:
Nico Schottelius 2019-05-26 22:04:59 +02:00
parent f51b5f4c73
commit f3bc819367
2 changed files with 70 additions and 44 deletions

View file

@ -84,3 +84,6 @@ The base for building games is:
* Enhance the Challenge class - abstract away writing information?
* Implement dependencies / providers for challenges
* Add an easy to use CLI (Steven might like click)
* Write nice code to easily retrieve points per user
* Sort high score
* Maybe store all user information in one JSON object?

111
server.py
View file

@ -6,7 +6,6 @@ import ipaddress
import random
import sys
import etcd
import ungleichapi
import json
import datetime
@ -28,6 +27,7 @@ class Challenge(object):
points = 0
provides = []
requires = []
description = None
def __init__(self, etcdclient):
self.client = etcdclient
@ -38,14 +38,24 @@ class Challenge(object):
parser.add_argument(arg, required=True)
return parser.parse_args()
def game(self):
if request.method == 'GET':
return self.describe()
if request.method == 'POST':
return self.solve()
def describe(self):
return self.description
def save_points(self, user):
""" should be called when the challenge was solved successfully"""
path = "/ungleichgame/v1/{}/challenges/{}/points".format(user, self.__name__)
self.client.write(path, self.points)
key = "points/{}".format(user, type(self).__name__)
self.set_user_key(user, key, self.points)
def set_user_key(self, user, key, value):
path = "/ungleichgame/v1/user/{}/{}".format(user, key)
self.client.write(path, value)
def solve(self):
""" Needs to be implemented per challenge """
@ -64,11 +74,12 @@ and to setup services listening on these IPv6 addresses.
Submit your network with the "network" parameter.
"""
def solve(self):
self.require_args("user", "network")
args = self.require_args("user", "network")
network = args['network']
user = args['user']
try:
net = ipaddress.IPv6Network(args['network'])
network = args['network']
net = ipaddress.IPv6Network(network)
except Exception as e:
return Response(status=400, response="Cannot register network {}: {}".format(network, e))
@ -76,11 +87,10 @@ Submit your network with the "network" parameter.
return Response(status=400, response="{} mask is not /64 - please use a /64 network".format(net))
# Save network
self.client.write("/ungleichgame/v1/{}/network".format(user), network)
self.save_points(args['user'])
return json.dumps("All good, go to /level/1 to start with level 1! - {}".format(data.value))
self.set_user_key(user, "network", network)
self.save_points(user)
return "Network {} registered, have fun with the next challenge!".format(network)
class Game(object):
@ -88,8 +98,8 @@ class Game(object):
self.client = etcdclient
self.app = Flask(name)
self.app.add_url_rule('/', 'highscore', self.highscore)
self.app.add_url_rule('/highscore', 'highscore', self.highscore)
self.app.add_url_rule('/', 'index', self.index)
self.app.add_url_rule('/points', 'points', self.points)
# etcd paths are below here
self.etcbase = etcbase
@ -98,13 +108,23 @@ class Game(object):
# Automate this
challenges = [ RegisterNet ]
self.app.add_url_rule('/challenge', 'list_of_challenges', self.list_of_challenges)
self.app.add_url_rule('/challenge/', 'list_of_challenges', self.list_of_challenges)
self.challenge_names = []
for challenge in challenges:
c = challenge(self.client)
name = c.__name__
name = type(c).__name__
self.challenge_names.append(name)
path = "/challenge/{}".format(name)
self.app.add_url_rule(path, name, c.describe, methods=['GET'])
self.app.add_url_rule(path, name, c.solve, methods=['POST'])
self.app.add_url_rule(path, name, c.game, methods=['GET', 'POST'])
def list_of_challenges(self):
return """The following challenges are available on this server:
{}
""".format("\n".join(self.challenge_names))
def read_etcd(self, path, recursive=False):
@ -117,48 +137,51 @@ class Game(object):
return data
def get_highscore(self, username=None):
def get_points(self):
""" Returns a dict['username'] = points """
all_users = {}
highscore = {}
user_points = {}
print("getting high")
path = "{}/".format(self.userbase)
users = self.client.get(path)
if username:
path = "{}/{}".format(self.userbase, username)
user = self.read_etcd(path)
if user:
all_users[username] = user
else:
path = "{}/".format(self.userbase)
users = self.read_etcd(path, recursive=True)
print("reading from {}".format(path))
if users:
for child in users.children:
print("adding user {} {} = {}".format(child, child.key, child.value))
all_users[child.key] = child.value
if users:
print(users)
for user in users.children:
username= user.key # needs to be FIXED
user_points[username] = 0
for k, v in all_users.items():
# Ignore all kind of errors - just add the ones that work
try:
highscore[k] = json.loads(v)['points']
print("f?")
except Exception as e:
print(e)
point_path = "{}/points".format(user.key)
points = self.read_etcd(point_path, recursive=True)
return highscore
for challenge in points.children:
user_points[username] += int(challenge.value)
def highscore(self):
point_list = self.get_highscore()
return user_points
def index(self):
points = self.points()
return """Welcome to the game server!
Current point list is:
{}
For more information visit
https://code.ungleich.ch/nico/ungleich-game
""".format(points)
def points(self):
point_list = self.get_points()
res = []
if not point_list:
return Response("No winners yet!")
for k, v in point_list.items():
res.append("<p>{} has {} points</p>".format(k, v))
res.append("{} has {} points".format(k, v))
return Response("\n".join(res))
return "\n".join(res)
# def get_ip_address():