cleanup blog post
Signed-off-by: Nico Schottelius <nico@kr.ethz.ch>
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@ -17,8 +17,8 @@ a lot of mice and has many interesting programming techniques inside.
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To extend gpm or to debug it, is pretty hard, as the code is not easy
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to read nor to understand (though fun if you do).
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Some time ago I asked around in the world of BSDs, in the Linux kernel,
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what their preferred way would be to handle mice.
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Some time ago I asked around in the world of BSDs, in the Linux kernel
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and the xorg developers, what their preferred way would be to handle mice.
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As there have been almost no responses, it seems everybody does his
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own thing. I was also considering whether merging gpm into some
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@ -40,20 +40,22 @@ Instead the idea of gpm2 is to have external programs do that and make
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gpm2d just an interface to access the various mice.
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The "special case" of drawing a pointer can be realised by writing a
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client that does only that particular job.
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gpm2 client that does only that particular job.
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## The future
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I am not sure whether to invest a lot of work into gpm2 or not.
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On the one hand I would be pretty happy to have a clean, portable
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mouse handling daemon on the other hand I am not sure whether there
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is really a need for it.
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is really a need for it. That said, it depends a lot on the feedback
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I get from others.
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In case you think there's a need for it, I would like you to drop me
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a mail to **nico-gpm2 () schottelius.org** and let me know what you
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think about the current design ideas.
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In case you have an opinion regarding gpm2, think there's a need for it,
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or totally disagree with me (or anything in between),
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I would like you to drop me a mail to **nico-gpm2 () schottelius.org**
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and let me know what you think about gpm2.
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And if you like them very much, you're invited to port / rewrite
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mouse drivers for gpm2. ;-)
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And if you like them very much, you're invited to port or rewrite
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mouse drivers for [[software/gpm2]]. ;-)
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[[!tag unix]]
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