ungleich-game/game-etcd.py

155 lines
4.2 KiB
Python

#!/usr/bin/env python3
USERLENGTH = 50
import ipaddress
import random
import sys
import etcd
import ungleichapi
import json
import datetime
from flask import Flask, abort, request, Response
from flask_restful import Resource, Api
from flask_restful import reqparse
app = Flask(__name__)
api = Api(app)
def get_random_ip(network):
net = ipaddress.IPv6Network(network)
addr_offset = random.randrange(2**64)
addr = net[0] + addr_offset
return addr
class Level(Resource):
points = 0
def test(self):
pass
class Ping6(Level):
points = 10
def test(self):
"""
ping6 -c3
"""
class Game(object):
def __init__(self, name):
self.client = etcd.Client(port=2379)
self.app = Flask(name)
self.app.add_url_rule('/', 'highscore', self.highscore)
def highscore(self):
return Response("A lof of points")
@app.route("/")
def high_score():
return "High score!"
@app.route("/register", methods=['POST'])
def register():
parser = reqparse.RequestParser()
parser.add_argument('network', required=True)
parser.add_argument('user', required=True)
args = parser.parse_args()
# Needs to be fixed with ungleich-otp
username=args['user']
try:
net = ipaddress.IPv6Network(args['network'])
network = args['network']
except Exception as e:
return Response(status=400, response="Cannot register network {}: {}".format(network, e))
if not net.prefixlen == 64:
return Response(status=400, response="{} mask is not /64 - please use a /64 network".format(net))
client = etcd.Client(port=2379)
client.write("/ungleichgame/v1/{}/network".format(username), network)
data = client.read("/ungleichgame/v1/{}/network".format(username))
return json.dumps("All good, go to /level/1 to start with level 1! - {}".format(data.value))
@app.route("/level/1", methods=['GET', 'POST']) # post for username
def get_ip_address():
parser = reqparse.RequestParser()
parser.add_argument('user', required=True)
args = parser.parse_args()
# Needs to be fixed with ungleich-otp
username=args['user']
if request.method == 'GET':
return Response("""
This is an easy level - just register any /64 network
that you fully control. After submission the game server will generate
a random IPv6 address in this network.
""")
client = etcd.Client(port=2379)
try:
data = client.read("/ungleichgame/v1/{}/network".format(username))
# FIXME: differentiate keynotfound and other errors
except Exception as e:
return Response(status=400, response="Cannot read your network, try registering first (error: {})".format(e))
return Response("data={}".format(data.value))
address = get_random_ip(data.value)
# FIXME: catch errors
client.write("/ungleichgame/v1/{}/address".format(username), address)
return Response("Your IPv6 address for this game is {}. Make it pingable and post to /level/1/result".format(address))
@app.route("/level/2", methods=['GET', 'POST']) # post for username
def pingme():
parser = reqparse.RequestParser()
parser.add_argument('user', required=True)
args = parser.parse_args()
# Needs to be fixed with ungleich-otp
username=args['user']
if request.method == 'GET':
return Response("""
Proof that you can really control the network that you submitted:
- Setup the IPv6 address to be ping6 able globally
- POST to this address when it is configured
""")
if request.method == 'POST':
try:
data = client.read("/ungleichgame/v1/{}/address".format(username), address)
except Exception as e:
return Response(status=400,
response="""
You need to register a network before trying to be reachable.
Please go back to Level 1 for registering your network.
""")
return Response("something good")
if __name__ == '__main__':
net_base = "2a0a:e5c1:{:x}::/64"
net_offset = random.randrange(0xffff)
net = ipaddress.IPv6Network(net_base.format(net_offset))
username = 'nico{}'.format(net_offset)
print("{} has {}".format(username, net))
g = Game(__name__)
g.app.run(port='5002')
app.run(port='5002')