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4 changed files with 574 additions and 167 deletions
32
README.md
32
README.md
|
@ -15,36 +15,43 @@ the project name might change later.
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* Register
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* List challenges - have fun!
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### How to play (for instance on Nico's notebook)
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### How to play (for instance on sxiii's laptop)
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* Note: here HTTPie is used; can be replaced by curl or any other http tool
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* Note2: example with localhost [::] is ipv6 localhost representation
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* Note3: you can ran sample commands as-is in most cases, as they utilize your user name automatically
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0. Try to access the game server without any argument
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```
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http [::]:5002
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```
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1. Register: send a POST request with your username
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```
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curl -d user=nico http://nico.ungleich.cloud:5002/register
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http POST [::]:5002/register user=$USER
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```
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2. Get challenges
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```
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curl http://nico.ungleich.cloud:5002/challenge
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http [::]:5002/challenge
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```
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3. Get a challenge description
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```
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curl http://nico.ungleich.cloud:5002/challenge/registernet
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http [::]:5002/challenge/RegisterNet
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```
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4. Solve a challenge
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```
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curl -d user=nico -d 2a0a:e5c0:101::/64 http://nico.ungleich.cloud:5002/challenge/RegisterNet
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http POST [::]:5002/challenge/RegisterNet 'user=$USER' 'network=2a0a:e5c0:101::/64'
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```
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5. Get high score
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```
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curl http://nico.ungleich.cloud:5002/highscore
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http POST [::]:5002/points 'user=$USER'
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```
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@ -76,6 +83,8 @@ Run
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python server.py
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```
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### Testing game
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If you want to automatically test the game server, run the ./test_game.sh script included in this directory.
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## Overview - Security
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@ -90,6 +99,15 @@ The base for building games is:
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* Flask - web frontend
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* etcd - storing data, games, etcd.
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## Requirements
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Tested packages @ Ubuntu 18.04.3
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* etcd3 (important, version 3)
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* python3-etcd
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* python3-flask
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* python3-flask-restful
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## Things to solve
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* Enhance the Challenge class - maybe make it easier for challenges to abort
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353
archive/oldserver.py
Normal file
353
archive/oldserver.py
Normal file
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@ -0,0 +1,353 @@
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#!/usr/bin/env python3
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USERLENGTH = 50
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import ipaddress
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import random
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import sys
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import etcd
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import json
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import datetime
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from flask import Flask, abort, request, Response
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from flask_restful import reqparse
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def get_random_ip(network):
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net = ipaddress.IPv6Network(network)
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addr_offset = random.randrange(2**64)
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addr = net[0] + addr_offset
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return addr
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def require_args(*args):
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parser = reqparse.RequestParser()
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for arg in args:
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parser.add_argument(arg, required=True)
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return parser.parse_args()
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class etcdWrapper(object):
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""" Generalises some etcd actions """
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def __init__(self, client, base):
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self.client = client
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self.base = base
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def read_key_or_none(self, path, recursive=False):
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try:
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data = self.client.read(path, recursive=recursive)
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except etcd.EtcdKeyNotFound:
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return None
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except Exception:
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abort(Response(status=400, response="Error connecting to etcd"))
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return data
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def get_user_key_or_none(self, user, key):
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path = "{}/user/{}/{}".format(self.base, user, key)
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return self.read_key_or_none(path)
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def set_user_key(self, user, key, value):
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path = "{}/user/{}/{}".format(self.base, user, key)
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self.client.write(path, value)
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class Challenge(object):
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""" A sample challenge -- inherit this and overwrite accordingly """
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points = 0
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provides = []
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requires = []
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description = None
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dependencies_provided_by = {}
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def __init__(self, wrapper):
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self.db = wrapper
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def game(self):
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if request.method == 'GET':
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return self.describe()
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if request.method == 'POST':
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return self.solve()
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def describe(self):
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return self.description
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def save_points(self, user):
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""" should be called when the challenge was solved successfully"""
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key = "points/{}".format(user, type(self).__name__)
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self.db.set_user_key(user, key, self.points)
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def solve(self):
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""" Needs to be implemented per challenge """
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pass
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class RegisterNet(Challenge):
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points = 10
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provides = [ "network" ]
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description = """
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Register a /64 IPv6 network that you fully control.
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Many other challenges depend on this. You will need to
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be able to configure IPv6 addresses in this networks
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and to setup services listening on these IPv6 addresses.
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Submit your network with the "network" parameter.
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"""
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def solve(self):
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args = require_args("user", "network")
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network = args['network']
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user = args['user']
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try:
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net = ipaddress.IPv6Network(network)
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except Exception as e:
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return Response(status=400, response="Cannot register network {}: {}".format(network, e))
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if not net.prefixlen == 64:
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return Response(status=400, response="{} mask is not /64 - please use a /64 network".format(net))
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# Save network
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self.db.set_user_key(user, "network", network)
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self.save_points(user)
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return "Network {} registered, have fun with the next challenge!".format(network)
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class IPv6Address(Challenge):
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points = 20
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requires = [ "network" ]
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description = """
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You have setup your network, great!
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Now it is time to show that you are really controlling your network!
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Setup the IPv6 address
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{}
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and POST to this address, when it should be reachable by ping6.
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"""
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def describe(self):
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args = require_args("user")
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user = args['user']
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key = "network"
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network = self.db.get_user_key_or_none(user, key)
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if not network:
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return Response(status=400, response="""
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Register a network before trying to be reachable. Possible challenges that
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provide the network are:
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{}
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""".format("\n".join(self.dependencies_provided_by['network'])))
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key = "address"
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address = self.db.get_user_key_or_none(user, key)
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if not address:
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address = get_random_ip(network.value)
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self.db.set_user_key(user, key, address)
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else:
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address = address.value
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return self.description.format(address)
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def solve(self):
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args = require_args("user")
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user = args['user']
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return Response(status=400, response="""
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Not yet implemented""")
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class Game(object):
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def __init__(self, name, etcdclient, etcbase="/ungleichgame/v1"):
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self.client = etcdclient
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self.etcbase = etcbase
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self.wrapper = etcdWrapper(etcdclient, self.etcbase)
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self.app = Flask(name)
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self.app.add_url_rule('/', 'index', self.index)
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self.app.add_url_rule('/points', 'points', self.points)
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self.app.add_url_rule('/register', 'register', self.register, methods=['POST'])
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# etcd paths are below here
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self.userbase = "{}/user".format(self.etcbase)
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# Automate this
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challenges = [ RegisterNet, IPv6Address ]
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challenge_instances = []
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self.app.add_url_rule('/challenge', 'list_of_challenges', self.list_of_challenges)
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self.app.add_url_rule('/challenge/', 'list_of_challenges', self.list_of_challenges)
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self.providers = {}
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self.challenge_names = []
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for challenge in challenges:
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c = challenge(self.wrapper)
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challenge_instances.append(c)
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name = type(c).__name__
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self.challenge_names.append(name)
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path = "/challenge/{}".format(name)
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self.app.add_url_rule(path, name, c.game, methods=['GET', 'POST'])
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for provider in challenge.provides:
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if not provider in self.providers:
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self.providers[provider] = []
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self.providers[provider].append(name)
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# Update challenges with provider information
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for challenge in challenge_instances:
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for requirement in challenge.requires:
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if not requirement in self.providers:
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raise Exception("Unplayable server/game: {}".format(type(challenge).__name__))
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challenge.dependencies_provided_by[requirement] = self.providers[requirement]
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def list_of_challenges(self):
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base = request.base_url
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challenges = [ "{} ({})".format(name, "{}/{}".format(base, name)) for name in self.challenge_names ]
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return """The following challenges are available on this server:
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{}
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""".format("\n".join(challenges))
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def get_points(self):
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""" Returns a dict['username'] = points """
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user_points = {}
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path = "{}/".format(self.userbase)
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users = self.wrapper.read_key_or_none(path)
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if users:
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for user in users.children:
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username = user.key.replace(path,"")
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user_points[username] = 0
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point_path = "{}/points".format(user.key)
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points = self.wrapper.read_key_or_none(point_path, recursive=True)
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if not points:
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continue
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for challenge in points.children:
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user_points[username] += int(challenge.value)
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return user_points
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def index(self):
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points = self.points()
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return """Welcome to the game server!
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Current point list is:
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{}
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For more information visit
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https://code.ungleich.ch/nico/ungleich-game
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""".format(points)
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def points(self):
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point_list = self.get_points()
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res = []
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if not point_list:
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return Response("No winners yet!")
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for k, v in point_list.items():
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res.append("{} has {} points".format(k, v))
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return """
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Point list (aka high score)
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---------------------------
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{}
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""".format("\n".join(res))
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def register(self):
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args = require_args("user")
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path = "{}/{}/registered_at".format(self.userbase, args['user'])
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value = str(datetime.datetime.now())
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cur = self.read_etcd(path)
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if cur:
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value = cur.value
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else:
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self.client.write(path, value)
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return "Registered at: {}\n".format(value)
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# def get_ip_address():
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# args = self.require_args("network", "user")
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# # Needs to be fixed with ungleich-otp
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# username=args['user']
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# if request.method == 'GET':
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# return Response("""
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# This is an easy level - just register any /64 network
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# that you fully control. After submission the game server will generate
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# a random IPv6 address in this network.
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# """)
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# client = etcd.Client(port=2379)
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# try:
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# data = client.read("/ungleichgame/v1/{}/network".format(username))
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# # FIXME: differentiate keynotfound and other errors
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# except Exception as e:
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# return Response(status=400, response="Cannot read your network, try registering first (error: {})".format(e))
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# return Response("data={}".format(data.value))
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# address = get_random_ip(data.value)
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# # FIXME: catch errors
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# client.write("/ungleichgame/v1/{}/address".format(username), address)
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# return Response("Your IPv6 address for this game is {}. Make it pingable and post to /level/1/result".format(address))
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# @app.route("/level/2", methods=['GET', 'POST']) # post for username
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# def pingme():
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# parser = reqparse.RequestParser()
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# parser.add_argument('user', required=True)
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# args = parser.parse_args()
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# # Needs to be fixed with ungleich-otp
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# username=args['user']
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# if request.method == 'GET':
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# return Response("""
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# Proof that you can really control the network that you submitted:
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# - Setup the IPv6 address to be ping6 able globally
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# - POST to this address when it is configured
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# """)
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# if request.method == 'POST':
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# try:
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# data = client.read("/ungleichgame/v1/{}/address".format(username), address)
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# except Exception as e:
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# return Response(status=400,
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# response="""
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# You need to register a network before trying to be reachable.
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# Please go back to Level 1 for registering your network.
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# """)
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# return Response("something good")
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if __name__ == '__main__':
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g = Game(__name__, etcd.Client(port=2379))
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g.app.run(host="::", port=5002)
|
294
server.py
294
server.py
|
@ -2,54 +2,39 @@
|
|||
|
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USERLENGTH = 50
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|
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import ipaddress
|
||||
import random
|
||||
import sys
|
||||
import etcd
|
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import json
|
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import datetime
|
||||
# Important imports
|
||||
|
||||
from flask import Flask, abort, request, Response
|
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import ipaddress, random, sys, etcd3, json, datetime, os
|
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from flask import Flask, abort, request, Response, jsonify
|
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from flask_restful import reqparse
|
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from etcd3_wrapper import Etcd3Wrapper
|
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|
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# Generate random IPv6 address
|
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|
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def get_random_ip(network):
|
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net = ipaddress.IPv6Network(network)
|
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addr_offset = random.randrange(2**64)
|
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addr = net[0] + addr_offset
|
||||
|
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return addr
|
||||
|
||||
# Check our own IPv6 address by using ipv6-test API
|
||||
# This might be used to check internet connectivity
|
||||
# def check_internet():
|
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# import urllib.request, urllib.error, urllib.parse
|
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# url = 'http://v6.ipv6-test.com/api/myip.php'
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# response = urllib.request.urlopen(url)
|
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# webContent = response.read()
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# return webContent
|
||||
|
||||
# RESTful flask arguments parsing
|
||||
|
||||
def require_args(*args):
|
||||
parser = reqparse.RequestParser()
|
||||
for arg in args:
|
||||
parser.add_argument(arg, required=True)
|
||||
return parser.parse_args()
|
||||
|
||||
class etcdWrapper(object):
|
||||
""" Generalises some etcd actions """
|
||||
|
||||
def __init__(self, client, base):
|
||||
self.client = client
|
||||
self.base = base
|
||||
|
||||
def read_key_or_none(self, path, recursive=False):
|
||||
try:
|
||||
data = self.client.read(path, recursive=recursive)
|
||||
except etcd.EtcdKeyNotFound:
|
||||
return None
|
||||
except Exception:
|
||||
abort(Response(status=400, response="Error connecting to etcd"))
|
||||
|
||||
return data
|
||||
|
||||
def get_user_key_or_none(self, user, key):
|
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path = "{}/user/{}/{}".format(self.base, user, key)
|
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return self.read_key_or_none(path)
|
||||
|
||||
def set_user_key(self, user, key, value):
|
||||
path = "{}/user/{}/{}".format(self.base, user, key)
|
||||
self.client.write(path, value)
|
||||
|
||||
# Classes
|
||||
|
||||
class Challenge(object):
|
||||
""" A sample challenge -- inherit this and overwrite accordingly """
|
||||
|
@ -76,16 +61,22 @@ class Challenge(object):
|
|||
""" should be called when the challenge was solved successfully"""
|
||||
|
||||
key = "points/{}".format(user, type(self).__name__)
|
||||
self.db.set_user_key(user, key, self.points)
|
||||
#self.db.set_user_key(user, key, self.points)
|
||||
self.wrapper.put('/users' + user + '/points', self.points)
|
||||
|
||||
def solve(self):
|
||||
""" Needs to be implemented per challenge """
|
||||
pass
|
||||
|
||||
# Challenge description works
|
||||
|
||||
class RegisterNet(Challenge):
|
||||
#self.etcbase = etcbase
|
||||
#self.wrapper = Etcd3Wrapper()
|
||||
#self.app = Flask(name)
|
||||
wrapper = Etcd3Wrapper()
|
||||
points = 10
|
||||
provides = [ "network" ]
|
||||
|
||||
description = """
|
||||
Register a /64 IPv6 network that you fully control.
|
||||
Many other challenges depend on this. You will need to
|
||||
|
@ -95,6 +86,7 @@ and to setup services listening on these IPv6 addresses.
|
|||
Submit your network with the "network" parameter.
|
||||
"""
|
||||
def solve(self):
|
||||
#self.wrapper = Etcd3Wrapper()
|
||||
args = require_args("user", "network")
|
||||
network = args['network']
|
||||
user = args['user']
|
||||
|
@ -107,16 +99,25 @@ Submit your network with the "network" parameter.
|
|||
if not net.prefixlen == 64:
|
||||
return Response(status=400, response="{} mask is not /64 - please use a /64 network".format(net))
|
||||
|
||||
# Save network
|
||||
self.db.set_user_key(user, "network", network)
|
||||
self.save_points(user)
|
||||
path = "{}/{}/points".format("/user", user)
|
||||
cur = self.wrapper.get(path)
|
||||
if cur == None:
|
||||
self.wrapper.put('/user/' + user + '/network', network)
|
||||
points = self.wrapper.get(path)
|
||||
self.wrapper.put('/user/' + user + '/points', '20') # Adjust points for first challenge here
|
||||
x = "Network {} registered, have fun with the next challenge!\n".format(network)
|
||||
else:
|
||||
x = "Network {} is already registered.\n".format(network)
|
||||
#self.db.set_user_key(user, "network", network)
|
||||
#save_points(user)
|
||||
return x
|
||||
|
||||
return "Network {} registered, have fun with the next challenge!".format(network)
|
||||
######################################
|
||||
|
||||
class IPv6Address(Challenge):
|
||||
wrapper = Etcd3Wrapper()
|
||||
points = 20
|
||||
requires = [ "network" ]
|
||||
|
||||
description = """
|
||||
You have setup your network, great!
|
||||
Now it is time to show that you are really controlling your network!
|
||||
|
@ -131,23 +132,22 @@ and POST to this address, when it should be reachable by ping6.
|
|||
def describe(self):
|
||||
args = require_args("user")
|
||||
user = args['user']
|
||||
key = "network"
|
||||
#key = "network"
|
||||
|
||||
network = self.db.get_user_key_or_none(user, key)
|
||||
network = self.wrapper.get('/user/' + user + '/network')
|
||||
if not network:
|
||||
return Response(status=400, response="""
|
||||
Register a network before trying to be reachable. Possible challenges that
|
||||
provide the network are:
|
||||
|
||||
{}
|
||||
""".format("\n".join(self.dependencies_provided_by['network'])))
|
||||
|
||||
|
||||
key = "address"
|
||||
address = self.db.get_user_key_or_none(user, key)
|
||||
#key = "address"
|
||||
address = self.wrapper.get('/user/' + user + '/ip')
|
||||
if not address:
|
||||
address = get_random_ip(network.value)
|
||||
self.db.set_user_key(user, key, address)
|
||||
#self.db.set_user_key(user, key, address)
|
||||
else:
|
||||
address = address.value
|
||||
|
||||
|
@ -156,35 +156,76 @@ provide the network are:
|
|||
def solve(self):
|
||||
args = require_args("user")
|
||||
user = args['user']
|
||||
|
||||
return Response(status=400, response="""
|
||||
Not yet implemented""")
|
||||
address = self.wrapper.get('/user/' + user + '/ip')
|
||||
response = os.system('ping -c 1 -t 3 ' + address.value)
|
||||
if response == 0:
|
||||
x = address.value + ' is up!'
|
||||
else:
|
||||
x = address.value + ' is down!'
|
||||
return x
|
||||
|
||||
|
||||
class Game(object):
|
||||
def __init__(self, name, etcdclient, etcbase="/ungleichgame/v1"):
|
||||
self.client = etcdclient
|
||||
def __init__(self, name, etcdclient, etcbase="/"):
|
||||
self.etcbase = etcbase
|
||||
|
||||
self.wrapper = etcdWrapper(etcdclient, self.etcbase)
|
||||
|
||||
self.wrapper = Etcd3Wrapper()
|
||||
self.app = Flask(name)
|
||||
#self.userbase = "{}/user".format(self.etcbase)
|
||||
|
||||
self.app.add_url_rule('/', 'index', self.index)
|
||||
self.app.add_url_rule('/points', 'points', self.points)
|
||||
self.app.add_url_rule('/register', 'register', self.register, methods=['POST'])
|
||||
# Index text works! _
|
||||
|
||||
# etcd paths are below here
|
||||
def index():
|
||||
try:
|
||||
from_etcd = self.wrapper.get("/index")
|
||||
response = from_etcd.key, ' : ', from_etcd.value
|
||||
except:
|
||||
response = 'The key is empty.'
|
||||
return Response(response, 200)
|
||||
self.app.add_url_rule('/', 'index', index)
|
||||
|
||||
self.userbase = "{}/user".format(self.etcbase)
|
||||
# End of index ^
|
||||
|
||||
# The registration works! _
|
||||
|
||||
def register():
|
||||
args = require_args("user")
|
||||
user = args['user']
|
||||
value = str(datetime.datetime.now())
|
||||
netaddr = request.remote_addr
|
||||
cur = self.wrapper.get('/user/' + user)
|
||||
if cur == None:
|
||||
self.wrapper.put('/user/' + user, 'user exist')
|
||||
self.wrapper.put('/user/' + user + '/registered_at', value)
|
||||
self.wrapper.put('/user/' + user + '/ip', netaddr)
|
||||
x = "User @" + user + " successfully registered on " + value + " with IP: " + netaddr + '\n'
|
||||
else:
|
||||
time = self.wrapper.get('/user/' + user + '/registered_at')
|
||||
ip = self.wrapper.get('/user/' + user + '/ip')
|
||||
x = "User @" + user + " is already registered on " + time.value + ". His IP is: " + ip.value + '\n'
|
||||
return Response(x,200)
|
||||
self.app.add_url_rule('/register', 'register', register, methods=['POST'])
|
||||
|
||||
# End of registration ^
|
||||
|
||||
# Getting point for one user works! _
|
||||
|
||||
def points():
|
||||
args = require_args("user")
|
||||
user = args['user']
|
||||
try:
|
||||
from_etcd = self.wrapper.get("/user/" + user + "/points")
|
||||
response = from_etcd.key, ' : ', from_etcd.value
|
||||
except:
|
||||
response = 'The key is empty.'
|
||||
return Response(response, 200)
|
||||
self.app.add_url_rule('/points', 'points', points, methods=['POST'])
|
||||
|
||||
# End of getting points ^
|
||||
|
||||
# Automate this
|
||||
challenges = [ RegisterNet, IPv6Address ]
|
||||
challenge_instances = []
|
||||
|
||||
self.app.add_url_rule('/challenge', 'list_of_challenges', self.list_of_challenges)
|
||||
self.app.add_url_rule('/challenge/', 'list_of_challenges', self.list_of_challenges)
|
||||
|
||||
self.providers = {}
|
||||
self.challenge_names = []
|
||||
for challenge in challenges:
|
||||
|
@ -212,45 +253,46 @@ class Game(object):
|
|||
challenge.dependencies_provided_by[requirement] = self.providers[requirement]
|
||||
|
||||
|
||||
# List of challenges works _
|
||||
|
||||
def list_of_challenges(self):
|
||||
base = request.base_url
|
||||
challenges = [ "{} ({})".format(name, "{}/{}".format(base, name)) for name in self.challenge_names ]
|
||||
|
||||
return """The following challenges are available on this server:
|
||||
|
||||
def list_of_challenges():
|
||||
base = request.base_url
|
||||
challenges = [ "{} ({})".format(name, "{}/{}".format(base, name)) for name in self.challenge_names ]
|
||||
return """The following challenges are available on this server:
|
||||
{}
|
||||
|
||||
""".format("\n".join(challenges))
|
||||
self.app.add_url_rule('/challenge', 'list_of_challenges', list_of_challenges)
|
||||
self.app.add_url_rule('/challenge/', 'list_of_challenges', list_of_challenges)
|
||||
|
||||
# End of list of challenges ^
|
||||
|
||||
|
||||
def get_points(self):
|
||||
def get_points(user):
|
||||
""" Returns a dict['username'] = points """
|
||||
|
||||
user_points = {}
|
||||
#user_points = {}
|
||||
|
||||
path = "{}/".format(self.userbase)
|
||||
users = self.wrapper.read_key_or_none(path)
|
||||
#path = "{}/".format(self.userbase)
|
||||
#users = self.wrapper.read_key_or_none(path)
|
||||
points = self.wrapper.get('/user/' + user + '/points').value
|
||||
|
||||
if users:
|
||||
for user in users.children:
|
||||
username = user.key.replace(path,"")
|
||||
user_points[username] = 0
|
||||
###if users:
|
||||
### for user in users:
|
||||
# username = user.key.replace(path,"")
|
||||
# user_points[username] = 0
|
||||
### print("inside users: user " + user)
|
||||
#point_path = "{}/points".format(user.key)
|
||||
### points = self.wrapper.get("{}/points".format(user))
|
||||
### print("Points: " + points)
|
||||
# if not points:
|
||||
# continue
|
||||
|
||||
point_path = "{}/points".format(user.key)
|
||||
points = self.wrapper.read_key_or_none(point_path, recursive=True)
|
||||
# for challenge in points.children:
|
||||
# user_points[username] += int(challenge.value)
|
||||
|
||||
if not points:
|
||||
continue
|
||||
# return user_points
|
||||
|
||||
for challenge in points.children:
|
||||
user_points[username] += int(challenge.value)
|
||||
|
||||
return user_points
|
||||
|
||||
def index(self):
|
||||
points = self.points()
|
||||
# def index(self):
|
||||
# points = self.points()
|
||||
|
||||
return """Welcome to the game server!
|
||||
|
||||
|
@ -278,76 +320,8 @@ Point list (aka high score)
|
|||
{}
|
||||
""".format("\n".join(res))
|
||||
|
||||
def register(self):
|
||||
args = require_args("user")
|
||||
path = "{}/{}/registered_at".format(self.userbase, args['user'])
|
||||
value = str(datetime.datetime.now())
|
||||
|
||||
cur = self.read_etcd(path)
|
||||
|
||||
if cur:
|
||||
value = cur.value
|
||||
else:
|
||||
self.client.write(path, value)
|
||||
|
||||
return "Registered at: {}\n".format(value)
|
||||
|
||||
# def get_ip_address():
|
||||
# args = self.require_args("network", "user")
|
||||
|
||||
# # Needs to be fixed with ungleich-otp
|
||||
# username=args['user']
|
||||
|
||||
# if request.method == 'GET':
|
||||
# return Response("""
|
||||
# This is an easy level - just register any /64 network
|
||||
# that you fully control. After submission the game server will generate
|
||||
# a random IPv6 address in this network.
|
||||
# """)
|
||||
|
||||
# client = etcd.Client(port=2379)
|
||||
# try:
|
||||
# data = client.read("/ungleichgame/v1/{}/network".format(username))
|
||||
# # FIXME: differentiate keynotfound and other errors
|
||||
# except Exception as e:
|
||||
# return Response(status=400, response="Cannot read your network, try registering first (error: {})".format(e))
|
||||
|
||||
# return Response("data={}".format(data.value))
|
||||
# address = get_random_ip(data.value)
|
||||
# # FIXME: catch errors
|
||||
# client.write("/ungleichgame/v1/{}/address".format(username), address)
|
||||
|
||||
# return Response("Your IPv6 address for this game is {}. Make it pingable and post to /level/1/result".format(address))
|
||||
|
||||
# @app.route("/level/2", methods=['GET', 'POST']) # post for username
|
||||
# def pingme():
|
||||
# parser = reqparse.RequestParser()
|
||||
# parser.add_argument('user', required=True)
|
||||
# args = parser.parse_args()
|
||||
|
||||
# # Needs to be fixed with ungleich-otp
|
||||
# username=args['user']
|
||||
|
||||
# if request.method == 'GET':
|
||||
# return Response("""
|
||||
# Proof that you can really control the network that you submitted:
|
||||
|
||||
# - Setup the IPv6 address to be ping6 able globally
|
||||
# - POST to this address when it is configured
|
||||
# """)
|
||||
|
||||
# if request.method == 'POST':
|
||||
# try:
|
||||
# data = client.read("/ungleichgame/v1/{}/address".format(username), address)
|
||||
# except Exception as e:
|
||||
# return Response(status=400,
|
||||
# response="""
|
||||
# You need to register a network before trying to be reachable.
|
||||
# Please go back to Level 1 for registering your network.
|
||||
# """)
|
||||
# return Response("something good")
|
||||
|
||||
# This (below) works :D
|
||||
|
||||
if __name__ == '__main__':
|
||||
g = Game(__name__, etcd.Client(port=2379))
|
||||
g.app.run(host="::", port='5002')
|
||||
g = Game(__name__, etcd3.client(port=2379))
|
||||
g.app.run(host="::", port=5002)
|
||||
|
|
62
test_game.sh
Normal file
62
test_game.sh
Normal file
|
@ -0,0 +1,62 @@
|
|||
#!/bin/bash
|
||||
###################################################################
|
||||
# Ungleich-game testing script
|
||||
# NB: For this script to work you need to start server first:
|
||||
# python3 ./server.py
|
||||
############################# written by @sxiii on 30.11.2019 #####
|
||||
|
||||
sleepdelay="10" # Delay between commands
|
||||
gameaddr="[::]:5002" # Game server address
|
||||
user="sxiii-$(date +%HH%MM)" # User to register
|
||||
network="2a0a:e5c0:101::/64" # Network to register
|
||||
|
||||
cmd="http $gameaddr"
|
||||
echo -e "Getting information about the game:\n $ $cmd"
|
||||
sleep $sleepdelay && eval "$cmd"
|
||||
|
||||
cmd="http POST $gameaddr/register user=$user"
|
||||
echo -e "Registering a new user called $user:\n $ $cmd"
|
||||
sleep $sleepdelay && eval "$cmd"
|
||||
|
||||
cmd="http POST $gameaddr/register user=$user"
|
||||
echo -e "Trying to register with the same user again:\n $ $cmd"
|
||||
sleep $sleepdelay && eval "$cmd"
|
||||
|
||||
cmd="http $gameaddr/challenge"
|
||||
echo -e "Looking which challenges are available:\n $ $cmd"
|
||||
sleep $sleepdelay && eval "$cmd"
|
||||
|
||||
cmd="http $gameaddr/challenge/RegisterNet"
|
||||
echo -e "Reading challenge #1 description:\n $ $cmd"
|
||||
sleep $sleepdelay && eval "$cmd"
|
||||
|
||||
cmd="http POST $gameaddr/challenge/RegisterNet user=$user network=$network"
|
||||
echo -e "Registering network (challenge 1):\n $ $cmd"
|
||||
sleep $sleepdelay && eval "$cmd"
|
||||
|
||||
cmd="http POST $gameaddr/challenge/RegisterNet user=$user network=$network"
|
||||
echo -e "Trying to register network again:\n $ $cmd"
|
||||
sleep $sleepdelay && eval "$cmd"
|
||||
|
||||
cmd="http POST $gameaddr/points user=$user"
|
||||
echo -e "Getting points for our player:\n $ $cmd"
|
||||
sleep $sleepdelay && eval "$cmd"
|
||||
|
||||
cmd="http $gameaddr/challenge/IPv6Address"
|
||||
echo -e "Reading challenge #2 description:\n $ $cmd"
|
||||
sleep $sleepdelay && eval "$cmd"
|
||||
|
||||
cmd="http POST $gameaddr/challenge/IPv6Address user=sxiii"
|
||||
echo -e "Checking if IP is pingable (challenge 2):\n $ $cmd"
|
||||
sleep $sleepdelay && eval "$cmd"
|
||||
sleep $sleepdelay
|
||||
toilet --rainbow -t "Done! Thank you :)"
|
||||
|
||||
#1) Information about the game: ("curl ip/index")
|
||||
#2) Registration of the new user with his IP and date: ("curl -X POST -d user=sxiii ip/register")
|
||||
#3) Checking if user registered, it returns user IP (re-run previous command again)
|
||||
#4) Challenges listing ("curl ip/challenge")
|
||||
#5) RegisterNet challenge ("curl -X POST -d user=sxiii -d 'network=2a0a:e5c0:101::/64' ip/challenge/RegisterNet")
|
||||
#6) Checking if challenge already done; it returns error (re-run prev. command)
|
||||
#7) Getting points for user: ``` curl -X POST -d user=sxiii ip/points ```
|
||||
#8) Challenge IPv6Address (checking if IP is pingable): ``` curl -X POST -d user=sxiii ip/challenge/IPv6Address ```
|
Loading…
Reference in a new issue