2023-02-07 22:13:50 -05:00
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/*
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Copyright 2023 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import TinyQueue from "tinyqueue";
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2023-02-13 21:57:57 -05:00
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2023-02-07 22:13:50 -05:00
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import { TileDescriptor } from "./TileDescriptor";
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2023-06-17 15:21:38 -04:00
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import { count, findLastIndex } from "../array-utils";
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2023-02-07 23:27:49 -05:00
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/**
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* A 1×1 cell in a grid which belongs to a tile.
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*/
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export interface Cell {
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/**
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* The item displayed on the tile.
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*/
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item: TileDescriptor;
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/**
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* Whether this cell is the origin (top left corner) of the tile.
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*/
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origin: boolean;
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/**
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* The width, in columns, of the tile.
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*/
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columns: number;
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/**
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* The height, in rows, of the tile.
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*/
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rows: number;
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}
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export interface Grid {
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columns: number;
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/**
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* The cells of the grid, in left-to-right top-to-bottom order.
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* undefined = empty.
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*/
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cells: (Cell | undefined)[];
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}
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2023-02-13 12:17:09 -05:00
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/**
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* Gets the paths that tiles should travel along in the grid to reach a
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* particular destination.
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* @param dest The destination index.
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* @param g The grid.
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* @returns An array in which each cell holds the index of the next cell to move
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* to to reach the destination, or null if it is the destination.
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*/
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export function getPaths(dest: number, g: Grid): (number | null)[] {
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const destRow = row(dest, g);
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const destColumn = column(dest, g);
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// This is Dijkstra's algorithm
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const distances = new Array<number>(dest + 1).fill(Infinity);
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distances[dest] = 0;
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const edges = new Array<number | null | undefined>(dest).fill(undefined);
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edges[dest] = null;
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const heap = new TinyQueue([dest], (i) => distances[i]);
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const visit = (curr: number, via: number) => {
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const viaCell = g.cells[via];
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const viaLargeTile =
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viaCell !== undefined && (viaCell.rows > 1 || viaCell.columns > 1);
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// Since it looks nicer to have paths go around large tiles, we impose an
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// increased cost for moving through them
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const distanceVia = distances[via] + (viaLargeTile ? 8 : 1);
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if (distanceVia < distances[curr]) {
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distances[curr] = distanceVia;
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edges[curr] = via;
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heap.push(curr);
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}
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};
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while (heap.length > 0) {
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const via = heap.pop()!;
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const viaRow = row(via, g);
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const viaColumn = column(via, g);
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// Visit each neighbor
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if (viaRow > 0) visit(via - g.columns, via);
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if (viaColumn > 0) visit(via - 1, via);
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if (viaColumn < (viaRow === destRow ? destColumn : g.columns - 1))
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visit(via + 1, via);
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if (
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viaRow < destRow - 1 ||
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(viaRow === destRow - 1 && viaColumn <= destColumn)
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)
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visit(via + g.columns, via);
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}
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// The heap is empty, so we've generated all paths
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return edges as (number | null)[];
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}
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const findLast1By1Index = (g: Grid): number | null =>
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findLastIndex(g.cells, (c) => c?.rows === 1 && c?.columns === 1);
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export function row(index: number, g: Grid): number {
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return Math.floor(index / g.columns);
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}
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export function column(index: number, g: Grid): number {
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return ((index % g.columns) + g.columns) % g.columns;
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}
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function inArea(index: number, start: number, end: number, g: Grid): boolean {
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const indexColumn = column(index, g);
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const indexRow = row(index, g);
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return (
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indexRow >= row(start, g) &&
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indexRow <= row(end, g) &&
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indexColumn >= column(start, g) &&
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indexColumn <= column(end, g)
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);
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}
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function* cellsInArea(
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start: number,
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end: number,
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g: Grid
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): Generator<number, void, unknown> {
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const startColumn = column(start, g);
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const endColumn = column(end, g);
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for (
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let i = start;
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i <= end;
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i =
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column(i, g) === endColumn
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? i + g.columns + startColumn - endColumn
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: i + 1
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)
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yield i;
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}
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export function forEachCellInArea(
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start: number,
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end: number,
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g: Grid,
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fn: (c: Cell | undefined, i: number) => void
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): void {
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for (const i of cellsInArea(start, end, g)) fn(g.cells[i], i);
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}
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function allCellsInArea(
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start: number,
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end: number,
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g: Grid,
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fn: (c: Cell | undefined, i: number) => boolean
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): boolean {
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for (const i of cellsInArea(start, end, g)) {
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if (!fn(g.cells[i], i)) return false;
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}
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return true;
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}
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const areaEnd = (
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start: number,
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columns: number,
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rows: number,
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g: Grid
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): number => start + columns - 1 + g.columns * (rows - 1);
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2023-06-17 17:28:54 -04:00
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const cloneGrid = (g: Grid): Grid => ({ ...g, cells: [...g.cells] });
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2023-02-07 22:13:50 -05:00
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/**
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* Gets the index of the next gap in the grid that should be backfilled by 1×1
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* tiles.
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*/
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function getNextGap(g: Grid): number | null {
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const last1By1Index = findLast1By1Index(g);
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if (last1By1Index === null) return null;
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for (let i = 0; i < last1By1Index; i++) {
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// To make the backfilling process look natural when there are multiple
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// gaps, we actually scan each row from right to left
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const j =
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(row(i, g) === row(last1By1Index, g)
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? last1By1Index
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: (row(i, g) + 1) * g.columns) -
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1 -
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column(i, g);
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if (g.cells[j] === undefined) return j;
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}
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return null;
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}
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2023-06-17 15:21:38 -04:00
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/**
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* Gets the index of the origin of the tile to which the given cell belongs.
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*/
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function getOrigin(g: Grid, index: number): number {
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const initialColumn = column(index, g);
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for (
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let i = index;
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i >= 0;
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i = column(i, g) === 0 ? i - g.columns + initialColumn : i - 1
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) {
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const cell = g.cells[i];
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if (
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cell !== undefined &&
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cell.origin &&
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inArea(index, i, areaEnd(i, cell.columns, cell.rows, g), g)
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)
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return i;
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}
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throw new Error("Tile is broken");
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}
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/**
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* Moves the tile at index "from" over to index "to", displacing other tiles
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* along the way.
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* Precondition: the destination area must consist of only 1×1 tiles.
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*/
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function moveTile(g: Grid, from: number, to: number) {
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const tile = g.cells[from]!;
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const fromEnd = areaEnd(from, tile.columns, tile.rows, g);
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const toEnd = areaEnd(to, tile.columns, tile.rows, g);
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const displacedTiles: Cell[] = [];
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forEachCellInArea(to, toEnd, g, (c, i) => {
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if (c !== undefined && !inArea(i, from, fromEnd, g)) displacedTiles.push(c);
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});
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const movingCells: Cell[] = [];
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forEachCellInArea(from, fromEnd, g, (c, i) => {
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movingCells.push(c!);
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g.cells[i] = undefined;
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});
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forEachCellInArea(
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to,
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toEnd,
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g,
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(_c, i) => (g.cells[i] = movingCells.shift())
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);
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forEachCellInArea(
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from,
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fromEnd,
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g,
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(_c, i) => (g.cells[i] ??= displacedTiles.shift())
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);
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}
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2023-06-17 17:28:54 -04:00
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/**
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* Moves the tile at index "from" over to index "to", if there is space.
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*/
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export function tryMoveTile(g: Grid, from: number, to: number): Grid {
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const tile = g.cells[from]!;
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if (
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to > 0 &&
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to < g.cells.length &&
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column(to, g) <= g.columns - tile.columns
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) {
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const fromEnd = areaEnd(from, tile.columns, tile.rows, g);
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const toEnd = areaEnd(to, tile.columns, tile.rows, g);
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// The contents of a given cell are 'displaceable' if it's empty, holds a
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// 1×1 tile, or is part of the original tile we're trying to reposition
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const displaceable = (c: Cell | undefined, i: number): boolean =>
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c === undefined ||
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(c.columns === 1 && c.rows === 1) ||
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inArea(i, from, fromEnd, g);
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if (allCellsInArea(to, toEnd, g, displaceable)) {
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// The target space is free; move
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const gClone = cloneGrid(g);
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moveTile(gClone, from, to);
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return gClone;
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}
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}
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// The target space isn't free; don't move
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return g;
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}
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2023-06-17 15:21:38 -04:00
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/**
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* Attempts to push a tile upwards by one row, displacing 1×1 tiles and shifting
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* enlarged tiles around when necessary.
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* @returns Whether the tile was actually pushed
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*/
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function pushTileUp(g: Grid, from: number): boolean {
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const tile = g.cells[from]!;
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// TODO: pushing large tiles sideways might be more successful in some
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// situations
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const cellsAboveAreDisplacable =
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from - g.columns >= 0 &&
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allCellsInArea(
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from - g.columns,
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from - g.columns + tile.columns - 1,
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g,
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(c, i) =>
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c === undefined ||
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(c.columns === 1 && c.rows === 1) ||
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pushTileUp(g, getOrigin(g, i))
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
if (cellsAboveAreDisplacable) {
|
|
|
|
|
moveTile(g, from, from - g.columns);
|
|
|
|
|
return true;
|
|
|
|
|
} else {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
/**
|
|
|
|
|
* Backfill any gaps in the grid.
|
|
|
|
|
*/
|
2023-02-07 22:13:50 -05:00
|
|
|
|
export function fillGaps(g: Grid): Grid {
|
2023-06-17 17:28:54 -04:00
|
|
|
|
const result = cloneGrid(g);
|
2023-06-17 15:21:38 -04:00
|
|
|
|
|
|
|
|
|
// This will hopefully be the size of the grid after we're done here, assuming
|
|
|
|
|
// that we can pack the large tiles tightly enough
|
|
|
|
|
const idealLength = count(result.cells, (c) => c !== undefined);
|
|
|
|
|
|
|
|
|
|
// Step 1: Take any large tiles hanging off the bottom of the grid, and push
|
|
|
|
|
// them upwards
|
|
|
|
|
for (let i = result.cells.length - 1; i >= idealLength; i--) {
|
|
|
|
|
const cell = result.cells[i];
|
|
|
|
|
if (cell !== undefined && (cell.columns > 1 || cell.rows > 1)) {
|
|
|
|
|
const originIndex =
|
|
|
|
|
i - (cell.columns - 1) - result.columns * (cell.rows - 1);
|
|
|
|
|
// If it's not possible to pack the large tiles any tighter, give up
|
|
|
|
|
if (!pushTileUp(result, originIndex)) break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Step 2: Fill all 1×1 gaps
|
2023-02-07 22:13:50 -05:00
|
|
|
|
let gap = getNextGap(result);
|
|
|
|
|
|
|
|
|
|
if (gap !== null) {
|
2023-02-13 12:17:09 -05:00
|
|
|
|
const pathsToEnd = getPaths(findLast1By1Index(result)!, result);
|
2023-02-07 22:13:50 -05:00
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
let filled = false;
|
|
|
|
|
let to = gap;
|
2023-02-13 12:17:09 -05:00
|
|
|
|
let from = pathsToEnd[gap];
|
2023-02-07 22:13:50 -05:00
|
|
|
|
|
|
|
|
|
// First, attempt to fill the gap by moving 1×1 tiles backwards from the
|
|
|
|
|
// end of the grid along a set path
|
2023-02-13 12:17:09 -05:00
|
|
|
|
while (from !== null) {
|
2023-02-07 22:13:50 -05:00
|
|
|
|
const toCell = result.cells[to];
|
|
|
|
|
const fromCell = result.cells[from];
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
// Skip over slots that are already full
|
2023-02-07 22:13:50 -05:00
|
|
|
|
if (toCell !== undefined) {
|
2023-02-13 12:17:09 -05:00
|
|
|
|
to = pathsToEnd[to]!;
|
2023-02-07 22:13:50 -05:00
|
|
|
|
// Skip over large tiles. Also, we might run into gaps along the path
|
|
|
|
|
// created during the filling of previous gaps. Skip over those too;
|
|
|
|
|
// they'll be picked up on the next iteration of the outer loop.
|
|
|
|
|
} else if (
|
|
|
|
|
fromCell === undefined ||
|
|
|
|
|
fromCell.rows > 1 ||
|
|
|
|
|
fromCell.columns > 1
|
|
|
|
|
) {
|
2023-02-13 12:17:09 -05:00
|
|
|
|
from = pathsToEnd[from];
|
2023-02-07 22:13:50 -05:00
|
|
|
|
} else {
|
|
|
|
|
result.cells[to] = result.cells[from];
|
|
|
|
|
result.cells[from] = undefined;
|
|
|
|
|
filled = true;
|
2023-02-13 12:17:09 -05:00
|
|
|
|
to = pathsToEnd[to]!;
|
|
|
|
|
from = pathsToEnd[from];
|
2023-02-07 22:13:50 -05:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// In case the path approach failed, fall back to taking the very last 1×1
|
|
|
|
|
// tile, and just dropping it into place
|
|
|
|
|
if (!filled) {
|
|
|
|
|
const last1By1Index = findLast1By1Index(result)!;
|
|
|
|
|
result.cells[gap] = result.cells[last1By1Index];
|
|
|
|
|
result.cells[last1By1Index] = undefined;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gap = getNextGap(result);
|
|
|
|
|
} while (gap !== null);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Shrink the array to remove trailing gaps
|
|
|
|
|
const finalLength =
|
|
|
|
|
(findLastIndex(result.cells, (c) => c !== undefined) ?? -1) + 1;
|
|
|
|
|
if (finalLength < result.cells.length)
|
|
|
|
|
result.cells = result.cells.slice(0, finalLength);
|
|
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
2023-02-07 23:27:49 -05:00
|
|
|
|
export function appendItems(items: TileDescriptor[], g: Grid): Grid {
|
|
|
|
|
return {
|
|
|
|
|
...g,
|
|
|
|
|
cells: [
|
|
|
|
|
...g.cells,
|
|
|
|
|
...items.map((i) => ({
|
|
|
|
|
item: i,
|
|
|
|
|
origin: true,
|
|
|
|
|
columns: 1,
|
|
|
|
|
rows: 1,
|
|
|
|
|
})),
|
|
|
|
|
],
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
2023-06-17 21:33:54 -04:00
|
|
|
|
const largeTileDimensions = (g: Grid): [number, number] => [
|
|
|
|
|
Math.min(3, Math.max(2, g.columns - 1)),
|
|
|
|
|
2,
|
|
|
|
|
];
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
/**
|
|
|
|
|
* Changes the size of a tile, rearranging the grid to make space.
|
|
|
|
|
* @param tileId The ID of the tile to modify.
|
|
|
|
|
* @param g The grid.
|
|
|
|
|
* @returns The updated grid.
|
|
|
|
|
*/
|
2023-02-07 22:13:50 -05:00
|
|
|
|
export function cycleTileSize(tileId: string, g: Grid): Grid {
|
|
|
|
|
const from = g.cells.findIndex((c) => c?.item.id === tileId);
|
|
|
|
|
if (from === -1) return g; // Tile removed, no change
|
|
|
|
|
const fromWidth = g.cells[from]!.columns;
|
|
|
|
|
const fromHeight = g.cells[from]!.rows;
|
|
|
|
|
const fromEnd = areaEnd(from, fromWidth, fromHeight, g);
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
// The target dimensions, which toggle between 1×1 and larger than 1×1
|
2023-02-07 22:13:50 -05:00
|
|
|
|
const [toWidth, toHeight] =
|
2023-06-17 21:33:54 -04:00
|
|
|
|
fromWidth === 1 && fromHeight === 1 ? largeTileDimensions(g) : [1, 1];
|
2023-02-13 12:17:09 -05:00
|
|
|
|
|
|
|
|
|
// If we're expanding the tile, we want to create enough new rows at the
|
|
|
|
|
// tile's target position such that every new unit of grid area created during
|
|
|
|
|
// the expansion can fit within the new rows.
|
|
|
|
|
// We do it this way, since it's easier to backfill gaps in the grid than it
|
|
|
|
|
// is to push colliding tiles outwards.
|
2023-02-07 22:13:50 -05:00
|
|
|
|
const newRows = Math.max(
|
|
|
|
|
0,
|
|
|
|
|
Math.ceil((toWidth * toHeight - fromWidth * fromHeight) / g.columns)
|
|
|
|
|
);
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
// This is the grid with the new rows added
|
2023-02-07 22:13:50 -05:00
|
|
|
|
const gappyGrid: Grid = {
|
|
|
|
|
...g,
|
|
|
|
|
cells: new Array(g.cells.length + newRows * g.columns),
|
|
|
|
|
};
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
// The next task is to scan for a spot to place the modified tile. Since we
|
|
|
|
|
// might be creating new rows at the target position, this spot can be shorter
|
|
|
|
|
// than the target height.
|
|
|
|
|
const candidateWidth = toWidth;
|
|
|
|
|
const candidateHeight = toHeight - newRows;
|
|
|
|
|
|
|
|
|
|
// To make the tile appear to expand outwards from its center, we're actually
|
|
|
|
|
// scanning for locations to put the *center* of the tile. These numbers are
|
|
|
|
|
// the offsets between the tile's origin and its center.
|
2023-02-07 22:13:50 -05:00
|
|
|
|
const scanColumnOffset = Math.floor((toWidth - 1) / 2);
|
|
|
|
|
const scanRowOffset = Math.floor((toHeight - 1) / 2);
|
2023-02-13 12:17:09 -05:00
|
|
|
|
|
|
|
|
|
const nextScanLocations = new Set<number>([from]);
|
2023-02-07 22:13:50 -05:00
|
|
|
|
const rows = row(g.cells.length - 1, g) + 1;
|
|
|
|
|
let to: number | null = null;
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
// The contents of a given cell are 'displaceable' if it's empty, holds a 1×1
|
|
|
|
|
// tile, or is part of the original tile we're trying to reposition
|
2023-02-07 22:13:50 -05:00
|
|
|
|
const displaceable = (c: Cell | undefined, i: number): boolean =>
|
|
|
|
|
c === undefined ||
|
|
|
|
|
(c.columns === 1 && c.rows === 1) ||
|
|
|
|
|
inArea(i, from, fromEnd, g);
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
// Do the scanning
|
2023-02-07 22:13:50 -05:00
|
|
|
|
for (const scanLocation of nextScanLocations) {
|
|
|
|
|
const start = scanLocation - scanColumnOffset - g.columns * scanRowOffset;
|
|
|
|
|
const end = areaEnd(start, candidateWidth, candidateHeight, g);
|
|
|
|
|
const startColumn = column(start, g);
|
|
|
|
|
const startRow = row(start, g);
|
|
|
|
|
const endColumn = column(end, g);
|
2023-02-13 12:17:09 -05:00
|
|
|
|
const endRow = row(end, g);
|
2023-02-07 22:13:50 -05:00
|
|
|
|
|
|
|
|
|
if (
|
|
|
|
|
start >= 0 &&
|
2023-02-13 12:17:09 -05:00
|
|
|
|
endColumn - startColumn + 1 === candidateWidth &&
|
|
|
|
|
allCellsInArea(start, end, g, displaceable)
|
2023-02-07 22:13:50 -05:00
|
|
|
|
) {
|
2023-02-13 12:17:09 -05:00
|
|
|
|
// This location works!
|
|
|
|
|
to = start;
|
|
|
|
|
break;
|
2023-02-07 22:13:50 -05:00
|
|
|
|
}
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
// Scan outwards in all directions
|
2023-02-07 22:13:50 -05:00
|
|
|
|
if (startColumn > 0) nextScanLocations.add(scanLocation - 1);
|
|
|
|
|
if (endColumn < g.columns - 1) nextScanLocations.add(scanLocation + 1);
|
|
|
|
|
if (startRow > 0) nextScanLocations.add(scanLocation - g.columns);
|
2023-02-13 12:17:09 -05:00
|
|
|
|
if (endRow < rows - 1) nextScanLocations.add(scanLocation + g.columns);
|
2023-02-07 22:13:50 -05:00
|
|
|
|
}
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
// If there is no space in the grid, give up
|
2023-02-07 22:13:50 -05:00
|
|
|
|
if (to === null) return g;
|
|
|
|
|
|
|
|
|
|
const toRow = row(to, g);
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
// Copy tiles from the original grid to the new one, with the new rows
|
|
|
|
|
// inserted at the target location
|
2023-06-17 15:21:38 -04:00
|
|
|
|
g.cells.forEach((c, from) => {
|
2023-02-07 23:27:49 -05:00
|
|
|
|
if (c?.origin && c.item.id !== tileId) {
|
2023-02-07 22:13:50 -05:00
|
|
|
|
const offset =
|
2023-06-17 15:21:38 -04:00
|
|
|
|
row(from, g) > toRow + candidateHeight - 1 ? g.columns * newRows : 0;
|
|
|
|
|
forEachCellInArea(
|
|
|
|
|
from,
|
|
|
|
|
areaEnd(from, c.columns, c.rows, g),
|
|
|
|
|
g,
|
|
|
|
|
(c, i) => {
|
|
|
|
|
gappyGrid.cells[i + offset] = c;
|
|
|
|
|
}
|
|
|
|
|
);
|
2023-02-07 22:13:50 -05:00
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
// Place the tile in its target position, making a note of the tiles being
|
|
|
|
|
// overwritten
|
2023-02-07 22:13:50 -05:00
|
|
|
|
const displacedTiles: Cell[] = [];
|
|
|
|
|
const toEnd = areaEnd(to, toWidth, toHeight, g);
|
|
|
|
|
forEachCellInArea(to, toEnd, gappyGrid, (c, i) => {
|
|
|
|
|
if (c !== undefined) displacedTiles.push(c);
|
|
|
|
|
gappyGrid.cells[i] = {
|
|
|
|
|
item: g.cells[from]!.item,
|
2023-02-07 23:27:49 -05:00
|
|
|
|
origin: i === to,
|
2023-02-07 22:13:50 -05:00
|
|
|
|
columns: toWidth,
|
|
|
|
|
rows: toHeight,
|
|
|
|
|
};
|
|
|
|
|
});
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
// Place the displaced tiles in the remaining space
|
2023-02-07 22:13:50 -05:00
|
|
|
|
for (let i = 0; displacedTiles.length > 0; i++) {
|
|
|
|
|
if (gappyGrid.cells[i] === undefined)
|
|
|
|
|
gappyGrid.cells[i] = displacedTiles.shift();
|
|
|
|
|
}
|
|
|
|
|
|
2023-02-13 12:17:09 -05:00
|
|
|
|
// Fill any gaps that remain
|
2023-02-07 22:13:50 -05:00
|
|
|
|
return fillGaps(gappyGrid);
|
|
|
|
|
}
|
2023-06-17 21:33:54 -04:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Resizes the grid to a new column width.
|
|
|
|
|
*/
|
|
|
|
|
export function resize(g: Grid, columns: number): Grid {
|
|
|
|
|
const result: Grid = { columns, cells: [] };
|
|
|
|
|
const [largeColumns, largeRows] = largeTileDimensions(result);
|
|
|
|
|
|
|
|
|
|
// Copy each tile from the old grid to the resized one in the same order
|
|
|
|
|
|
|
|
|
|
// The next index in the result grid to copy a tile to
|
|
|
|
|
let next = 0;
|
|
|
|
|
|
|
|
|
|
for (const cell of g.cells) {
|
|
|
|
|
if (cell?.origin) {
|
|
|
|
|
const [nextColumns, nextRows] =
|
|
|
|
|
cell.columns > 1 || cell.rows > 1 ? [largeColumns, largeRows] : [1, 1];
|
|
|
|
|
|
|
|
|
|
// If there isn't enough space left on this row, jump to the next row
|
|
|
|
|
if (columns - column(next, result) < nextColumns)
|
|
|
|
|
next = columns * (Math.floor(next / columns) + 1);
|
|
|
|
|
const nextEnd = areaEnd(next, nextColumns, nextRows, result);
|
|
|
|
|
|
|
|
|
|
// Expand the cells array as necessary
|
|
|
|
|
if (result.cells.length <= nextEnd)
|
|
|
|
|
result.cells.push(...new Array(nextEnd + 1 - result.cells.length));
|
|
|
|
|
|
|
|
|
|
// Copy the tile into place
|
|
|
|
|
forEachCellInArea(next, nextEnd, result, (_c, i) => {
|
|
|
|
|
result.cells[i] = {
|
|
|
|
|
item: cell.item,
|
|
|
|
|
origin: i === next,
|
|
|
|
|
columns: nextColumns,
|
|
|
|
|
rows: nextRows,
|
|
|
|
|
};
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
next = nextEnd + 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return fillGaps(result);
|
|
|
|
|
}
|