2.4 KiB
2.4 KiB
Welcome to the ungleich-game, a geek game engine!
ungleich-game is supposed to be an easy-to-use, easy-to-play and easy-to-extend game framework for geeks.
It features registration, challenges with dependencies and an easy point system.
The project name is ungleich-game, as it has its roots at ungleich - the project name might change later.
How to play (in general)
- Select a game server
- Register
- List challenges - have fun!
How to play (for instance on sxiii's laptop)
- Note: here HTTPie is used; can be replaced by curl or any other http tool
- Note2: example with localhost [::] is ipv6 localhost representation
- Try to access the game server without any argument
http [::]:5002
- Register: send a POST request with your username
http POST [::]:5002/register user=sxiii
- Get challenges
http [::]:5002/challenge
- Get a challenge description
http [::]:5002/challenge/RegisterNet
- Solve a challenge
http POST [::]:5002/challenge/RegisterNet 'user=sxiii' 'network=2a0a:e5c0:101::/64'
- Get high score
http POST [::]:5002/points 'user=sxiii'
Overview - Game flow
- Users register at a game server
- Users play by getting challenges from the game server
- Users can see their or all high scores on the main page
Overview - Development Flow
[not yet fully implemented]
The idea is that there are challenges and each challenge offers:
- A description
- Some dependencies (on something another challenge can provide)
- A score ("how difficult it is")
How to add challenges
- Create challenges-.py and add challenges in there
- Do some magic so all challenges are imported by server
How to run your own game server
Run
python server.py
Overview - Security
None at the moment.
Tech stack
The base for building games is:
- Python3 - The programmming language
- Flask - web frontend
- etcd - storing data, games, etcd.
Requirements
Tested packages @ Ubuntu 18.04.3
- etcd3 (important, version 3)
- python3-etcd
- python3-flask
- python3-flask-restful
Things to solve
- Enhance the Challenge class - maybe make it easier for challenges to abort
- Enhance the Challenge class - abstract away writing information?
- Implement dependencies / providers for challenges
- Add an easy to use CLI (Steven might like click)
- Write nice code to easily retrieve points per user
- Sort high score
- Maybe store all user information in one JSON object?