gpm2 update
Signed-off-by: Nico Schottelius <nico@kr.ethz.ch>
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@ -13,9 +13,8 @@ The idea of gpm2 is to be a nicer hack:
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gpm2 is in its early design stage, but can so far display movement of a
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ps/2 compatible mouse.
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git clone git://git.schottelius.org/gpm
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cd gpm
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git checkout -b gpm2 origin/gpm-2-hack
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git clone git://git.schottelius.org/gpm2
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cd gpm2
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./gpm2hack.sh /dev/input/mice
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# move the mouse
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# press enter key to end demonstration
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@ -59,13 +58,56 @@ to take care of:
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If at some point gpm2d needs to pass protocol options to the protocol
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handler, they can be found in GPM2_PROTO_OPTS.
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## Client protocols
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## Support
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### IRC
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You can join #gpm on irc.freenode.org.
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## WARNING
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Everything below this line are just random thoughts.
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## Events
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Events are produced by the mice handlers and forwarded to gpm2d.
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### Format
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As gpm2 can be used independently of the programming language, no
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binary data is exchanged. An event always consists of one line
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(terminated with \n), which contains up to GPM2_LINE_MAX characters
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(including \n).
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## Client channel
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Clients for gpm2 do not need to be c programs, but can be of any kind.
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The communication is a simple ASCII stream.
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### Connect to gpm2d
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### Client connection to gpm2d
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Clients need to open /var/run/gpm2/gpm2d.sock to connect to gpm2d.
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### Event: mouse_event
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mouseid ev-type ... (more to follow)
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### Event: mouse_added <file> <proto>
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### Event: mouse_removed <file> <proto>
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## Control channel
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The control channel can be used to change things in gpm2, whereas
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the client channel is read-only.
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### Control connection to gpm2d
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If you want to control gpm2d, you need to open /var/run/gpm2/gpm2d-control.sock.
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### Command: mouse_add <file> <proto>
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### Command: mouse_remove <file> <proto>
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[[!tag unix]]
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