add first levels, begin class based view

This commit is contained in:
Nico Schottelius 2019-05-26 00:21:37 +02:00
parent de768b2ae7
commit 64a5bc57d7
3 changed files with 122 additions and 19 deletions

View File

@ -6,14 +6,25 @@ import ipaddress
import random
import sys
import etcd
import ungleichapi
import json
import datetime
from flask import Flask
from flask import Flask, abort, request, Response
from flask_restful import Resource, Api
from flask_restful import reqparse
app = Flask(__name__)
api = Api(app)
def get_random_ip(network):
net = ipaddress.IPv6Network(network)
addr_offset = random.randrange(2**64)
addr = net[0] + addr_offset
return addr
class Level(Resource):
points = 0
@ -29,35 +40,115 @@ class Ping6(Level):
ping6 -c3
"""
class Game(Resource):
def get(self):
return {'hello': 'list of levels'}
class Game(object):
def __init__(self, name):
self.client = etcd.Client(port=2379)
self.app = Flask(name)
self.app.add_url_rule('/', 'highscore', self.highscore)
def highscore(self):
return Response("A lof of points")
api.add_resource(Game, '/game')
@app.route("/")
def high_score():
return "High score!"
@app.route("/register", methods=['POST'])
def register():
parser = reqparse.RequestParser()
parser.add_argument('network', required=True)
parser.add_argument('user', required=True)
args = parser.parse_args()
# Needs to be fixed with ungleich-otp
username=args['user']
try:
net = ipaddress.IPv6Network(args['network'])
network = args['network']
except Exception as e:
return Response(status=400, response="Cannot register network {}: {}".format(network, e))
if not net.prefixlen == 64:
return Response(status=400, response="{} mask is not /64 - please use a /64 network".format(net))
client = etcd.Client(port=2379)
client.write("/ungleichgame/v1/{}/network".format(username), network)
data = client.read("/ungleichgame/v1/{}/network".format(username))
return json.dumps("All good, go to /level/1 to start with level 1! - {}".format(data.value))
@app.route("/level/1", methods=['GET', 'POST']) # post for username
def get_ip_address():
parser = reqparse.RequestParser()
parser.add_argument('user', required=True)
args = parser.parse_args()
# Needs to be fixed with ungleich-otp
username=args['user']
if request.method == 'GET':
return Response("""
This is an easy level - just register any /64 network
that you fully control. After submission the game server will generate
a random IPv6 address in this network.
""")
client = etcd.Client(port=2379)
try:
data = client.read("/ungleichgame/v1/{}/network".format(username))
# FIXME: differentiate keynotfound and other errors
except Exception as e:
return Response(status=400, response="Cannot read your network, try registering first (error: {})".format(e))
return Response("data={}".format(data.value))
address = get_random_ip(data.value)
# FIXME: catch errors
client.write("/ungleichgame/v1/{}/address".format(username), address)
return Response("Your IPv6 address for this game is {}. Make it pingable and post to /level/1/result".format(address))
@app.route("/level/2", methods=['GET', 'POST']) # post for username
def pingme():
parser = reqparse.RequestParser()
parser.add_argument('user', required=True)
args = parser.parse_args()
# Needs to be fixed with ungleich-otp
username=args['user']
if request.method == 'GET':
return Response("""
Proof that you can really control the network that you submitted:
- Setup the IPv6 address to be ping6 able globally
- POST to this address when it is configured
""")
if request.method == 'POST':
try:
data = client.read("/ungleichgame/v1/{}/address".format(username), address)
except Exception as e:
return Response(status=400,
response="""
You need to register a network before trying to be reachable.
Please go back to Level 1 for registering your network.
""")
return Response("something good")
if __name__ == '__main__':
net_base = "2a0a:e5c1:{:x}::/64"
net_offset = random.randrange(0xffff)
net = ipaddress.IPv6Network(net_base.format(net_offset))
name = 'nico{}'.format(net_offset)
username = 'nico{}'.format(net_offset)
print(net)
print("{} has {}".format(username, net))
print(n)
g = Game(__name__)
g.app.run(port='5002')
addr_offset = random.randrange(0, 2**64)
addr = net[0] + addr_offset
a = Address('nico{}'.format(net_offset), str(addr))
print(a)
sys.exit(0)
app.run(port='5002')

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@ -10,16 +10,21 @@ some_vm['network']['ipv6'].append("2a0a:e5c0:4::42/64")
some_vm['network']['ipv6'].append("2a0a:e5c0:1::42/64")
#for node in range(20000):
#for node in range(200):
# client.delete('/nodes/n{}'.format(node))
for node in range(200):
for node in range(10):
ip = some_vm['network']['ipv6'].append("2a0a:e5c0:3::{}/64".format(node))
j = json.dumps(some_vm)
client.write('/nodes/n{}'.format(node), j)
for node in range(10):
x = client.write("/dir/name", "value", append=True)
print("generated key: " + x.key)
print("stored value: " + x.value)
result = client.read('/nodes', recursive=True, sorted=True)
print(result)
for child in result.children:

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@ -5,4 +5,11 @@ ungleich_api = {}
class ungleichAPI(object):
def __init__(self, version='v1'):
pass
self.version = version
def create_vm(self, id):
vm = {}
vm['ipv6'] = []
def create_user(self):
user = {}